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-rw-r--r--src/net.h120
1 files changed, 102 insertions, 18 deletions
diff --git a/src/net.h b/src/net.h
index 878f10cd42..dd5cc66a04 100644
--- a/src/net.h
+++ b/src/net.h
@@ -70,7 +70,7 @@ static const bool DEFAULT_LISTEN = true;
/** The maximum number of peer connections to maintain. */
static const unsigned int DEFAULT_MAX_PEER_CONNECTIONS = 125;
/** The default for -maxuploadtarget. 0 = Unlimited */
-static constexpr uint64_t DEFAULT_MAX_UPLOAD_TARGET = 0;
+static const std::string DEFAULT_MAX_UPLOAD_TARGET{"0M"};
/** Default for blocks only*/
static const bool DEFAULT_BLOCKSONLY = false;
/** -peertimeout default */
@@ -791,8 +791,8 @@ public:
}
vWhitelistedRange = connOptions.vWhitelistedRange;
{
- LOCK(cs_vAddedNodes);
- vAddedNodes = connOptions.m_added_nodes;
+ LOCK(m_added_nodes_mutex);
+ m_added_nodes = connOptions.m_added_nodes;
}
m_onion_binds = connOptions.onion_binds;
}
@@ -823,8 +823,8 @@ public:
using NodeFn = std::function<void(CNode*)>;
void ForEachNode(const NodeFn& func)
{
- LOCK(cs_vNodes);
- for (auto&& node : vNodes) {
+ LOCK(m_nodes_mutex);
+ for (auto&& node : m_nodes) {
if (NodeFullyConnected(node))
func(node);
}
@@ -832,8 +832,8 @@ public:
void ForEachNode(const NodeFn& func) const
{
- LOCK(cs_vNodes);
- for (auto&& node : vNodes) {
+ LOCK(m_nodes_mutex);
+ for (auto&& node : m_nodes) {
if (NodeFullyConnected(node))
func(node);
}
@@ -968,7 +968,7 @@ private:
/**
* Create a `CNode` object from a socket that has just been accepted and add the node to
- * the `vNodes` member.
+ * the `m_nodes` member.
* @param[in] hSocket Connected socket to communicate with the peer.
* @param[in] permissionFlags The peer's permissions.
* @param[in] addr_bind The address and port at our side of the connection.
@@ -983,9 +983,57 @@ private:
void NotifyNumConnectionsChanged();
/** Return true if the peer is inactive and should be disconnected. */
bool InactivityCheck(const CNode& node) const;
- bool GenerateSelectSet(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set);
- void SocketEvents(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set);
+
+ /**
+ * Generate a collection of sockets to check for IO readiness.
+ * @param[in] nodes Select from these nodes' sockets.
+ * @param[out] recv_set Sockets to check for read readiness.
+ * @param[out] send_set Sockets to check for write readiness.
+ * @param[out] error_set Sockets to check for errors.
+ * @return true if at least one socket is to be checked (the returned set is not empty)
+ */
+ bool GenerateSelectSet(const std::vector<CNode*>& nodes,
+ std::set<SOCKET>& recv_set,
+ std::set<SOCKET>& send_set,
+ std::set<SOCKET>& error_set);
+
+ /**
+ * Check which sockets are ready for IO.
+ * @param[in] nodes Select from these nodes' sockets.
+ * @param[out] recv_set Sockets which are ready for read.
+ * @param[out] send_set Sockets which are ready for write.
+ * @param[out] error_set Sockets which have errors.
+ * This calls `GenerateSelectSet()` to gather a list of sockets to check.
+ */
+ void SocketEvents(const std::vector<CNode*>& nodes,
+ std::set<SOCKET>& recv_set,
+ std::set<SOCKET>& send_set,
+ std::set<SOCKET>& error_set);
+
+ /**
+ * Check connected and listening sockets for IO readiness and process them accordingly.
+ */
void SocketHandler();
+
+ /**
+ * Do the read/write for connected sockets that are ready for IO.
+ * @param[in] nodes Nodes to process. The socket of each node is checked against
+ * `recv_set`, `send_set` and `error_set`.
+ * @param[in] recv_set Sockets that are ready for read.
+ * @param[in] send_set Sockets that are ready for send.
+ * @param[in] error_set Sockets that have an exceptional condition (error).
+ */
+ void SocketHandlerConnected(const std::vector<CNode*>& nodes,
+ const std::set<SOCKET>& recv_set,
+ const std::set<SOCKET>& send_set,
+ const std::set<SOCKET>& error_set);
+
+ /**
+ * Accept incoming connections, one from each read-ready listening socket.
+ * @param[in] recv_set Sockets that are ready for read.
+ */
+ void SocketHandlerListening(const std::set<SOCKET>& recv_set);
+
void ThreadSocketHandler();
void ThreadDNSAddressSeed();
@@ -1026,9 +1074,8 @@ private:
static bool NodeFullyConnected(const CNode* pnode);
// Network usage totals
- mutable RecursiveMutex cs_totalBytesRecv;
mutable RecursiveMutex cs_totalBytesSent;
- uint64_t nTotalBytesRecv GUARDED_BY(cs_totalBytesRecv) {0};
+ std::atomic<uint64_t> nTotalBytesRecv{0};
uint64_t nTotalBytesSent GUARDED_BY(cs_totalBytesSent) {0};
// outbound limit & stats
@@ -1051,12 +1098,12 @@ private:
bool fAddressesInitialized{false};
AddrMan& addrman;
std::deque<std::string> m_addr_fetches GUARDED_BY(m_addr_fetches_mutex);
- RecursiveMutex m_addr_fetches_mutex;
- std::vector<std::string> vAddedNodes GUARDED_BY(cs_vAddedNodes);
- mutable RecursiveMutex cs_vAddedNodes;
- std::vector<CNode*> vNodes GUARDED_BY(cs_vNodes);
- std::list<CNode*> vNodesDisconnected;
- mutable RecursiveMutex cs_vNodes;
+ Mutex m_addr_fetches_mutex;
+ std::vector<std::string> m_added_nodes GUARDED_BY(m_added_nodes_mutex);
+ mutable Mutex m_added_nodes_mutex;
+ std::vector<CNode*> m_nodes GUARDED_BY(m_nodes_mutex);
+ std::list<CNode*> m_nodes_disconnected;
+ mutable RecursiveMutex m_nodes_mutex;
std::atomic<NodeId> nLastNodeId{0};
unsigned int nPrevNodeCount{0};
@@ -1177,6 +1224,43 @@ private:
*/
std::vector<CService> m_onion_binds;
+ /**
+ * RAII helper to atomically create a copy of `m_nodes` and add a reference
+ * to each of the nodes. The nodes are released when this object is destroyed.
+ */
+ class NodesSnapshot
+ {
+ public:
+ explicit NodesSnapshot(const CConnman& connman, bool shuffle)
+ {
+ {
+ LOCK(connman.m_nodes_mutex);
+ m_nodes_copy = connman.m_nodes;
+ for (auto& node : m_nodes_copy) {
+ node->AddRef();
+ }
+ }
+ if (shuffle) {
+ Shuffle(m_nodes_copy.begin(), m_nodes_copy.end(), FastRandomContext{});
+ }
+ }
+
+ ~NodesSnapshot()
+ {
+ for (auto& node : m_nodes_copy) {
+ node->Release();
+ }
+ }
+
+ const std::vector<CNode*>& Nodes() const
+ {
+ return m_nodes_copy;
+ }
+
+ private:
+ std::vector<CNode*> m_nodes_copy;
+ };
+
friend struct CConnmanTest;
friend struct ConnmanTestMsg;
};