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Diffstat (limited to 'src/leveldb/include/leveldb/db.h')
-rw-r--r-- | src/leveldb/include/leveldb/db.h | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/src/leveldb/include/leveldb/db.h b/src/leveldb/include/leveldb/db.h new file mode 100644 index 0000000000..da8b11a8c0 --- /dev/null +++ b/src/leveldb/include/leveldb/db.h @@ -0,0 +1,161 @@ +// Copyright (c) 2011 The LevelDB Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. See the AUTHORS file for names of contributors. + +#ifndef STORAGE_LEVELDB_INCLUDE_DB_H_ +#define STORAGE_LEVELDB_INCLUDE_DB_H_ + +#include <stdint.h> +#include <stdio.h> +#include "leveldb/iterator.h" +#include "leveldb/options.h" + +namespace leveldb { + +// Update Makefile if you change these +static const int kMajorVersion = 1; +static const int kMinorVersion = 12; + +struct Options; +struct ReadOptions; +struct WriteOptions; +class WriteBatch; + +// Abstract handle to particular state of a DB. +// A Snapshot is an immutable object and can therefore be safely +// accessed from multiple threads without any external synchronization. +class Snapshot { + protected: + virtual ~Snapshot(); +}; + +// A range of keys +struct Range { + Slice start; // Included in the range + Slice limit; // Not included in the range + + Range() { } + Range(const Slice& s, const Slice& l) : start(s), limit(l) { } +}; + +// A DB is a persistent ordered map from keys to values. +// A DB is safe for concurrent access from multiple threads without +// any external synchronization. +class DB { + public: + // Open the database with the specified "name". + // Stores a pointer to a heap-allocated database in *dbptr and returns + // OK on success. + // Stores NULL in *dbptr and returns a non-OK status on error. + // Caller should delete *dbptr when it is no longer needed. + static Status Open(const Options& options, + const std::string& name, + DB** dbptr); + + DB() { } + virtual ~DB(); + + // Set the database entry for "key" to "value". Returns OK on success, + // and a non-OK status on error. + // Note: consider setting options.sync = true. + virtual Status Put(const WriteOptions& options, + const Slice& key, + const Slice& value) = 0; + + // Remove the database entry (if any) for "key". Returns OK on + // success, and a non-OK status on error. It is not an error if "key" + // did not exist in the database. + // Note: consider setting options.sync = true. + virtual Status Delete(const WriteOptions& options, const Slice& key) = 0; + + // Apply the specified updates to the database. + // Returns OK on success, non-OK on failure. + // Note: consider setting options.sync = true. + virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0; + + // If the database contains an entry for "key" store the + // corresponding value in *value and return OK. + // + // If there is no entry for "key" leave *value unchanged and return + // a status for which Status::IsNotFound() returns true. + // + // May return some other Status on an error. + virtual Status Get(const ReadOptions& options, + const Slice& key, std::string* value) = 0; + + // Return a heap-allocated iterator over the contents of the database. + // The result of NewIterator() is initially invalid (caller must + // call one of the Seek methods on the iterator before using it). + // + // Caller should delete the iterator when it is no longer needed. + // The returned iterator should be deleted before this db is deleted. + virtual Iterator* NewIterator(const ReadOptions& options) = 0; + + // Return a handle to the current DB state. Iterators created with + // this handle will all observe a stable snapshot of the current DB + // state. The caller must call ReleaseSnapshot(result) when the + // snapshot is no longer needed. + virtual const Snapshot* GetSnapshot() = 0; + + // Release a previously acquired snapshot. The caller must not + // use "snapshot" after this call. + virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0; + + // DB implementations can export properties about their state + // via this method. If "property" is a valid property understood by this + // DB implementation, fills "*value" with its current value and returns + // true. Otherwise returns false. + // + // + // Valid property names include: + // + // "leveldb.num-files-at-level<N>" - return the number of files at level <N>, + // where <N> is an ASCII representation of a level number (e.g. "0"). + // "leveldb.stats" - returns a multi-line string that describes statistics + // about the internal operation of the DB. + // "leveldb.sstables" - returns a multi-line string that describes all + // of the sstables that make up the db contents. + virtual bool GetProperty(const Slice& property, std::string* value) = 0; + + // For each i in [0,n-1], store in "sizes[i]", the approximate + // file system space used by keys in "[range[i].start .. range[i].limit)". + // + // Note that the returned sizes measure file system space usage, so + // if the user data compresses by a factor of ten, the returned + // sizes will be one-tenth the size of the corresponding user data size. + // + // The results may not include the sizes of recently written data. + virtual void GetApproximateSizes(const Range* range, int n, + uint64_t* sizes) = 0; + + // Compact the underlying storage for the key range [*begin,*end]. + // In particular, deleted and overwritten versions are discarded, + // and the data is rearranged to reduce the cost of operations + // needed to access the data. This operation should typically only + // be invoked by users who understand the underlying implementation. + // + // begin==NULL is treated as a key before all keys in the database. + // end==NULL is treated as a key after all keys in the database. + // Therefore the following call will compact the entire database: + // db->CompactRange(NULL, NULL); + virtual void CompactRange(const Slice* begin, const Slice* end) = 0; + + private: + // No copying allowed + DB(const DB&); + void operator=(const DB&); +}; + +// Destroy the contents of the specified database. +// Be very careful using this method. +Status DestroyDB(const std::string& name, const Options& options); + +// If a DB cannot be opened, you may attempt to call this method to +// resurrect as much of the contents of the database as possible. +// Some data may be lost, so be careful when calling this function +// on a database that contains important information. +Status RepairDB(const std::string& dbname, const Options& options); + +} // namespace leveldb + +#endif // STORAGE_LEVELDB_INCLUDE_DB_H_ |