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-rw-r--r--src/net.cpp70
1 files changed, 30 insertions, 40 deletions
diff --git a/src/net.cpp b/src/net.cpp
index 347da142a5..e35d05cec0 100644
--- a/src/net.cpp
+++ b/src/net.cpp
@@ -1877,41 +1877,45 @@ void CConnman::ThreadOpenConnections(const std::vector<std::string> connect)
// but inbound and manual peers do not use our outbound slots. Inbound peers
// also have the added issue that they could be attacker controlled and used
// to prevent us from connecting to particular hosts if we used them here.
- switch(pnode->m_conn_type){
+ switch (pnode->m_conn_type) {
case ConnectionType::INBOUND:
case ConnectionType::MANUAL:
break;
- case ConnectionType::OUTBOUND:
+ case ConnectionType::OUTBOUND_FULL_RELAY:
case ConnectionType::BLOCK_RELAY:
case ConnectionType::ADDR_FETCH:
case ConnectionType::FEELER:
setConnected.insert(pnode->addr.GetGroup(addrman.m_asmap));
- }
+ } // no default case, so the compiler can warn about missing cases
}
}
- // Feeler Connections
- //
- // Design goals:
- // * Increase the number of connectable addresses in the tried table.
- //
- // Method:
- // * Choose a random address from new and attempt to connect to it if we can connect
- // successfully it is added to tried.
- // * Start attempting feeler connections only after node finishes making outbound
- // connections.
- // * Only make a feeler connection once every few minutes.
- //
+ ConnectionType conn_type = ConnectionType::OUTBOUND_FULL_RELAY;
+ int64_t nTime = GetTimeMicros();
bool fFeeler = false;
- if (nOutboundFullRelay >= m_max_outbound_full_relay && nOutboundBlockRelay >= m_max_outbound_block_relay && !GetTryNewOutboundPeer()) {
- int64_t nTime = GetTimeMicros(); // The current time right now (in microseconds).
- if (nTime > nNextFeeler) {
- nNextFeeler = PoissonNextSend(nTime, FEELER_INTERVAL);
- fFeeler = true;
- } else {
- continue;
- }
+ // Determine what type of connection to open. Opening
+ // OUTBOUND_FULL_RELAY connections gets the highest priority until we
+ // meet our full-relay capacity. Then we open BLOCK_RELAY connection
+ // until we hit our block-relay-only peer limit.
+ // GetTryNewOutboundPeer() gets set when a stale tip is detected, so we
+ // try opening an additional OUTBOUND_FULL_RELAY connection. If none of
+ // these conditions are met, check the nNextFeeler timer to decide if
+ // we should open a FEELER.
+
+ if (nOutboundFullRelay < m_max_outbound_full_relay) {
+ // OUTBOUND_FULL_RELAY
+ } else if (nOutboundBlockRelay < m_max_outbound_block_relay) {
+ conn_type = ConnectionType::BLOCK_RELAY;
+ } else if (GetTryNewOutboundPeer()) {
+ // OUTBOUND_FULL_RELAY
+ } else if (nTime > nNextFeeler) {
+ nNextFeeler = PoissonNextSend(nTime, FEELER_INTERVAL);
+ conn_type = ConnectionType::FEELER;
+ fFeeler = true;
+ } else {
+ // skip to next iteration of while loop
+ continue;
}
addrman.ResolveCollisions();
@@ -1978,23 +1982,6 @@ void CConnman::ThreadOpenConnections(const std::vector<std::string> connect)
LogPrint(BCLog::NET, "Making feeler connection to %s\n", addrConnect.ToString());
}
- ConnectionType conn_type;
- // Determine what type of connection to open. If fFeeler is not
- // set, open OUTBOUND connections until we meet our full-relay
- // capacity. Then open BLOCK_RELAY connections until we hit our
- // block-relay peer limit. Otherwise, default to opening an
- // OUTBOUND connection.
- if (fFeeler) {
- conn_type = ConnectionType::FEELER;
- } else if (nOutboundFullRelay < m_max_outbound_full_relay) {
- conn_type = ConnectionType::OUTBOUND;
- } else if (nOutboundBlockRelay < m_max_outbound_block_relay) {
- conn_type = ConnectionType::BLOCK_RELAY;
- } else {
- // GetTryNewOutboundPeer() is true
- conn_type = ConnectionType::OUTBOUND;
- }
-
OpenNetworkConnection(addrConnect, (int)setConnected.size() >= std::min(nMaxConnections - 1, 2), &grant, nullptr, conn_type);
}
}
@@ -2818,6 +2805,9 @@ CNode::CNode(NodeId idIn, ServiceFlags nLocalServicesIn, int nMyStartingHeightIn
hashContinue = uint256();
if (conn_type_in != ConnectionType::BLOCK_RELAY) {
m_tx_relay = MakeUnique<TxRelay>();
+ }
+
+ if (RelayAddrsWithConn()) {
m_addr_known = MakeUnique<CRollingBloomFilter>(5000, 0.001);
}