diff options
Diffstat (limited to 'src/test/fuzz/checkqueue.cpp')
-rw-r--r-- | src/test/fuzz/checkqueue.cpp | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/src/test/fuzz/checkqueue.cpp b/src/test/fuzz/checkqueue.cpp new file mode 100644 index 0000000000..2ed097b827 --- /dev/null +++ b/src/test/fuzz/checkqueue.cpp @@ -0,0 +1,65 @@ +// Copyright (c) 2020 The Bitcoin Core developers +// Distributed under the MIT software license, see the accompanying +// file COPYING or http://www.opensource.org/licenses/mit-license.php. + +#include <checkqueue.h> +#include <optional.h> +#include <test/fuzz/FuzzedDataProvider.h> +#include <test/fuzz/fuzz.h> +#include <test/fuzz/util.h> + +#include <cstdint> +#include <string> +#include <vector> + +namespace { +struct DumbCheck { + const bool result = false; + + DumbCheck() = default; + + explicit DumbCheck(const bool _result) : result(_result) + { + } + + bool operator()() const + { + return result; + } + + void swap(DumbCheck& x) + { + } +}; +} // namespace + +void test_one_input(const std::vector<uint8_t>& buffer) +{ + FuzzedDataProvider fuzzed_data_provider(buffer.data(), buffer.size()); + + const unsigned int batch_size = fuzzed_data_provider.ConsumeIntegralInRange<unsigned int>(0, 1024); + CCheckQueue<DumbCheck> check_queue_1{batch_size}; + CCheckQueue<DumbCheck> check_queue_2{batch_size}; + std::vector<DumbCheck> checks_1; + std::vector<DumbCheck> checks_2; + const int size = fuzzed_data_provider.ConsumeIntegralInRange<int>(0, 1024); + for (int i = 0; i < size; ++i) { + const bool result = fuzzed_data_provider.ConsumeBool(); + checks_1.emplace_back(result); + checks_2.emplace_back(result); + } + if (fuzzed_data_provider.ConsumeBool()) { + check_queue_1.Add(checks_1); + } + if (fuzzed_data_provider.ConsumeBool()) { + (void)check_queue_1.Wait(); + } + + CCheckQueueControl<DumbCheck> check_queue_control{&check_queue_2}; + if (fuzzed_data_provider.ConsumeBool()) { + check_queue_control.Add(checks_2); + } + if (fuzzed_data_provider.ConsumeBool()) { + (void)check_queue_control.Wait(); + } +} |