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-rw-r--r--src/leveldb/include/leveldb/db.h2
-rw-r--r--src/leveldb/include/leveldb/options.h12
2 files changed, 13 insertions, 1 deletions
diff --git a/src/leveldb/include/leveldb/db.h b/src/leveldb/include/leveldb/db.h
index 9752cbad51..bfab10a0b7 100644
--- a/src/leveldb/include/leveldb/db.h
+++ b/src/leveldb/include/leveldb/db.h
@@ -14,7 +14,7 @@ namespace leveldb {
// Update Makefile if you change these
static const int kMajorVersion = 1;
-static const int kMinorVersion = 19;
+static const int kMinorVersion = 20;
struct Options;
struct ReadOptions;
diff --git a/src/leveldb/include/leveldb/options.h b/src/leveldb/include/leveldb/options.h
index 83a1ef39a4..976e38122a 100644
--- a/src/leveldb/include/leveldb/options.h
+++ b/src/leveldb/include/leveldb/options.h
@@ -112,6 +112,18 @@ struct Options {
// Default: 16
int block_restart_interval;
+ // Leveldb will write up to this amount of bytes to a file before
+ // switching to a new one.
+ // Most clients should leave this parameter alone. However if your
+ // filesystem is more efficient with larger files, you could
+ // consider increasing the value. The downside will be longer
+ // compactions and hence longer latency/performance hiccups.
+ // Another reason to increase this parameter might be when you are
+ // initially populating a large database.
+ //
+ // Default: 2MB
+ size_t max_file_size;
+
// Compress blocks using the specified compression algorithm. This
// parameter can be changed dynamically.
//