diff options
Diffstat (limited to 'src/leveldb/doc')
-rw-r--r-- | src/leveldb/doc/doc.css | 89 | ||||
-rw-r--r-- | src/leveldb/doc/impl.html | 213 | ||||
-rw-r--r-- | src/leveldb/doc/impl.md | 170 | ||||
-rw-r--r-- | src/leveldb/doc/index.html | 549 | ||||
-rw-r--r-- | src/leveldb/doc/index.md | 523 | ||||
-rw-r--r-- | src/leveldb/doc/log_format.md | 75 | ||||
-rw-r--r-- | src/leveldb/doc/log_format.txt | 75 | ||||
-rw-r--r-- | src/leveldb/doc/table_format.md | 107 | ||||
-rw-r--r-- | src/leveldb/doc/table_format.txt | 104 |
9 files changed, 875 insertions, 1030 deletions
diff --git a/src/leveldb/doc/doc.css b/src/leveldb/doc/doc.css deleted file mode 100644 index 700c564e43..0000000000 --- a/src/leveldb/doc/doc.css +++ /dev/null @@ -1,89 +0,0 @@ -body { - margin-left: 0.5in; - margin-right: 0.5in; - background: white; - color: black; -} - -h1 { - margin-left: -0.2in; - font-size: 14pt; -} -h2 { - margin-left: -0in; - font-size: 12pt; -} -h3 { - margin-left: -0in; -} -h4 { - margin-left: -0in; -} -hr { - margin-left: -0in; -} - -/* Definition lists: definition term bold */ -dt { - font-weight: bold; -} - -address { - text-align: center; -} -code,samp,var { - color: blue; -} -kbd { - color: #600000; -} -div.note p { - float: right; - width: 3in; - margin-right: 0%; - padding: 1px; - border: 2px solid #6060a0; - background-color: #fffff0; -} - -ul { - margin-top: -0em; - margin-bottom: -0em; -} - -ol { - margin-top: -0em; - margin-bottom: -0em; -} - -UL.nobullets { - list-style-type: none; - list-style-image: none; - margin-left: -1em; -} - -p { - margin: 1em 0 1em 0; - padding: 0 0 0 0; -} - -pre { - line-height: 1.3em; - padding: 0.4em 0 0.8em 0; - margin: 0 0 0 0; - border: 0 0 0 0; - color: blue; -} - -.datatable { - margin-left: auto; - margin-right: auto; - margin-top: 2em; - margin-bottom: 2em; - border: 1px solid; -} - -.datatable td,th { - padding: 0 0.5em 0 0.5em; - text-align: right; -} diff --git a/src/leveldb/doc/impl.html b/src/leveldb/doc/impl.html deleted file mode 100644 index 6a468be095..0000000000 --- a/src/leveldb/doc/impl.html +++ /dev/null @@ -1,213 +0,0 @@ -<!DOCTYPE html> -<html> -<head> -<link rel="stylesheet" type="text/css" href="doc.css" /> -<title>Leveldb file layout and compactions</title> -</head> - -<body> - -<h1>Files</h1> - -The implementation of leveldb is similar in spirit to the -representation of a single -<a href="http://research.google.com/archive/bigtable.html"> -Bigtable tablet (section 5.3)</a>. -However the organization of the files that make up the representation -is somewhat different and is explained below. - -<p> -Each database is represented by a set of files stored in a directory. -There are several different types of files as documented below: -<p> -<h2>Log files</h2> -<p> -A log file (*.log) stores a sequence of recent updates. Each update -is appended to the current log file. When the log file reaches a -pre-determined size (approximately 4MB by default), it is converted -to a sorted table (see below) and a new log file is created for future -updates. -<p> -A copy of the current log file is kept in an in-memory structure (the -<code>memtable</code>). This copy is consulted on every read so that read -operations reflect all logged updates. -<p> -<h2>Sorted tables</h2> -<p> -A sorted table (*.sst) stores a sequence of entries sorted by key. -Each entry is either a value for the key, or a deletion marker for the -key. (Deletion markers are kept around to hide obsolete values -present in older sorted tables). -<p> -The set of sorted tables are organized into a sequence of levels. The -sorted table generated from a log file is placed in a special <code>young</code> -level (also called level-0). When the number of young files exceeds a -certain threshold (currently four), all of the young files are merged -together with all of the overlapping level-1 files to produce a -sequence of new level-1 files (we create a new level-1 file for every -2MB of data.) -<p> -Files in the young level may contain overlapping keys. However files -in other levels have distinct non-overlapping key ranges. Consider -level number L where L >= 1. When the combined size of files in -level-L exceeds (10^L) MB (i.e., 10MB for level-1, 100MB for level-2, -...), one file in level-L, and all of the overlapping files in -level-(L+1) are merged to form a set of new files for level-(L+1). -These merges have the effect of gradually migrating new updates from -the young level to the largest level using only bulk reads and writes -(i.e., minimizing expensive seeks). - -<h2>Manifest</h2> -<p> -A MANIFEST file lists the set of sorted tables that make up each -level, the corresponding key ranges, and other important metadata. -A new MANIFEST file (with a new number embedded in the file name) -is created whenever the database is reopened. The MANIFEST file is -formatted as a log, and changes made to the serving state (as files -are added or removed) are appended to this log. -<p> -<h2>Current</h2> -<p> -CURRENT is a simple text file that contains the name of the latest -MANIFEST file. -<p> -<h2>Info logs</h2> -<p> -Informational messages are printed to files named LOG and LOG.old. -<p> -<h2>Others</h2> -<p> -Other files used for miscellaneous purposes may also be present -(LOCK, *.dbtmp). - -<h1>Level 0</h1> -When the log file grows above a certain size (1MB by default): -<ul> -<li>Create a brand new memtable and log file and direct future updates here -<li>In the background: -<ul> -<li>Write the contents of the previous memtable to an sstable -<li>Discard the memtable -<li>Delete the old log file and the old memtable -<li>Add the new sstable to the young (level-0) level. -</ul> -</ul> - -<h1>Compactions</h1> - -<p> -When the size of level L exceeds its limit, we compact it in a -background thread. The compaction picks a file from level L and all -overlapping files from the next level L+1. Note that if a level-L -file