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-rw-r--r--src/netbase.h90
1 files changed, 57 insertions, 33 deletions
diff --git a/src/netbase.h b/src/netbase.h
index 8523f59b4d..321c288f67 100644
--- a/src/netbase.h
+++ b/src/netbase.h
@@ -5,10 +5,6 @@
#ifndef BITCOIN_NETBASE_H
#define BITCOIN_NETBASE_H
-#if defined(HAVE_CONFIG_H)
-#include <config/bitcoin-config.h>
-#endif
-
#include <compat/compat.h>
#include <netaddress.h>
#include <serialize.h>
@@ -31,6 +27,9 @@ static const int DEFAULT_CONNECT_TIMEOUT = 5000;
//! -dns default
static const int DEFAULT_NAME_LOOKUP = true;
+/** Prefix for unix domain socket addresses (which are local filesystem paths) */
+const std::string ADDR_PREFIX_UNIX = "unix:";
+
enum class ConnectionDirection {
None = 0,
In = (1U << 0),
@@ -47,16 +46,46 @@ static inline bool operator&(ConnectionDirection a, ConnectionDirection b) {
return (underlying(a) & underlying(b));
}
+/**
+ * Check if a string is a valid UNIX domain socket path
+ *
+ * @param name The string provided by the user representing a local path
+ *
+ * @returns Whether the string has proper format, length, and points to an existing file path
+ */
+bool IsUnixSocketPath(const std::string& name);
+
class Proxy
{
public:
- Proxy(): randomize_credentials(false) {}
- explicit Proxy(const CService &_proxy, bool _randomize_credentials=false): proxy(_proxy), randomize_credentials(_randomize_credentials) {}
-
- bool IsValid() const { return proxy.IsValid(); }
+ Proxy() : m_is_unix_socket(false), m_randomize_credentials(false) {}
+ explicit Proxy(const CService& _proxy, bool _randomize_credentials = false) : proxy(_proxy), m_is_unix_socket(false), m_randomize_credentials(_randomize_credentials) {}
+ explicit Proxy(const std::string path, bool _randomize_credentials = false) : m_unix_socket_path(path), m_is_unix_socket(true), m_randomize_credentials(_randomize_credentials) {}
CService proxy;
- bool randomize_credentials;
+ std::string m_unix_socket_path;
+ bool m_is_unix_socket;
+ bool m_randomize_credentials;
+
+ bool IsValid() const
+ {
+ if (m_is_unix_socket) return IsUnixSocketPath(m_unix_socket_path);
+ return proxy.IsValid();
+ }
+
+ sa_family_t GetFamily() const
+ {
+ if (m_is_unix_socket) return AF_UNIX;
+ return proxy.GetSAFamily();
+ }
+
+ std::string ToString() const
+ {
+ if (m_is_unix_socket) return m_unix_socket_path;
+ return proxy.ToStringAddrPort();
+ }
+
+ std::unique_ptr<Sock> Connect() const;
};
/** Credentials for proxy authentication */
@@ -233,47 +262,42 @@ CService LookupNumeric(const std::string& name, uint16_t portDefault = 0, DNSLoo
CSubNet LookupSubNet(const std::string& subnet_str);
/**
- * Create a TCP socket in the given address family.
- * @param[in] address_family The socket is created in the same address family as this address.
+ * Create a TCP or UNIX socket in the given address family.
+ * @param[in] address_family to use for the socket.
* @return pointer to the created Sock object or unique_ptr that owns nothing in case of failure
*/
-std::unique_ptr<Sock> CreateSockTCP(const CService& address_family);
+std::unique_ptr<Sock> CreateSockOS(sa_family_t address_family);
/**
- * Socket factory. Defaults to `CreateSockTCP()`, but can be overridden by unit tests.
+ * Socket factory. Defaults to `CreateSockOS()`, but can be overridden by unit tests.
*/
-extern std::function<std::unique_ptr<Sock>(const CService&)> CreateSock;
+extern std::function<std::unique_ptr<Sock>(const sa_family_t&)> CreateSock;
/**
- * Try to connect to the specified service on the specified socket.
+ * Create a socket and try to connect to the specified service.
*
- * @param addrConnect The service to which to connect.
- * @param sock The socket on which to connect.
- * @param nTimeout Wait this many milliseconds for the connection to be
- * established.
- * @param manual_connection Whether or not the connection was manually requested
- * (e.g. through the addnode RPC)
+ * @param[in] dest The service to which to connect.
+ * @param[in] manual_connection Whether or not the connection was manually requested (e.g. through the addnode RPC)
*
- * @returns Whether or not a connection was successfully made.
+ * @returns the connected socket if the operation succeeded, empty unique_ptr otherwise
*/
-bool ConnectSocketDirectly(const CService &addrConnect, const Sock& sock, int nTimeout, bool manual_connection);
+std::unique_ptr<Sock> ConnectDirectly(const CService& dest, bool manual_connection);
/**
* Connect to a specified destination service through a SOCKS5 proxy by first
* connecting to the SOCKS5 proxy.
*
- * @param proxy The SOCKS5 proxy.
- * @param strDest The destination service to which to connect.
- * @param port The destination port.
- * @param sock The socket on which to connect to the SOCKS5 proxy.
- * @param nTimeout Wait this many milliseconds for the connection to the SOCKS5
- * proxy to be established.
- * @param[out] outProxyConnectionFailed Whether or not the connection to the
- * SOCKS5 proxy failed.
+ * @param[in] proxy The SOCKS5 proxy.
+ * @param[in] dest The destination service to which to connect.
+ * @param[in] port The destination port.
+ * @param[out] proxy_connection_failed Whether or not the connection to the SOCKS5 proxy failed.
*
- * @returns Whether or not the operation succeeded.
+ * @returns the connected socket if the operation succeeded. Otherwise an empty unique_ptr.
*/
-bool ConnectThroughProxy(const Proxy& proxy, const std::string& strDest, uint16_t port, const Sock& sock, int nTimeout, bool& outProxyConnectionFailed);
+std::unique_ptr<Sock> ConnectThroughProxy(const Proxy& proxy,
+ const std::string& dest,
+ uint16_t port,
+ bool& proxy_connection_failed);
/**
* Interrupt SOCKS5 reads or writes.