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Diffstat (limited to 'src/script/interpreter.cpp')
-rw-r--r--src/script/interpreter.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/script/interpreter.cpp b/src/script/interpreter.cpp
index 760086eaba..5eda23731d 100644
--- a/src/script/interpreter.cpp
+++ b/src/script/interpreter.cpp
@@ -207,9 +207,9 @@ bool static CheckSignatureEncoding(const valtype &vchSig, unsigned int flags, Sc
return true;
}
-bool static CheckPubKeyEncoding(const valtype &vchSig, unsigned int flags) {
+bool static CheckPubKeyEncoding(const valtype &vchSig, unsigned int flags, ScriptError* serror) {
if ((flags & SCRIPT_VERIFY_STRICTENC) != 0 && !IsCompressedOrUncompressedPubKey(vchSig)) {
- return false;
+ return set_error(serror, SCRIPT_ERR_PUBKEYTYPE);
}
return true;
}
@@ -792,11 +792,11 @@ bool EvalScript(vector<vector<unsigned char> >& stack, const CScript& script, un
// Drop the signature, since there's no way for a signature to sign itself
scriptCode.FindAndDelete(CScript(vchSig));
- if (!CheckSignatureEncoding(vchSig, flags, serror)) {
+ if (!CheckSignatureEncoding(vchSig, flags, serror) || !CheckPubKeyEncoding(vchPubKey, flags, serror)) {
//serror is set
return false;
}
- bool fSuccess = CheckPubKeyEncoding(vchPubKey, flags) && checker.CheckSig(vchSig, vchPubKey, scriptCode);
+ bool fSuccess = checker.CheckSig(vchSig, vchPubKey, scriptCode);
popstack(stack);
popstack(stack);
@@ -855,13 +855,16 @@ bool EvalScript(vector<vector<unsigned char> >& stack, const CScript& script, un
valtype& vchSig = stacktop(-isig);
valtype& vchPubKey = stacktop(-ikey);
- if (!CheckSignatureEncoding(vchSig, flags, serror)) {
+ // Note how this makes the exact order of pubkey/signature evaluation
+ // distinguishable by CHECKMULTISIG NOT if the STRICTENC flag is set.
+ // See the script_(in)valid tests for details.
+ if (!CheckSignatureEncoding(vchSig, flags, serror) || !CheckPubKeyEncoding(vchPubKey, flags, serror)) {
// serror is set
return false;
}
// Check signature
- bool fOk = CheckPubKeyEncoding(vchPubKey, flags) && checker.CheckSig(vchSig, vchPubKey, scriptCode);
+ bool fOk = checker.CheckSig(vchSig, vchPubKey, scriptCode);
if (fOk) {
isig++;
@@ -871,7 +874,8 @@ bool EvalScript(vector<vector<unsigned char> >& stack, const CScript& script, un
nKeysCount--;
// If there are more signatures left than keys left,
- // then too many signatures have failed
+ // then too many signatures have failed. Exit early,
+ // without checking any further signatures.
if (nSigsCount > nKeysCount)
fSuccess = false;
}