overlaps only part of a level-(L+1) file, the entire file at -level-(L+1) is used as an input to the compaction and will be -discarded after the compaction. Aside: because level-0 is special -(files in it may overlap each other), we treat compactions from -level-0 to level-1 specially: a level-0 compaction may pick more than -one level-0 file in case some of these files overlap each other. - -<p> -A compaction merges the contents of the picked files to produce a -sequence of level-(L+1) files. We switch to producing a new -level-(L+1) file after the current output file has reached the target -file size (2MB). We also switch to a new output file when the key -range of the current output file has grown enough to overlap more than -ten level-(L+2) files. This last rule ensures that a later compaction -of a level-(L+1) file will not pick up too much data from level-(L+2). - -<p> -The old files are discarded and the new files are added to the serving -state. - -<p> -Compactions for a particular level rotate through the key space. In -more detail, for each level L, we remember the ending key of the last -compaction at level L. The next compaction for level L will pick the -first file that starts after this key (wrapping around to the -beginning of the key space if there is no such file). - -<p> -Compactions drop overwritten values. They also drop deletion markers -if there are no higher numbered levels that contain a file whose range -overlaps the current key. - -<h2>Timing</h2> - -Level-0 compactions will read up to four 1MB files from level-0, and -at worst all the level-1 files (10MB). I.e., we will read 14MB and -write 14MB. - -<p> -Other than the special level-0 compactions, we will pick one 2MB file -from level L. In the worst case, this will overlap ~ 12 files from -level L+1 (10 because level-(L+1) is ten times the size of level-L, -and another two at the boundaries since the file ranges at level-L -will usually not be aligned with the file ranges at level-L+1). The -compaction will therefore read 26MB and write 26MB. Assuming a disk -IO rate of 100MB/s (ballpark range for modern drives), the worst -compaction cost will be approximately 0.5 second. - -<p> -If we throttle the background writing to something small, say 10% of -the full 100MB/s speed, a compaction may take up to 5 seconds. If the -user is writing at 10MB/s, we might build up lots of level-0 files -(~50 to hold the 5*10MB). This may significantly increase the cost of -reads due to the overhead of merging more files together on every -read. - -<p> -Solution 1: To reduce this problem, we might want to increase the log -switching threshold when the number of level-0 files is large. Though -the downside is that the larger this threshold, the more memory we will -need to hold the corresponding memtable. - -<p> -Solution 2: We might want to decrease write rate artificially when the -number of level-0 files goes up. - -<p> -Solution 3: We work on reducing the cost of very wide merges. -Perhaps most of the level-0 files will have their blocks sitting -uncompressed in the cache and we will only need to worry about the -O(N) complexity in the merging iterator. - -<h2>Number of files</h2> - -Instead of always making 2MB files, we could make larger files for -larger levels to reduce the total file count, though at the expense of -more bursty compactions. Alternatively, we could shard the set of -files into multiple directories. - -<p> -An experiment on an <code>ext3</code> filesystem on Feb 04, 2011 shows -the following timings to do 100K file opens in directories with -varying number of files: -<table class="datatable"> -<tr><th>Files in directory</th><th>Microseconds to open a file</th></tr> -<tr><td>1000</td><td>9</td> -<tr><td>10000</td><td>10</td> -<tr><td>100000</td><td>16</td> -</table> -So maybe even the sharding is not necessary on modern filesystems? - -<h1>Recovery</h1> - -<ul> -<li> Read CURRENT to find name of the latest committed MANIFEST -<li> Read the named MANIFEST file -<li> Clean up stale files -<li> We could open all sstables here, but it is probably better to be lazy... -<li> Convert log chunk to a new level-0 sstable -<li> Start directing new writes to a new log file with recovered sequence# -</ul> - -<h1>Garbage collection of files</h1> - -<code>DeleteObsoleteFiles()</code> is called at the end of every -compaction and at the end of recovery. It finds the names of all -files in the database. It deletes all log files that are not the -current log file. It deletes all table files that are not referenced -from some level and are not the output of an active compaction. - -</body> -</html> diff --git a/src/leveldb/doc/impl.md b/src/leveldb/doc/impl.md new file mode 100644 index 0000000000..4b13f2a6ba --- /dev/null +++ b/src/leveldb/doc/impl.md @@ -0,0 +1,170 @@ +## Files + +The implementation of leveldb is similar in spirit to the representation of a +single [Bigtable tablet (section 5.3)](http://research.google.com/archive/bigtable.html). +However the organization of the files that make up the representation is +somewhat different and is explained below. + +Each database is represented by a set of files stored in a directory. There are +several different types of files as documented below: + +### Log files + +A log file (*.log) stores a sequence of recent updates. Each update is appended +to the current log file. When the log file reaches a pre-determined size +(approximately 4MB by default), it is converted to a sorted table (see below) +and a new log file is created for future updates. + +A copy of the current log file is kept in an in-memory structure (the +`memtable`). This copy is consulted on every read so that read operations +reflect all logged updates. + +## Sorted tables + +A sorted table (*.ldb) stores a sequence of entries sorted by key. Each entry is +either a value for the key, or a deletion marker for the key. (Deletion markers +are