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-rw-r--r--src/leveldb/helpers/memenv/memenv.cc384
1 files changed, 384 insertions, 0 deletions
diff --git a/src/leveldb/helpers/memenv/memenv.cc b/src/leveldb/helpers/memenv/memenv.cc
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+++ b/src/leveldb/helpers/memenv/memenv.cc
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+// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file. See the AUTHORS file for names of contributors.
+
+#include "helpers/memenv/memenv.h"
+
+#include "leveldb/env.h"
+#include "leveldb/status.h"
+#include "port/port.h"
+#include "util/mutexlock.h"
+#include <map>
+#include <string.h>
+#include <string>
+#include <vector>
+
+namespace leveldb {
+
+namespace {
+
+class FileState {
+ public:
+ // FileStates are reference counted. The initial reference count is zero
+ // and the caller must call Ref() at least once.
+ FileState() : refs_(0), size_(0) {}
+
+ // Increase the reference count.
+ void Ref() {
+ MutexLock lock(&refs_mutex_);
+ ++refs_;
+ }
+
+ // Decrease the reference count. Delete if this is the last reference.
+ void Unref() {
+ bool do_delete = false;
+
+ {
+ MutexLock lock(&refs_mutex_);
+ --refs_;
+ assert(refs_ >= 0);
+ if (refs_ <= 0) {
+ do_delete = true;
+ }
+ }
+
+ if (do_delete) {
+ delete this;
+ }
+ }
+
+ uint64_t Size() const { return size_; }
+
+ Status Read(uint64_t offset, size_t n, Slice* result, char* scratch) const {
+ if (offset > size_) {
+ return Status::IOError("Offset greater than file size.");
+ }
+ const uint64_t available = size_ - offset;
+ if (n > available) {
+ n = available;
+ }
+ if (n == 0) {
+ *result = Slice();
+ return Status::OK();
+ }
+
+ size_t block = offset / kBlockSize;
+ size_t block_offset = offset % kBlockSize;
+
+ if (n <= kBlockSize - block_offset) {
+ // The requested bytes are all in the first block.
+ *result = Slice(blocks_[block] + block_offset, n);
+ return Status::OK();
+ }
+
+ size_t bytes_to_copy = n;
+ char* dst = scratch;
+
+ while (bytes_to_copy > 0) {
+ size_t avail = kBlockSize - block_offset;
+ if (avail > bytes_to_copy) {
+ avail = bytes_to_copy;
+ }
+ memcpy(dst, blocks_[block] + block_offset, avail);
+
+ bytes_to_copy -= avail;
+ dst += avail;
+ block++;
+ block_offset = 0;
+ }
+
+ *result = Slice(scratch, n);
+ return Status::OK();
+ }
+
+ Status Append(const Slice& data) {
+ const char* src = data.data();
+ size_t src_len = data.size();
+
+ while (src_len > 0) {
+ size_t avail;
+ size_t offset = size_ % kBlockSize;
+
+ if (offset != 0) {
+ // There is some room in the last block.
+ avail = kBlockSize - offset;
+ } else {
+ // No room in the last block; push new one.
+ blocks_.push_back(new char[kBlockSize]);
+ avail = kBlockSize;
+ }
+
+ if (avail > src_len) {
+ avail = src_len;
+ }
+ memcpy(blocks_.back() + offset, src, avail);
+ src_len -= avail;
+ src += avail;
+ size_ += avail;
+ }
+
+ return Status::OK();
+ }
+
+ private:
+ // Private since only Unref() should be used to delete it.
+ ~FileState() {
+ for (std::vector<char*>::iterator i = blocks_.begin(); i != blocks_.end();
+ ++i) {
+ delete [] *i;
+ }
+ }
+
+ // No copying allowed.
+ FileState(const FileState&);
+ void operator=(const FileState&);
+
+ port::Mutex refs_mutex_;
+ int refs_; // Protected by refs_mutex_;
+
+ // The following fields are not protected by any mutex. They are only mutable
+ // while the file is being written, and concurrent access is not allowed
+ // to writable files.
+ std::vector<char*> blocks_;
+ uint64_t size_;
+
+ enum { kBlockSize = 8 * 1024 };
+};
+
+class SequentialFileImpl : public SequentialFile {
+ public:
+ explicit SequentialFileImpl(FileState* file) : file_(file), pos_(0) {
+ file_->Ref();
+ }
+
+ ~SequentialFileImpl() {
+ file_->Unref();
+ }
+
+ virtual Status Read(size_t n, Slice* result, char* scratch) {
+ Status s = file_->Read(pos_, n, result, scratch);
+ if (s.ok()) {
+ pos_ += result->size();
+ }
+ return s;
+ }
+
+ virtual Status Skip(uint64_t n) {
+ if (pos_ > file_->Size()) {
+ return Status::IOError("pos_ > file_->Size()");
+ }
+ const size_t available = file_->Size() - pos_;
+ if (n > available) {
+ n = available;
+ }
+ pos_ += n;
+ return Status::OK();
+ }
+
+ private:
+ FileState* file_;
+ size_t pos_;
+};
+
+class RandomAccessFileImpl : public RandomAccessFile {
+ public:
+ explicit RandomAccessFileImpl(FileState* file) : file_(file) {
+ file_->Ref();
+ }
+
+ ~RandomAccessFileImpl() {
+ file_->Unref();
+ }
+
+ virtual Status Read(uint64_t offset, size_t n, Slice* result,
+ char* scratch) const {
+ return file_->Read(offset, n, result, scratch);
+ }
+
+ private:
+ FileState* file_;
+};
+
+class WritableFileImpl : public WritableFile {
+ public:
+ WritableFileImpl(FileState* file) : file_(file) {
+ file_->Ref();
+ }
+
+ ~WritableFileImpl() {
+ file_->Unref();
+ }
+
+ virtual Status Append(const Slice& data) {
+ return file_->Append(data);
+ }
+
+ virtual Status Close() { return Status::OK(); }
+ virtual Status Flush() { return Status::OK(); }
+ virtual Status Sync() { return Status::OK(); }
+
+ private:
+ FileState* file_;
+};
+
+class NoOpLogger : public Logger {
+ public:
+ virtual void Logv(const char* format, va_list ap) { }
+};
+
+class InMemoryEnv : public EnvWrapper {
+ public:
+ explicit InMemoryEnv(Env* base_env) : EnvWrapper(base_env) { }
+
+ virtual ~InMemoryEnv() {
+ for (FileSystem::iterator i = file_map_.begin(); i != file_map_.end(); ++i){
+ i->second->Unref();
+ }
+ }
+
+ // Partial implementation of the Env interface.
