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-rw-r--r--src/scheduler.h33
1 files changed, 32 insertions, 1 deletions
diff --git a/src/scheduler.h b/src/scheduler.h
index 27412a15b4..0365d668b2 100644
--- a/src/scheduler.h
+++ b/src/scheduler.h
@@ -14,6 +14,8 @@
#include <boost/thread.hpp>
#include <map>
+#include "sync.h"
+
//
// Simple class for background tasks that should be run
// periodically or once "after a while"
@@ -41,7 +43,7 @@ public:
typedef std::function<void(void)> Function;
// Call func at/after time t
- void schedule(Function f, boost::chrono::system_clock::time_point t);
+ void schedule(Function f, boost::chrono::system_clock::time_point t=boost::chrono::system_clock::now());
// Convenience method: call f once deltaSeconds from now
void scheduleFromNow(Function f, int64_t deltaMilliSeconds);
@@ -69,6 +71,9 @@ public:
size_t getQueueInfo(boost::chrono::system_clock::time_point &first,
boost::chrono::system_clock::time_point &last) const;
+ // Returns true if there are threads actively running in serviceQueue()
+ bool AreThreadsServicingQueue() const;
+
private:
std::multimap<boost::chrono::system_clock::time_point, Function> taskQueue;
boost::condition_variable newTaskScheduled;
@@ -79,4 +84,30 @@ private:
bool shouldStop() { return stopRequested || (stopWhenEmpty && taskQueue.empty()); }
};
+/**
+ * Class used by CScheduler clients which may schedule multiple jobs
+ * which are required to be run serially. Does not require such jobs
+ * to be executed on the same thread, but no two jobs will be executed
+ * at the same time.
+ */
+class SingleThreadedSchedulerClient {
+private:
+ CScheduler *m_pscheduler;
+
+ CCriticalSection m_cs_callbacks_pending;
+ std::list<std::function<void (void)>> m_callbacks_pending;
+ bool m_are_callbacks_running = false;
+
+ void MaybeScheduleProcessQueue();
+ void ProcessQueue();
+
+public:
+ SingleThreadedSchedulerClient(CScheduler *pschedulerIn) : m_pscheduler(pschedulerIn) {}
+ void AddToProcessQueue(std::function<void (void)> func);
+
+ // Processes all remaining queue members on the calling thread, blocking until queue is empty
+ // Must be called after the CScheduler has no remaining processing threads!
+ void EmptyQueue();
+};
+
#endif