kept around to hide obsolete values present in older sorted tables). + +The set of sorted tables are organized into a sequence of levels. The sorted +table generated from a log file is placed in a special **young** level (also +called level-0). When the number of young files exceeds a certain threshold +(currently four), all of the young files are merged together with all of the +overlapping level-1 files to produce a sequence of new level-1 files (we create +a new level-1 file for every 2MB of data.) + +Files in the young level may contain overlapping keys. However files in other +levels have distinct non-overlapping key ranges. Consider level number L where +L >= 1. When the combined size of files in level-L exceeds (10^L) MB (i.e., 10MB +for level-1, 100MB for level-2, ...), one file in level-L, and all of the +overlapping files in level-(L+1) are merged to form a set of new files for +level-(L+1). These merges have the effect of gradually migrating new updates +from the young level to the largest level using only bulk reads and writes +(i.e., minimizing expensive seeks). + +### Manifest + +A MANIFEST file lists the set of sorted tables that make up each level, the +corresponding key ranges, and other important metadata. A new MANIFEST file +(with a new number embedded in the file name) is created whenever the database +is reopened. The MANIFEST file is formatted as a log, and changes made to the +serving state (as files are added or removed) are appended to this log. + +### Current + +CURRENT is a simple text file that contains the name of the latest MANIFEST +file. + +### Info logs + +Informational messages are printed to files named LOG and LOG.old. + +### Others + +Other files used for miscellaneous purposes may also be present (LOCK, *.dbtmp). + +## Level 0 + +When the log file grows above a certain size (1MB by default): +Create a brand new memtable and log file and direct future updates here +In the background: +Write the contents of the previous memtable to an sstable +Discard the memtable +Delete the old log file and the old memtable +Add the new sstable to the young (level-0) level. + +## Compactions + +When the size of level L exceeds its limit, we compact it in a background +thread. The compaction picks a file from level L and all overlapping files from +the next level L+1. Note that if a level-L file overlaps only part of a +level-(L+1) file, the entire file at level-(L+1) is used as an input to the +compaction and will be discarded after the compaction. Aside: because level-0 +is special (files in it may overlap each other), we treat compactions from +level-0 to level-1 specially: a level-0 compaction may pick more than one +level-0 file in case some of these files overlap each other. + +A compaction merges the contents of the picked files to produce a sequence of +level-(L+1) files. We switch to producing a new level-(L+1) file after the +current output file has reached the target file size (2MB). We also switch to a +new output file when the key range of the current output file has grown enough +to overlap more than ten level-(L+2) files. This last rule ensures that a later +compaction of a level-(L+1) file will not pick up too much data from +level-(L+2). + +The old files are discarded and the new files are added to the serving state. + +Compactions for a particular level rotate through the key space. In more detail, +for each level L, we remember the ending key of the last compaction at level L. +The next compaction for level L will pick the first file that starts after this +key (wrapping around to the beginning of the key space if there is no such +file). + +Compactions drop overwritten values. They also drop deletion markers if there +are no higher numbered levels that contain a file whose range overlaps the +current key. + +### Timing + +Level-0 compactions will read up to four 1MB files from level-0, and at worst +all the level-1 files (10MB). I.e., we will read 14MB and write 14MB. + +Other than the special level-0 compactions, we will pick one 2MB file from level +L. In the worst case, this will overlap ~ 12 files from level L+1 (10 because +level-(L+1) is ten times the size of level-L, and another two at the boundaries +since the file ranges at level-L will usually not be aligned with the file +ranges at level-L+1). The compaction will therefore read 26MB and write 26MB. +Assuming a disk IO rate of 100MB/s (ballpark range for modern drives), the worst +compaction cost will be approximately 0.5 second. + +If we throttle the background writing to something small, say 10% of the full +100MB/s speed, a compaction may take up to 5 seconds. If the user is writing at +10MB/s, we might build up lots of level-0 files (~50 to hold the 5*10MB). This +may significantly increase the cost of reads due to the overhead of merging more +files together on every read. + +Solution 1: To reduce this problem, we might want to increase the log switching +threshold when the number of level-0 files is large. Though the downside is that +the larger this threshold, the more memory we will need to hold the +corresponding memtable. + +Solution 2: We might want to decrease write rate artificially when the number of +level-0 files goes up. + +Solution 3: We work on reducing the cost of very wide merges. Perhaps most of +the level-0 files will have their blocks sitting uncompressed in the cache and +we will only need to worry about the O(N) complexity in the merging iterator. + +### Number of files + +Instead of always making 2MB files, we could make larger files for larger levels +to reduce the total file count, though at the expense of more bursty +compactions. Alternatively, we could shard the set of files into multiple +directories. + +An experiment on an ext3 filesystem on Feb 04, 2011 shows the following timings +to do 100K file opens in directories with varying number of files: + + +| Files in directory | Microseconds