+ virtual Status NewSequentialFile(const std::string& fname,
+ SequentialFile** result) {
+ MutexLock lock(&mutex_);
+ if (file_map_.find(fname) == file_map_.end()) {
+ *result = NULL;
+ return Status::IOError(fname, "File not found");
+ }
+
+ *result = new SequentialFileImpl(file_map_[fname]);
+ return Status::OK();
+ }
+
+ virtual Status NewRandomAccessFile(const std::string& fname,
+ RandomAccessFile** result) {
+ MutexLock lock(&mutex_);
+ if (file_map_.find(fname) == file_map_.end()) {
+ *result = NULL;
+ return Status::IOError(fname, "File not found");
+ }
+
+ *result = new RandomAccessFileImpl(file_map_[fname]);
+ return Status::OK();
+ }
+
+ virtual Status NewWritableFile(const std::string& fname,
+ WritableFile** result) {
+ MutexLock lock(&mutex_);
+ if (file_map_.find(fname) != file_map_.end()) {
+ DeleteFileInternal(fname);
+ }
+
+ FileState* file = new FileState();
+ file->Ref();
+ file_map_[fname] = file;
+
+ *result = new WritableFileImpl(file);
+ return Status::OK();
+ }
+
+ virtual bool FileExists(const std::string& fname) {
+ MutexLock lock(&mutex_);
+ return file_map_.find(fname) != file_map_.end();
+ }
+
+ virtual Status GetChildren(const std::string& dir,
+ std::vector<std::string>* result) {
+ MutexLock lock(&mutex_);
+ result->clear();
+
+ for (FileSystem::iterator i = file_map_.begin(); i != file_map_.end(); ++i){
+ const std::string& filename = i->first;
+
+ if (filename.size() >= dir.size() + 1 && filename[dir.size()] == '/' &&
+ Slice(filename).starts_with(Slice(dir))) {
+ result->push_back(filename.substr(dir.size() + 1));
+ }
+ }
+
+ return Status::OK();
+ }
+
+ void DeleteFileInternal(const std::string& fname) {
+ if (file_map_.find(fname) == file_map_.end()) {
+ return;
+ }
+
+ file_map_[fname]->Unref();
+ file_map_.erase(fname);
+ }
+
+ virtual Status DeleteFile(const std::string& fname) {
+ MutexLock lock(&mutex_);
+ if (file_map_.find(fname) == file_map_.end()) {
+ return Status::IOError(fname, "File not found");
+ }
+
+ DeleteFileInternal(fname);
+ return Status::OK();
+ }
+
+ virtual Status CreateDir(const std::string& dirname) {
+ return Status::OK();
+ }
+
+ virtual Status DeleteDir(const std::string& dirname) {
+ return Status::OK();
+ }
+
+ virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) {
+ MutexLock lock(&mutex_);
+ if (file_map_.find(fname) == file_map_.end()) {
+ return Status::IOError(fname, "File not found");
+ }
+
+ *file_size = file_map_[fname]->Size();
+ return Status::OK();
+ }
+
+ virtual Status RenameFile(const std::string& src,
+ const std::string& target) {
+ MutexLock lock(&mutex_);
+ if (file_map_.find(src) == file_map_.end()) {
+ return Status::IOError(src, "File not found");
+ }
+
+ DeleteFileInternal(target);
+ file_map_[target] = file_map_[src];
+ file_map_.erase(src);
+ return Status::OK();
+ }
+
+ virtual Status LockFile(const std::string& fname, FileLock** lock) {
+ *lock = new FileLock;
+ return Status::OK();
+ }
+
+ virtual Status UnlockFile(FileLock* lock) {
+ delete lock;
+ return Status::OK();
+ }
+
+ virtual Status GetTestDirectory(std::string* path) {
+ *path = "/test";
+ return Status::OK();
+ }
+
+ virtual Status NewLogger(const std::string& fname, Logger** result) {
+ *result = new NoOpLogger;
+ return Status::OK();
+ }
+
+ private:
+ // Map from filenames to FileState objects, representing a simple file system.
+ typedef std::map<std::string, FileState*> FileSystem;
+ port::Mutex mutex_;
+ FileSystem file_map_; // Protected by mutex_.
+};
+
+} // namespace
+
+Env* NewMemEnv(Env* base_env) {
+ return new InMemoryEnv(base_env);
+}
+
+} // namespace leveldb