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-rw-r--r--src/leveldb/include/leveldb/table.h33
1 files changed, 16 insertions, 17 deletions
diff --git a/src/leveldb/include/leveldb/table.h b/src/leveldb/include/leveldb/table.h
index a9746c3f5e..25c6013116 100644
--- a/src/leveldb/include/leveldb/table.h
+++ b/src/leveldb/include/leveldb/table.h
@@ -6,6 +6,8 @@
#define STORAGE_LEVELDB_INCLUDE_TABLE_H_
#include <stdint.h>
+
+#include "leveldb/export.h"
#include "leveldb/iterator.h"
namespace leveldb {
@@ -21,7 +23,7 @@ class TableCache;
// A Table is a sorted map from strings to strings. Tables are
// immutable and persistent. A Table may be safely accessed from
// multiple threads without external synchronization.
-class Table {
+class LEVELDB_EXPORT Table {
public:
// Attempt to open the table that is stored in bytes [0..file_size)
// of "file", and read the metadata entries necessary to allow
@@ -30,15 +32,16 @@ class Table {
// If successful, returns ok and sets "*table" to the newly opened
// table. The client should delete "*table" when no longer needed.
// If there was an error while initializing the table, sets "*table"
- // to NULL and returns a non-ok status. Does not take ownership of
+ // to nullptr and returns a non-ok status. Does not take ownership of
// "*source", but the client must ensure that "source" remains live
// for the duration of the returned table's lifetime.
//
// *file must remain live while this Table is in use.
- static Status Open(const Options& options,
- RandomAccessFile* file,
- uint64_t file_size,
- Table** table);
+ static Status Open(const Options& options, RandomAccessFile* file,
+ uint64_t file_size, Table** table);
+
+ Table(const Table&) = delete;
+ Table& operator=(const Table&) = delete;
~Table();
@@ -56,28 +59,24 @@ class Table {
uint64_t ApproximateOffsetOf(const Slice& key) const;
private:
+ friend class TableCache;
struct Rep;
- Rep* rep_;
- explicit Table(Rep* rep) { rep_ = rep; }
static Iterator* BlockReader(void*, const ReadOptions&, const Slice&);
+ explicit Table(Rep* rep) : rep_(rep) {}
+
// Calls (*handle_result)(arg, ...) with the entry found after a call
// to Seek(key). May not make such a call if filter policy says
// that key is not present.
- friend class TableCache;
- Status InternalGet(
- const ReadOptions&, const Slice& key,
- void* arg,
- void (*handle_result)(void* arg, const Slice& k, const Slice& v));
-
+ Status InternalGet(const ReadOptions&, const Slice& key, void* arg,
+ void (*handle_result)(void* arg, const Slice& k,
+ const Slice& v));
void ReadMeta(const Footer& footer);
void ReadFilter(const Slice& filter_handle_value);
- // No copying allowed
- Table(const Table&);
- void operator=(const Table&);
+ Rep* const rep_;
};
} // namespace leveldb