to open a file | +|-------------------:|----------------------------:| +| 1000 | 9 | +| 10000 | 10 | +| 100000 | 16 | + +So maybe even the sharding is not necessary on modern filesystems? + +## Recovery + +* Read CURRENT to find name of the latest committed MANIFEST +* Read the named MANIFEST file +* Clean up stale files +* We could open all sstables here, but it is probably better to be lazy... +* Convert log chunk to a new level-0 sstable +* Start directing new writes to a new log file with recovered sequence# + +## Garbage collection of files + +`DeleteObsoleteFiles()` is called at the end of every compaction and at the end +of recovery. It finds the names of all files in the database. It deletes all log +files that are not the current log file. It deletes all table files that are not +referenced from some level and are not the output of an active compaction. diff --git a/src/leveldb/doc/index.html b/src/leveldb/doc/index.html deleted file mode 100644 index 2155192581..0000000000 --- a/src/leveldb/doc/index.html +++ /dev/null @@ -1,549 +0,0 @@ -<!DOCTYPE html> -<html> -<head> -<link rel="stylesheet" type="text/css" href="doc.css" /> -<title>Leveldb</title> -</head> - -<body> -<h1>Leveldb</h1> -<address>Jeff Dean, Sanjay Ghemawat</address> -<p> -The <code>leveldb</code> library provides a persistent key value store. Keys and -values are arbitrary byte arrays. The keys are ordered within the key -value store according to a user-specified comparator function. - -<p> -<h1>Opening A Database</h1> -<p> -A <code>leveldb</code> database has a name which corresponds to a file system -directory. All of the contents of database are stored in this -directory. The following example shows how to open a database, -creating it if necessary: -<p> -<pre> - #include <cassert> - #include "leveldb/db.h" - - leveldb::DB* db; - leveldb::Options options; - options.create_if_missing = true; - leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db); - assert(status.ok()); - ... -</pre> -If you want to raise an error if the database already exists, add -the following line before the <code>leveldb::DB::Open</code> call: -<pre> - options.error_if_exists = true; -</pre> -<h1>Status</h1> -<p> -You may have noticed the <code>leveldb::Status</code> type above. Values of this -type are returned by most functions in <code>leveldb</code> that may encounter an -error. You can check if such a result is ok, and also print an -associated error message: -<p> -<pre> - leveldb::Status s = ...; - if (!s.ok()) cerr << s.ToString() << endl; -</pre> -<h1>Closing A Database</h1> -<p> -When you are done with a database, just delete the database object. -Example: -<p> -<pre> - ... open the db as described above ... - ... do something with db ... - delete db; -</pre> -<h1>Reads And Writes</h1> -<p> -The database provides <code>Put</code>, <code>Delete</code>, and <code>Get</code> methods to -modify/query the database. For example, the following code -moves the value stored under key1 to key2. -<pre> - std::string value; - leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value); - if (s.ok()) s = db->Put(leveldb::WriteOptions(), key2, value); - if (s.ok()) s = db->Delete(leveldb::WriteOptions(), key1); -</pre> - -<h1>Atomic Updates</h1> -<p> -Note that if the process dies after the Put of key2 but before the -delete of key1, the same value may be left stored under multiple keys. -Such problems can be avoided by using the <code>WriteBatch</code> class to -atomically apply a set of updates: -<p> -<pre> - #include "leveldb/write_batch.h" - ... - std::string value; - leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value); - if (s.ok()) { - leveldb::WriteBatch batch; - batch.Delete(key1); - batch.Put(key2, value); - s = db->Write(leveldb::WriteOptions(), &batch); - } -</pre> -The <code>WriteBatch</code> holds a sequence of edits to be made to the database, -and these edits within the batch are applied in order. Note that we -called <code>Delete</code> before <code>Put</code> so that if <code>key1</code> is identical to <code>key2</code>, -we do not end up erroneously dropping the value entirely. -<p> -Apart from its atomicity benefits, <code>WriteBatch</code> may also be used to -speed up bulk updates by placing lots of individual mutations into the -same batch. - -<h1>Synchronous Writes</h1> -By default, each write to <code>leveldb</code> is asynchronous: it -returns after pushing the write from the process into the operating -system. The transfer from operating system memory to the underlying -persistent storage happens asynchronously. The <code>sync</code> flag -can be turned on for a particular write to make the write operation -not return until the data being written has been pushed all the way to -persistent storage. (On Posix systems, this is implemented by calling -either <code>fsync(...)</code> or <code>fdatasync(...)</code> or -<code>msync(..., MS_SYNC)</code> before the write operation returns.) -<pre> - leveldb::WriteOptions write_options; - write_options.sync = true; - db->Put(write_options, ...); -</pre> -Asynchronous writes are often more than a thousand times as fast as -synchronous writes. The downside of asynchronous writes is that a -crash of the machine may cause the last few updates to be lost. Note -that a crash of just the writing process (i.e., not a reboot) will not -cause any loss since even when <code>sync</code> is false, an update -is pushed from the process memory into the operating system before it -is considered done. - -<p> -Asynchronous writes can often be used safely. For example, when -loading a large amount of data into the database you can handle lost -updates by restarting the bulk load after a crash. A hybrid scheme is -also possible where every Nth write is synchronous, and in the event -of a crash, the bulk load is restarted just after the last synchronous -write finished by the previous run. (The synchronous write can