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-rw-r--r--src/random.h111
1 files changed, 104 insertions, 7 deletions
diff --git a/src/random.h b/src/random.h
index 664f030eba..c60ab36179 100644
--- a/src/random.h
+++ b/src/random.h
@@ -6,6 +6,8 @@
#ifndef BITCOIN_RANDOM_H
#define BITCOIN_RANDOM_H
+#include "crypto/chacha20.h"
+#include "crypto/common.h"
#include "uint256.h"
#include <stdint.h>
@@ -22,6 +24,13 @@ int GetRandInt(int nMax);
uint256 GetRandHash();
/**
+ * Add a little bit of randomness to the output of GetStrongRangBytes.
+ * This sleeps for a millisecond, so should only be called when there is
+ * no other work to be done.
+ */
+void RandAddSeedSleep();
+
+/**
* Function to gather random data from multiple sources, failing whenever any
* of those source fail to provide a result.
*/
@@ -33,17 +42,105 @@ void GetStrongRandBytes(unsigned char* buf, int num);
* This class is not thread-safe.
*/
class FastRandomContext {
+private:
+ bool requires_seed;
+ ChaCha20 rng;
+
+ unsigned char bytebuf[64];
+ int bytebuf_size;
+
+ uint64_t bitbuf;
+ int bitbuf_size;
+
+ void RandomSeed();
+
+ void FillByteBuffer()
+ {
+ if (requires_seed) {
+ RandomSeed();
+ }
+ rng.Output(bytebuf, sizeof(bytebuf));
+ bytebuf_size = sizeof(bytebuf);
+ }
+
+ void FillBitBuffer()
+ {
+ bitbuf = rand64();
+ bitbuf_size = 64;
+ }
+
public:
- explicit FastRandomContext(bool fDeterministic=false);
+ explicit FastRandomContext(bool fDeterministic = false);
+
+ /** Initialize with explicit seed (only for testing) */
+ explicit FastRandomContext(const uint256& seed);
+
+ /** Generate a random 64-bit integer. */
+ uint64_t rand64()
+ {
+ if (bytebuf_size < 8) FillByteBuffer();
+ uint64_t ret = ReadLE64(bytebuf + 64 - bytebuf_size);
+ bytebuf_size -= 8;
+ return ret;
+ }
+
+ /** Generate a random (bits)-bit integer. */
+ uint64_t randbits(int bits) {
+ if (bits == 0) {
+ return 0;
+ } else if (bits > 32) {
+ return rand64() >> (64 - bits);
+ } else {
+ if (bitbuf_size < bits) FillBitBuffer();
+ uint64_t ret = bitbuf & (~(uint64_t)0 >> (64 - bits));
+ bitbuf >>= bits;
+ bitbuf_size -= bits;
+ return ret;
+ }
+ }
- uint32_t rand32() {
- Rz = 36969 * (Rz & 65535) + (Rz >> 16);
- Rw = 18000 * (Rw & 65535) + (Rw >> 16);
- return (Rw << 16) + Rz;
+ /** Generate a random integer in the range [0..range). */
+ uint64_t randrange(uint64_t range)
+ {
+ --range;
+ int bits = CountBits(range);
+ while (true) {
+ uint64_t ret = randbits(bits);
+ if (ret <= range) return ret;
+ }
}
- uint32_t Rz;
- uint32_t Rw;
+ /** Generate random bytes. */
+ std::vector<unsigned char> randbytes(size_t len);
+
+ /** Generate a random 32-bit integer. */
+ uint32_t rand32() { return randbits(32); }
+
+ /** generate a random uint256. */
+ uint256 rand256();
+
+ /** Generate a random boolean. */
+ bool randbool() { return randbits(1); }
};
+/* Number of random bytes returned by GetOSRand.
+ * When changing this constant make sure to change all call sites, and make
+ * sure that the underlying OS APIs for all platforms support the number.
+ * (many cap out at 256 bytes).
+ */
+static const ssize_t NUM_OS_RANDOM_BYTES = 32;
+
+/** Get 32 bytes of system entropy. Do not use this in application code: use
+ * GetStrongRandBytes instead.
+ */
+void GetOSRand(unsigned char *ent32);
+
+/** Check that OS randomness is available and returning the requested number
+ * of bytes.
+ */
+bool Random_SanityCheck();
+
+/** Initialize the RNG. */
+void RandomInit();
+
#endif // BITCOIN_RANDOM_H