diff options
Diffstat (limited to 'src/random.cpp')
-rw-r--r-- | src/random.cpp | 115 |
1 files changed, 104 insertions, 11 deletions
diff --git a/src/random.cpp b/src/random.cpp index 6634019bea..8284f457c9 100644 --- a/src/random.cpp +++ b/src/random.cpp @@ -21,6 +21,17 @@ #include <sys/time.h> #endif +#ifdef HAVE_SYS_GETRANDOM +#include <sys/syscall.h> +#include <linux/random.h> +#endif +#ifdef HAVE_GETENTROPY +#include <unistd.h> +#endif +#ifdef HAVE_SYSCTL_ARND +#include <sys/sysctl.h> +#endif + #include <openssl/err.h> #include <openssl/rand.h> @@ -91,34 +102,86 @@ static void RandAddSeedPerfmon() #endif } +#ifndef WIN32 +/** Fallback: get 32 bytes of system entropy from /dev/urandom. The most + * compatible way to get cryptographic randomness on UNIX-ish platforms. + */ +void GetDevURandom(unsigned char *ent32) +{ + int f = open("/dev/urandom", O_RDONLY); + if (f == -1) { + RandFailure(); + } + int have = 0; + do { + ssize_t n = read(f, ent32 + have, NUM_OS_RANDOM_BYTES - have); + if (n <= 0 || n + have > NUM_OS_RANDOM_BYTES) { + RandFailure(); + } + have += n; + } while (have < NUM_OS_RANDOM_BYTES); + close(f); +} +#endif + /** Get 32 bytes of system entropy. */ -static void GetOSRand(unsigned char *ent32) +void GetOSRand(unsigned char *ent32) { -#ifdef WIN32 +#if defined(WIN32) HCRYPTPROV hProvider; int ret = CryptAcquireContextW(&hProvider, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT); if (!ret) { RandFailure(); } - ret = CryptGenRandom(hProvider, 32, ent32); + ret = CryptGenRandom(hProvider, NUM_OS_RANDOM_BYTES, ent32); if (!ret) { RandFailure(); } CryptReleaseContext(hProvider, 0); -#else - int f = open("/dev/urandom", O_RDONLY); - if (f == -1) { +#elif defined(HAVE_SYS_GETRANDOM) + /* Linux. From the getrandom(2) man page: + * "If the urandom source has been initialized, reads of up to 256 bytes + * will always return as many bytes as requested and will not be + * interrupted by signals." + */ + int rv = syscall(SYS_getrandom, ent32, NUM_OS_RANDOM_BYTES, 0); + if (rv != NUM_OS_RANDOM_BYTES) { + if (rv < 0 && errno == ENOSYS) { + /* Fallback for kernel <3.17: the return value will be -1 and errno + * ENOSYS if the syscall is not available, in that case fall back + * to /dev/urandom. + */ + GetDevURandom(ent32); + } else { + RandFailure(); + } + } +#elif defined(HAVE_GETENTROPY) + /* On OpenBSD this can return up to 256 bytes of entropy, will return an + * error if more are requested. + * The call cannot return less than the requested number of bytes. + */ + if (getentropy(ent32, NUM_OS_RANDOM_BYTES) != 0) { RandFailure(); } +#elif defined(HAVE_SYSCTL_ARND) + /* FreeBSD and similar. It is possible for the call to return less + * bytes than requested, so need to read in a loop. + */ + static const int name[2] = {CTL_KERN, KERN_ARND}; int have = 0; do { - ssize_t n = read(f, ent32 + have, 32 - have); - if (n <= 0 || n + have > 32) { + size_t len = NUM_OS_RANDOM_BYTES - have; + if (sysctl(name, ARRAYLEN(name), ent32 + have, &len, NULL, 0) != 0) { RandFailure(); } - have += n; - } while (have < 32); - close(f); + have += len; + } while (have < NUM_OS_RANDOM_BYTES); +#else + /* Fall back to /dev/urandom if there is no specific method implemented to + * get system entropy for this OS. + */ + GetDevURandom(ent32); #endif } @@ -195,3 +258,33 @@ FastRandomContext::FastRandomContext(bool fDeterministic) } } +bool Random_SanityCheck() +{ + /* This does not measure the quality of randomness, but it does test that + * OSRandom() overwrites all 32 bytes of the output given a maximum + * number of tries. + */ + static const ssize_t MAX_TRIES = 1024; + uint8_t data[NUM_OS_RANDOM_BYTES]; + bool overwritten[NUM_OS_RANDOM_BYTES] = {}; /* Tracks which bytes have been overwritten at least once */ + int num_overwritten; + int tries = 0; + /* Loop until all bytes have been overwritten at least once, or max number tries reached */ + do { + memset(data, 0, NUM_OS_RANDOM_BYTES); + GetOSRand(data); + for (int x=0; x < NUM_OS_RANDOM_BYTES; ++x) { + overwritten[x] |= (data[x] != 0); + } + + num_overwritten = 0; + for (int x=0; x < NUM_OS_RANDOM_BYTES; ++x) { + if (overwritten[x]) { + num_overwritten += 1; + } + } + + tries += 1; + } while (num_overwritten < NUM_OS_RANDOM_BYTES && tries < MAX_TRIES); + return (num_overwritten == NUM_OS_RANDOM_BYTES); /* If this failed, bailed out after too many tries */ +} |