update -a marker that describes where to restart on a crash.) - -<p> -<code>WriteBatch</code> provides an alternative to asynchronous writes. -Multiple updates may be placed in the same <code>WriteBatch</code> and -applied together using a synchronous write (i.e., -<code>write_options.sync</code> is set to true). The extra cost of -the synchronous write will be amortized across all of the writes in -the batch. - -<p> -<h1>Concurrency</h1> -<p> -A database may only be opened by one process at a time. -The <code>leveldb</code> implementation acquires a lock from the -operating system to prevent misuse. Within a single process, the -same <code>leveldb::DB</code> object may be safely shared by multiple -concurrent threads. I.e., different threads may write into or fetch -iterators or call <code>Get</code> on the same database without any -external synchronization (the leveldb implementation will -automatically do the required synchronization). However other objects -(like Iterator and WriteBatch) may require external synchronization. -If two threads share such an object, they must protect access to it -using their own locking protocol. More details are available in -the public header files. -<p> -<h1>Iteration</h1> -<p> -The following example demonstrates how to print all key,value pairs -in a database. -<p> -<pre> - leveldb::Iterator* it = db->NewIterator(leveldb::ReadOptions()); - for (it->SeekToFirst(); it->Valid(); it->Next()) { - cout << it->key().ToString() << ": " << it->value().ToString() << endl; - } - assert(it->status().ok()); // Check for any errors found during the scan - delete it; -</pre> -The following variation shows how to process just the keys in the -range <code>[start,limit)</code>: -<p> -<pre> - for (it->Seek(start); - it->Valid() && it->key().ToString() < limit; - it->Next()) { - ... - } -</pre> -You can also process entries in reverse order. (Caveat: reverse -iteration may be somewhat slower than forward iteration.) -<p> -<pre> - for (it->SeekToLast(); it->Valid(); it->Prev()) { - ... - } -</pre> -<h1>Snapshots</h1> -<p> -Snapshots provide consistent read-only views over the entire state of -the key-value store. <code>ReadOptions::snapshot</code> may be non-NULL to indicate -that a read should operate on a particular version of the DB state. -If <code>ReadOptions::snapshot</code> is NULL, the read will operate on an -implicit snapshot of the current state. -<p> -Snapshots are created by the DB::GetSnapshot() method: -<p> -<pre> - leveldb::ReadOptions options; - options.snapshot = db->GetSnapshot(); - ... apply some updates to db ... - leveldb::Iterator* iter = db->NewIterator(options); - ... read using iter to view the state when the snapshot was created ... - delete iter; - db->ReleaseSnapshot(options.snapshot); -</pre> -Note that when a snapshot is no longer needed, it should be released -using the DB::ReleaseSnapshot interface. This allows the -implementation to get rid of state that was being maintained just to -support reading as of that snapshot. -<h1>Slice</h1> -<p> -The return value of the <code>it->key()</code> and <code>it->value()</code> calls above -are instances of the <code>leveldb::Slice</code> type. <code>Slice</code> is a simple -structure that contains a length and a pointer to an external byte -array. Returning a <code>Slice</code> is a cheaper alternative to returning a -<code>std::string</code> since we do not need to copy potentially large keys and -values. In addition, <code>leveldb</code> methods do not return null-terminated -C-style strings since <code>leveldb</code> keys and values are allowed to -contain '\0' bytes. -<p> -C++ strings and null-terminated C-style strings can be easily converted -to a Slice: -<p> -<pre> - leveldb::Slice s1 = "hello"; - - std::string str("world"); - leveldb::Slice s2 = str; -</pre> -A Slice can be easily converted back to a C++ string: -<pre> - std::string str = s1.ToString(); - assert(str == std::string("hello")); -</pre> -Be careful when using Slices since it is up to the caller to ensure that -the external byte array into which the Slice points remains live while -the Slice is in use. For example, the following is buggy: -<p> -<pre> - leveldb::Slice slice; - if (...) { - std::string str = ...; - slice = str; - } - Use(slice); -</pre> -When the <code>if</code> statement goes out of scope, <code>str</code> will be destroyed and the -backing storage for <code>slice</code> will disappear. -<p> -<h1>Comparators</h1> -<p> -The preceding examples used the default ordering function for key, -which orders bytes lexicographically. You can however supply a custom -comparator when opening a database. For example, suppose each -database key consists of two numbers and we should sort by the first -number, breaking ties by the second number. First, define a proper -subclass of <code>leveldb::Comparator</code> that expresses these rules: -<p> -<pre> - class TwoPartComparator : public leveldb::Comparator { - public: - // Three-way comparison function: - // if a < b: negative result - // if a > b: positive result - // else: zero result - int Compare(const leveldb::Slice& a, const leveldb::Slice& b) const { - int a1, a2, b1, b2; - ParseKey(a, &a1, &a2); - ParseKey(b, &b1, &b2); - if (a1 < b1) return -1; - if (a1 > b1) return +1; - if (a2 < b2) return -1; - if (a2 > b2) return +1; - return 0; - } - - // Ignore the following methods for now: - const char* Name() const { return "TwoPartComparator"; } - void FindShortestSeparator(std::string*, const leveldb::Slice&) const { } - void FindShortSuccessor(std::string*) const { } - }; -</pre> -Now create a database using this custom comparator: -<p> -<pre> - TwoPartComparator cmp; - leveldb::DB* db; - leveldb::Options options; - options.create_if_missing = true; - options.comparator = &cmp; - leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db); - ... -</pre> -<h2>Backwards compatibility</h2> -<p> -The result of