diff options
Diffstat (limited to 'src/test/coinscachepair_tests.cpp')
-rw-r--r-- | src/test/coinscachepair_tests.cpp | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/src/test/coinscachepair_tests.cpp b/src/test/coinscachepair_tests.cpp new file mode 100644 index 0000000000..61840f1f09 --- /dev/null +++ b/src/test/coinscachepair_tests.cpp @@ -0,0 +1,219 @@ +// Copyright (c) 2024-present The Bitcoin Core developers +// Distributed under the MIT software license, see the accompanying +// file COPYING or http://www.opensource.org/licenses/mit-license.php. + +#include <coins.h> + +#include <boost/test/unit_test.hpp> + +#include <list> + +BOOST_AUTO_TEST_SUITE(coinscachepair_tests) + +static constexpr auto NUM_NODES{4}; + +std::list<CoinsCachePair> CreatePairs(CoinsCachePair& sentinel) +{ + std::list<CoinsCachePair> nodes; + for (auto i{0}; i < NUM_NODES; ++i) { + nodes.emplace_back(); + + auto node{std::prev(nodes.end())}; + node->second.AddFlags(CCoinsCacheEntry::DIRTY, *node, sentinel); + + BOOST_CHECK_EQUAL(node->second.GetFlags(), CCoinsCacheEntry::DIRTY); + BOOST_CHECK_EQUAL(node->second.Next(), &sentinel); + BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*node)); + + if (i > 0) { + BOOST_CHECK_EQUAL(std::prev(node)->second.Next(), &(*node)); + BOOST_CHECK_EQUAL(node->second.Prev(), &(*std::prev(node))); + } + } + return nodes; +} + +BOOST_AUTO_TEST_CASE(linked_list_iteration) +{ + CoinsCachePair sentinel; + sentinel.second.SelfRef(sentinel); + auto nodes{CreatePairs(sentinel)}; + + // Check iterating through pairs is identical to iterating through a list + auto node{sentinel.second.Next()}; + for (const auto& expected : nodes) { + BOOST_CHECK_EQUAL(&expected, node); + node = node->second.Next(); + } + BOOST_CHECK_EQUAL(node, &sentinel); + + // Check iterating through pairs is identical to iterating through a list + // Clear the flags during iteration + node = sentinel.second.Next(); + for (const auto& expected : nodes) { + BOOST_CHECK_EQUAL(&expected, node); + auto next = node->second.Next(); + node->second.ClearFlags(); + node = next; + } + BOOST_CHECK_EQUAL(node, &sentinel); + // Check that sentinel's next and prev are itself + BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel); + BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel); + + // Delete the nodes from the list to make sure there are no dangling pointers + for (auto it{nodes.begin()}; it != nodes.end(); it = nodes.erase(it)) { + BOOST_CHECK_EQUAL(it->second.GetFlags(), 0); + } +} + +BOOST_AUTO_TEST_CASE(linked_list_iterate_erase) +{ + CoinsCachePair sentinel; + sentinel.second.SelfRef(sentinel); + auto nodes{CreatePairs(sentinel)}; + + // Check iterating through pairs is identical to iterating through a list + // Erase the nodes as we iterate through, but don't clear flags + // The flags will be cleared by the CCoinsCacheEntry's destructor + auto node{sentinel.second.Next()}; + for (auto expected{nodes.begin()}; expected != nodes.end(); expected = nodes.erase(expected)) { + BOOST_CHECK_EQUAL(&(*expected), node); + node = node->second.Next(); + } + BOOST_CHECK_EQUAL(node, &sentinel); + + // Check that sentinel's next and prev are itself + BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel); + BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel); +} + +BOOST_AUTO_TEST_CASE(linked_list_random_deletion) +{ + CoinsCachePair sentinel; + sentinel.second.SelfRef(sentinel); + auto nodes{CreatePairs(sentinel)}; + + // Create linked list sentinel->n1->n2->n3->n4->sentinel + auto n1{nodes.begin()}; + auto n2{std::next(n1)}; + auto n3{std::next(n2)}; + auto n4{std::next(n3)}; + + // Delete n2 + // sentinel->n1->n3->n4->sentinel + nodes.erase(n2); + // Check that n1 now points to n3, and n3 still points to n4 + // Also check that flags were not altered + BOOST_CHECK_EQUAL(n1->second.GetFlags(), CCoinsCacheEntry::DIRTY); + BOOST_CHECK_EQUAL(n1->second.Next(), &(*n3)); + BOOST_CHECK_EQUAL(n3->second.GetFlags(), CCoinsCacheEntry::DIRTY); + BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4)); + BOOST_CHECK_EQUAL(n3->second.Prev(), &(*n1)); + + // Delete n1 + // sentinel->n3->n4->sentinel + nodes.erase(n1); + // Check that sentinel now points to n3, and n3 still points to n4 + // Also check that flags were not altered + BOOST_CHECK_EQUAL(n3->second.GetFlags(), CCoinsCacheEntry::DIRTY); + BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3)); + BOOST_CHECK_EQUAL(n3->second.Next(), &(*n4)); + BOOST_CHECK_EQUAL(n3->second.Prev(), &sentinel); + + // Delete n4 + // sentinel->n3->sentinel + nodes.erase(n4); + // Check that sentinel still points to n3, and n3 points to sentinel + // Also check that flags were not altered + BOOST_CHECK_EQUAL(n3->second.GetFlags(), CCoinsCacheEntry::DIRTY); + BOOST_CHECK_EQUAL(sentinel.second.Next(), &(*n3)); + BOOST_CHECK_EQUAL(n3->second.Next(), &sentinel); + BOOST_CHECK_EQUAL(sentinel.second.Prev(), &(*n3)); + + // Delete n3 + // sentinel->sentinel + nodes.erase(n3); + // Check that sentinel's next and prev are itself + BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel); + BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel); +} + +BOOST_AUTO_TEST_CASE(linked_list_add_flags) +{ + CoinsCachePair sentinel; + sentinel.second.SelfRef(sentinel); + CoinsCachePair n1; + CoinsCachePair n2; + + // Check that adding 0 flag has no effect + n1.second.AddFlags(0, n1, sentinel); + BOOST_CHECK_EQUAL(n1.second.GetFlags(), 0); + BOOST_CHECK_EQUAL(sentinel.second.Next(), &sentinel); + BOOST_CHECK_EQUAL(sentinel.second.Prev(), &sentinel); + + // Check that adding DIRTY flag inserts it into linked list and sets flags + n1.second.AddFlags(CCoinsCacheEntry::DIRTY, n1, sentinel); + BOOST_CHECK_EQUAL(n1.second.GetFlags(), CCoinsCacheEntry::DIRTY); + BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel); + BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel); + BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1); + BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n1); + + // Check that adding FRESH flag on new node inserts it after n1 + n2.second.AddFlags(CCoinsCacheEntry::FRESH, n2, sentinel); + BOOST_CHECK_EQUAL(n2.second.GetFlags(), CCoinsCacheEntry::FRESH); + BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel); + BOOST_CHECK_EQUAL(n2.second.Prev(), &n1); + BOOST_CHECK_EQUAL(n1.second.Next(), &n2); + BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2); + + // Check that adding 0 flag has no effect, and doesn't change position + n1.second.AddFlags(0, n1, sentinel); + BOOST_CHECK_EQUAL(n1.second.GetFlags(), CCoinsCacheEntry::DIRTY); + BOOST_CHECK_EQUAL(n1.second.Next(), &n2); + BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel); + BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1); + BOOST_CHECK_EQUAL(n2.second.Prev(), &n1); + + // Check that we can add extra flags, but they don't change our position + n1.second.AddFlags(CCoinsCacheEntry::FRESH, n1, sentinel); + BOOST_CHECK_EQUAL(n1.second.GetFlags(), CCoinsCacheEntry::DIRTY | CCoinsCacheEntry::FRESH); + BOOST_CHECK_EQUAL(n1.second.Next(), &n2); + BOOST_CHECK_EQUAL(n1.second.Prev(), &sentinel); + BOOST_CHECK_EQUAL(sentinel.second.Next(), &n1); + BOOST_CHECK_EQUAL(n2.second.Prev(), &n1); + + // Check that we can clear flags then re-add them + n1.second.ClearFlags(); + BOOST_CHECK_EQUAL(n1.second.GetFlags(), 0); + BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2); + BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2); + BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel); + BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel); + + // Check that calling `ClearFlags` with 0 flags has no effect + n1.second.ClearFlags(); + BOOST_CHECK_EQUAL(n1.second.GetFlags(), 0); + BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2); + BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2); + BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel); + BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel); + + // Adding 0 still has no effect + n1.second.AddFlags(0, n1, sentinel); + BOOST_CHECK_EQUAL(sentinel.second.Next(), &n2); + BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n2); + BOOST_CHECK_EQUAL(n2.second.Next(), &sentinel); + BOOST_CHECK_EQUAL(n2.second.Prev(), &sentinel); + + // But adding DIRTY re-inserts it after n2 + n1.second.AddFlags(CCoinsCacheEntry::DIRTY, n1, sentinel); + BOOST_CHECK_EQUAL(n1.second.GetFlags(), CCoinsCacheEntry::DIRTY); + BOOST_CHECK_EQUAL(n2.second.Next(), &n1); + BOOST_CHECK_EQUAL(n1.second.Prev(), &n2); + BOOST_CHECK_EQUAL(n1.second.Next(), &sentinel); + BOOST_CHECK_EQUAL(sentinel.second.Prev(), &n1); +} + +BOOST_AUTO_TEST_SUITE_END() |