diff options
Diffstat (limited to 'src/net.cpp')
-rw-r--r-- | src/net.cpp | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/src/net.cpp b/src/net.cpp index 0fe06641e1..95cd9b8d16 100644 --- a/src/net.cpp +++ b/src/net.cpp @@ -1930,10 +1930,12 @@ void CConnman::ThreadOpenConnections(const std::vector<std::string> connect) ConnectionType conn_type = ConnectionType::OUTBOUND_FULL_RELAY; int64_t nTime = GetTimeMicros(); + bool anchor = false; bool fFeeler = false; // Determine what type of connection to open. Opening - // OUTBOUND_FULL_RELAY connections gets the highest priority until we + // BLOCK_RELAY connections to addresses from anchors.dat gets the highest + // priority. Then we open OUTBOUND_FULL_RELAY priority until we // meet our full-relay capacity. Then we open BLOCK_RELAY connection // until we hit our block-relay-only peer limit. // GetTryNewOutboundPeer() gets set when a stale tip is detected, so we @@ -1941,7 +1943,10 @@ void CConnman::ThreadOpenConnections(const std::vector<std::string> connect) // these conditions are met, check the nNextFeeler timer to decide if // we should open a FEELER. - if (nOutboundFullRelay < m_max_outbound_full_relay) { + if (!m_anchors.empty() && (nOutboundBlockRelay < m_max_outbound_block_relay)) { + conn_type = ConnectionType::BLOCK_RELAY; + anchor = true; + } else if (nOutboundFullRelay < m_max_outbound_full_relay) { // OUTBOUND_FULL_RELAY } else if (nOutboundBlockRelay < m_max_outbound_block_relay) { conn_type = ConnectionType::BLOCK_RELAY; @@ -1962,6 +1967,17 @@ void CConnman::ThreadOpenConnections(const std::vector<std::string> connect) int nTries = 0; while (!interruptNet) { + if (anchor && !m_anchors.empty()) { + const CAddress addr = m_anchors.back(); + m_anchors.pop_back(); + if (!addr.IsValid() || IsLocal(addr) || !IsReachable(addr) || + !HasAllDesirableServiceFlags(addr.nServices) || + setConnected.count(addr.GetGroup(addrman.m_asmap))) continue; + addrConnect = addr; + LogPrint(BCLog::NET, "Trying to make an anchor connection to %s\n", addrConnect.ToString()); + break; + } + // If we didn't find an appropriate destination after trying 100 addresses fetched from addrman, // stop this loop, and let the outer loop run again (which sleeps, adds seed nodes, recalculates // already-connected network ranges, ...) before trying new addrman addresses. |