the comparator's <code>Name</code> method is attached to the -database when it is created, and is checked on every subsequent -database open. If the name changes, the <code>leveldb::DB::Open</code> call will -fail. Therefore, change the name if and only if the new key format -and comparison function are incompatible with existing databases, and -it is ok to discard the contents of all existing databases. -<p> -You can however still gradually evolve your key format over time with -a little bit of pre-planning. For example, you could store a version -number at the end of each key (one byte should suffice for most uses). -When you wish to switch to a new key format (e.g., adding an optional -third part to the keys processed by <code>TwoPartComparator</code>), -(a) keep the same comparator name (b) increment the version number -for new keys (c) change the comparator function so it uses the -version numbers found in the keys to decide how to interpret them. -<p> -<h1>Performance</h1> -<p> -Performance can be tuned by changing the default values of the -types defined in <code>include/leveldb/options.h</code>. - -<p> -<h2>Block size</h2> -<p> -<code>leveldb</code> groups adjacent keys together into the same block and such a -block is the unit of transfer to and from persistent storage. The -default block size is approximately 4096 uncompressed bytes. -Applications that mostly do bulk scans over the contents of the -database may wish to increase this size. Applications that do a lot -of point reads of small values may wish to switch to a smaller block -size if performance measurements indicate an improvement. There isn't -much benefit in using blocks smaller than one kilobyte, or larger than -a few megabytes. Also note that compression will be more effective -with larger block sizes. -<p> -<h2>Compression</h2> -<p> -Each block is individually compressed before being written to -persistent storage. Compression is on by default since the default -compression method is very fast, and is automatically disabled for -uncompressible data. In rare cases, applications may want to disable -compression entirely, but should only do so if benchmarks show a -performance improvement: -<p> -<pre> - leveldb::Options options; - options.compression = leveldb::kNoCompression; - ... leveldb::DB::Open(options, name, ...) .... -</pre> -<h2>Cache</h2> -<p> -The contents of the database are stored in a set of files in the -filesystem and each file stores a sequence of compressed blocks. If -<code>options.cache</code> is non-NULL, it is used to cache frequently used -uncompressed block contents. -<p> -<pre> - #include "leveldb/cache.h" - - leveldb::Options options; - options.cache = leveldb::NewLRUCache(100 * 1048576); // 100MB cache - leveldb::DB* db; - leveldb::DB::Open(options, name, &db); - ... use the db ... - delete db - delete options.cache; -</pre> -Note that the cache holds uncompressed data, and therefore it should -be sized according to application level data sizes, without any -reduction from compression. (Caching of compressed blocks is left to -the operating system buffer cache, or any custom <code>Env</code> -implementation provided by the client.) -<p> -When performing a bulk read, the application may wish to disable -caching so that the data processed by the bulk read does not end up -displacing most of the cached contents. A per-iterator option can be -used to achieve this: -<p> -<pre> - leveldb::ReadOptions options; - options.fill_cache = false; - leveldb::Iterator* it = db->NewIterator(options); - for (it->SeekToFirst(); it->Valid(); it->Next()) { - ... - } -</pre> -<h2>Key Layout</h2> -<p> -Note that the unit of disk transfer and caching is a block. Adjacent -keys (according to the database sort order) will usually be placed in -the same block. Therefore the application can improve its performance -by placing keys that are accessed together near each other and placing -infrequently used keys in a separate region of the key space. -<p> -For example, suppose we are implementing a simple file system on top -of <code>leveldb</code>. The types of entries we might wish to store are: -<p> -<pre> - filename -> permission-bits, length, list of file_block_ids - file_block_id -> data -</pre> -We might want to prefix <code>filename</code> keys with one letter (say '/') and the -<code>file_block_id</code> keys with a different letter (say '0') so that scans -over just the metadata do not force us to fetch and cache bulky file -contents. -<p> -<h2>Filters</h2> -<p> -Because of the way <code>leveldb</code> data is organized on disk, -a single <code>Get()</code> call may involve multiple reads from disk. -The optional <code>FilterPolicy</code> mechanism can be used to reduce -the number of disk reads substantially. -<pre> - leveldb::Options options; - options.filter_policy = NewBloomFilterPolicy(10); - leveldb::DB* db; - leveldb::DB::Open(options, "/tmp/testdb", &db); - ... use the database ... - delete db; - delete options.filter_policy; -</pre> -The preceding code associates a -<a href="http://en.wikipedia.org/wiki/Bloom_filter">Bloom filter</a> -based filtering policy with the database. Bloom filter based -filtering relies on keeping some number of bits of data in memory per -key (in this case 10 bits per key since that is the argument we passed -to NewBloomFilterPolicy). This filter will reduce the number of unnecessary -disk reads needed for <code>Get()</code> calls by a factor of -approximately a 100. Increasing the bits per key will lead to a -larger reduction at the cost of more memory usage. We recommend that -applications whose working set does not fit in memory and that do a -lot of random reads set a filter policy. -<p> -If you are using a custom comparator, you should ensure that the filter -policy you are using is compatible with your comparator. For example, -consider a comparator that ignores trailing spaces when comparing