diff options
Diffstat (limited to 'src/scheduler.h')
-rw-r--r-- | src/scheduler.h | 46 |
1 files changed, 38 insertions, 8 deletions
diff --git a/src/scheduler.h b/src/scheduler.h index 436659e58b..0365d668b2 100644 --- a/src/scheduler.h +++ b/src/scheduler.h @@ -7,14 +7,15 @@ // // NOTE: -// boost::thread / boost::function / boost::chrono should be ported to -// std::thread / std::function / std::chrono when we support C++11. +// boost::thread / boost::chrono should be ported to std::thread / std::chrono +// when we support C++11. // -#include <boost/function.hpp> #include <boost/chrono/chrono.hpp> #include <boost/thread.hpp> #include <map> +#include "sync.h" + // // Simple class for background tasks that should be run // periodically or once "after a while" @@ -23,7 +24,7 @@ // // CScheduler* s = new CScheduler(); // s->scheduleFromNow(doSomething, 11); // Assuming a: void doSomething() { } -// s->scheduleFromNow(boost::bind(Class::func, this, argument), 3); +// s->scheduleFromNow(std::bind(Class::func, this, argument), 3); // boost::thread* t = new boost::thread(boost::bind(CScheduler::serviceQueue, s)); // // ... then at program shutdown, clean up the thread running serviceQueue: @@ -39,20 +40,20 @@ public: CScheduler(); ~CScheduler(); - typedef boost::function<void(void)> Function; + typedef std::function<void(void)> Function; // Call func at/after time t - void schedule(Function f, boost::chrono::system_clock::time_point t); + void schedule(Function f, boost::chrono::system_clock::time_point t=boost::chrono::system_clock::now()); // Convenience method: call f once deltaSeconds from now - void scheduleFromNow(Function f, int64_t deltaSeconds); + void scheduleFromNow(Function f, int64_t deltaMilliSeconds); // Another convenience method: call f approximately // every deltaSeconds forever, starting deltaSeconds from now. // To be more precise: every time f is finished, it // is rescheduled to run deltaSeconds later. If you // need more accurate scheduling, don't use this method. - void scheduleEvery(Function f, int64_t deltaSeconds); + void scheduleEvery(Function f, int64_t deltaMilliSeconds); // To keep things as simple as possible, there is no unschedule. @@ -70,6 +71,9 @@ public: size_t getQueueInfo(boost::chrono::system_clock::time_point &first, boost::chrono::system_clock::time_point &last) const; + // Returns true if there are threads actively running in serviceQueue() + bool AreThreadsServicingQueue() const; + private: std::multimap<boost::chrono::system_clock::time_point, Function> taskQueue; boost::condition_variable newTaskScheduled; @@ -80,4 +84,30 @@ private: bool shouldStop() { return stopRequested || (stopWhenEmpty && taskQueue.empty()); } }; +/** + * Class used by CScheduler clients which may schedule multiple jobs + * which are required to be run serially. Does not require such jobs + * to be executed on the same thread, but no two jobs will be executed + * at the same time. + */ +class SingleThreadedSchedulerClient { +private: + CScheduler *m_pscheduler; + + CCriticalSection m_cs_callbacks_pending; + std::list<std::function<void (void)>> m_callbacks_pending; + bool m_are_callbacks_running = false; + + void MaybeScheduleProcessQueue(); + void ProcessQueue(); + +public: + SingleThreadedSchedulerClient(CScheduler *pschedulerIn) : m_pscheduler(pschedulerIn) {} + void AddToProcessQueue(std::function<void (void)> func); + + // Processes all remaining queue members on the calling thread, blocking until queue is empty + // Must be called after the CScheduler has no remaining processing threads! + void EmptyQueue(); +}; + #endif |