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-rw-r--r--src/rpc/misc.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/rpc/misc.cpp b/src/rpc/misc.cpp
index 850ecffb0e..3193985803 100644
--- a/src/rpc/misc.cpp
+++ b/src/rpc/misc.cpp
@@ -450,10 +450,53 @@ UniValue setmocktime(const JSONRPCRequest& request)
return NullUniValue;
}
+static UniValue RPCLockedMemoryInfo()
+{
+ LockedPool::Stats stats = LockedPoolManager::Instance().stats();
+ UniValue obj(UniValue::VOBJ);
+ obj.push_back(Pair("used", uint64_t(stats.used)));
+ obj.push_back(Pair("free", uint64_t(stats.free)));
+ obj.push_back(Pair("total", uint64_t(stats.total)));
+ obj.push_back(Pair("locked", uint64_t(stats.locked)));
+ obj.push_back(Pair("chunks_used", uint64_t(stats.chunks_used)));
+ obj.push_back(Pair("chunks_free", uint64_t(stats.chunks_free)));
+ return obj;
+}
+
+UniValue getmemoryinfo(const JSONRPCRequest& request)
+{
+ /* Please, avoid using the word "pool" here in the RPC interface or help,
+ * as users will undoubtedly confuse it with the other "memory pool"
+ */
+ if (request.fHelp || request.params.size() != 0)
+ throw runtime_error(
+ "getmemoryinfo\n"
+ "Returns an object containing information about memory usage.\n"
+ "\nResult:\n"
+ "{\n"
+ " \"locked\": { (json object) Information about locked memory manager\n"
+ " \"used\": xxxxx, (numeric) Number of bytes used\n"
+ " \"free\": xxxxx, (numeric) Number of bytes available in current arenas\n"
+ " \"total\": xxxxxxx, (numeric) Total number of bytes managed\n"
+ " \"locked\": xxxxxx, (numeric) Amount of bytes that succeeded locking. If this number is smaller than total, locking pages failed at some point and key data could be swapped to disk.\n"
+ " \"chunks_used\": xxxxx, (numeric) Number allocated chunks\n"
+ " \"chunks_free\": xxxxx, (numeric) Number unused chunks\n"
+ " }\n"
+ "}\n"
+ "\nExamples:\n"
+ + HelpExampleCli("getmemoryinfo", "")
+ + HelpExampleRpc("getmemoryinfo", "")
+ );
+ UniValue obj(UniValue::VOBJ);
+ obj.push_back(Pair("locked", RPCLockedMemoryInfo()));
+ return obj;
+}
+
static const CRPCCommand commands[] =
{ // category name actor (function) okSafeMode
// --------------------- ------------------------ ----------------------- ----------
{ "control", "getinfo", &getinfo, true }, /* uses wallet if enabled */
+ { "control", "getmemoryinfo", &getmemoryinfo, true },
{ "util", "validateaddress", &validateaddress, true }, /* uses wallet if enabled */
{ "util", "createmultisig", &createmultisig, true },
{ "util", "verifymessage", &verifymessage, true },