keys. -<code>NewBloomFilterPolicy</code> must not be used with such a comparator. -Instead, the application should provide a custom filter policy that -also ignores trailing spaces. For example: -<pre> - class CustomFilterPolicy : public leveldb::FilterPolicy { - private: - FilterPolicy* builtin_policy_; - public: - CustomFilterPolicy() : builtin_policy_(NewBloomFilterPolicy(10)) { } - ~CustomFilterPolicy() { delete builtin_policy_; } - - const char* Name() const { return "IgnoreTrailingSpacesFilter"; } - - void CreateFilter(const Slice* keys, int n, std::string* dst) const { - // Use builtin bloom filter code after removing trailing spaces - std::vector<Slice> trimmed(n); - for (int i = 0; i < n; i++) { - trimmed[i] = RemoveTrailingSpaces(keys[i]); - } - return builtin_policy_->CreateFilter(&trimmed[i], n, dst); - } - - bool KeyMayMatch(const Slice& key, const Slice& filter) const { - // Use builtin bloom filter code after removing trailing spaces - return builtin_policy_->KeyMayMatch(RemoveTrailingSpaces(key), filter); - } - }; -</pre> -<p> -Advanced applications may provide a filter policy that does not use -a bloom filter but uses some other mechanism for summarizing a set -of keys. See <code>leveldb/filter_policy.h</code> for detail. -<p> -<h1>Checksums</h1> -<p> -<code>leveldb</code> associates checksums with all data it stores in the file system. -There are two separate controls provided over how aggressively these -checksums are verified: -<p> -<ul> -<li> <code>ReadOptions::verify_checksums</code> may be set to true to force - checksum verification of all data that is read from the file system on - behalf of a particular read. By default, no such verification is - done. -<p> -<li> <code>Options::paranoid_checks</code> may be set to true before opening a - database to make the database implementation raise an error as soon as - it detects an internal corruption. Depending on which portion of the - database has been corrupted, the error may be raised when the database - is opened, or later by another database operation. By default, - paranoid checking is off so that the database can be used even if - parts of its persistent storage have been corrupted. -<p> - If a database is corrupted (perhaps it cannot be opened when - paranoid checking is turned on), the <code>leveldb::RepairDB</code> function - may be used to recover as much of the data as possible -<p> -</ul> -<h1>Approximate Sizes</h1> -<p> -The <code>GetApproximateSizes</code> method can used to get the approximate -number of bytes of file system space used by one or more key ranges. -<p> -<pre> - leveldb::Range ranges[2]; - ranges[0] = leveldb::Range("a", "c"); - ranges[1] = leveldb::Range("x", "z"); - uint64_t sizes[2]; - leveldb::Status s = db->GetApproximateSizes(ranges, 2, sizes); -</pre> -The preceding call will set <code>sizes[0]</code> to the approximate number of -bytes of file system space used by the key range <code>[a..c)</code> and -<code>sizes[1]</code> to the approximate number of bytes used by the key range -<code>[x..z)</code>. -<p> -<h1>Environment</h1> -<p> -All file operations (and other operating system calls) issued by the -<code>leveldb</code> implementation are routed through a <code>leveldb::Env</code> object. -Sophisticated clients may wish to provide their own <code>Env</code> -implementation to get better control. For example, an application may -introduce artificial delays in the file IO paths to limit the impact -of <code>leveldb</code> on other activities in the system. -<p> -<pre> - class SlowEnv : public leveldb::Env { - .. implementation of the Env interface ... - }; - - SlowEnv env; - leveldb::Options options; - options.env = &env; - Status s = leveldb::DB::Open(options, ...); -</pre> -<h1>Porting</h1> -<p> -<code>leveldb</code> may be ported to a new platform by providing platform -specific implementations of the types/methods/functions exported by -<code>leveldb/port/port.h</code>. See <code>leveldb/port/port_example.h</code> for more -details. -<p> -In addition, the new platform may need a new default <code>leveldb::Env</code> -implementation. See <code>leveldb/util/env_posix.h</code> for an example. - -<h1>Other Information</h1> - -<p> -Details about the <code>leveldb</code> implementation may be found in -the following documents: -<ul> -<li> <a href="impl.html">Implementation notes</a> -<li> <a href="table_format.txt">Format of an immutable Table file</a> -<li> <a href="log_format.txt">Format of a log file</a> -</ul> - -</body> -</html> diff --git a/src/leveldb/doc/index.md b/src/leveldb/doc/index.md new file mode 100644 index 0000000000..be8569692b --- /dev/null +++ b/src/leveldb/doc/index.md @@ -0,0 +1,523 @@ +leveldb +======= + +_Jeff Dean, Sanjay Ghemawat_ + +The leveldb library provides a persistent key value store. Keys and values are +arbitrary byte arrays. The keys are ordered within the key value store +according to a user-specified comparator function. + +## Opening A Database + +A leveldb database has a name which corresponds to a file system directory. All +of the contents of database are stored in this directory. The following example +shows how to open a database, creating it if necessary: + +```c++ +#include <cassert> +#include "leveldb/db.h" + +leveldb::DB* db; +leveldb::Options options; +options.create_if_missing = true; +leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db); +assert(status.ok()); +... +``` + +If you want to raise an error if the database already exists, add the following +line before the `leveldb::DB::Open` call: + +```c++ +options.error_if_exists = true; +``` + +## Status + +You may have noticed the `leveldb::Status` type above. Values of this type are +returned by most functions in leveldb that may encounter an error. You can check +if such a result is ok, and also print an associated error message: + +```c++ +leveldb::Status s = ...; +if (!s.ok()) cerr << s.ToString() << endl; +``` + +## Closing A Database + +When you are done with a database, just delete the database object. Example: + +```c++ +... open the db as described above ... +... do something with db ... +delete db; +``` + +## Reads And Writes + +The database provides Put, Delete, and Get methods to modify/query the database. +For example, the following code moves the value stored under key1 to key2. + +```c++ +std::string value; +leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value); +if (s.ok()) s = db->Put(leveldb::WriteOptions(), key2, value); +if (s.ok()) s = db->Delete(leveldb::WriteOptions(), key1); +``` + +## Atomic Updates + +Note that if the process dies after the Put of key2 but before the delete of +key1, the same value may be left stored under multiple keys. Such problems can +be avoided by using the `WriteBatch` class to atomically apply a set of updates: + +```c++ +#include "leveldb/write_batch.h" +... +std::string value; +leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value); +if (s.ok()) { + leveldb::WriteBatch batch; + batch.Delete(key1); + batch.Put(key2, value); + s = db->Write(leveldb::WriteOptions(), &batch); +} +``` + +The `WriteBatch` holds a sequence of edits to be made to the database, and these +edits within the batch are applied in order. Note that we called Delete before +Put so that if key1 is identical to key2, we do not end up erroneously dropping +the value entirely. + +Apart from its atomicity benefits, `WriteBatch` may also be used to speed up +bulk updates by placing lots of individual mutations into the same batch. + +## Synchronous Writes + +By default, each write to leveldb is asynchronous: it returns after pushing the +write from the process into the operating system. The transfer from operating +system memory to the underlying persistent storage happens asynchronously. The +sync flag can be turned on for a particular write to make the write operation +not return until the data being written has been pushed all the way to +persistent storage. (On Posix systems, this is implemented by calling either +`fsync(...)` or `fdatasync(...)` or `msync(..., MS_SYNC)` before the write +operation returns.) + +```c++ +leveldb::WriteOptions write_options; +write_options.sync = true; +db->Put(write_options, ...); +``` + +Asynchronous writes are often more than a thousand times as fast as synchronous +writes. The downside of asynchronous writes is that a crash of the machine may +cause the last few updates to be lost. Note that a crash of just the writing +process (i.e., not a reboot) will not cause any loss since even when sync is +false, an update is pushed from the process memory into the operating system +before it is considered done. + +Asynchronous writes can often be used safely. For example, when loading a large +amount of data into the database you can handle lost updates by restarting the +bulk load after a crash. A hybrid scheme is also possible where every Nth write +is synchronous, and in the event of a crash, the bulk load is restarted just +after the last synchronous write finished by the previous run. (The synchronous +write can update a marker that describes where to restart on a crash.) + +`WriteBatch` provides an alternative to asynchronous writes. Multiple updates +may be placed in the same WriteBatch and applied together using a synchronous +write (i.e., `write_options.sync` is set to true). The extra cost of the +synchronous write will be amortized across all of the writes in the batch. + +## Concurrency + +A database may only be opened by one process at a time. The leveldb +implementation acquires a lock from the operating system to prevent misuse. +Within a single process, the same `leveldb::DB` object may be safely shared by +multiple concurrent threads. I.e., different threads may write into or fetch +iterators or call Get on the same database without any external synchronization +(the leveldb implementation will automatically do the required synchronization). +However other objects (like Iterator and `WriteBatch`) may require external +synchronization. If two threads share such an object, they must protect access +to it using their own locking protocol. More details are available in the public +header files. + +## Iteration + +The following example demonstrates how to print all key,value pairs in a +database. + +```c++ +leveldb::Iterator* it = db->NewIterator(leveldb::ReadOptions()); +for (it->SeekToFirst(); it->Valid(); it->Next()) { + cout << it->key().ToString() << ": " << it->value().ToString() << endl; +} +assert(it->status().ok()); // Check for any errors found during the scan +delete it; +``` + +The following variation shows how to process just the keys in the range +[start,limit): + +```c++ +for (it->Seek(start); + it->Valid() && it->key().ToString() < limit; + it->Next()) { + ... +} +``` + +You can also process entries in reverse order. (Caveat: reverse iteration may be +somewhat slower than forward iteration.) + +```c++ +for (it->SeekToLast(); it->Valid(); it->Prev()) { + ... +} +``` + +## Snapshots + +Snapshots provide consistent read-only views over the entire state of the +key-value store. `ReadOptions::snapshot` may be non-NULL to indicate that a +read should operate on a particular version of the DB state. If +`ReadOptions::snapshot` is NULL, the read will operate on an implicit snapshot +of the current state. + +Snapshots are created by the `DB::GetSnapshot()` method: + +```c++ +leveldb::ReadOptions options; +options.snapshot = db->GetSnapshot(); +... apply some updates to db ... +leveldb::Iterator* iter = db->NewIterator(options); +... read using iter to view the state when the snapshot was created ... +delete iter; +db->ReleaseSnapshot(options.snapshot); +``` + +Note that when a snapshot is no longer needed, it should be released using the +`DB::ReleaseSnapshot` interface. This allows the implementation to get rid of +state that was being maintained just to support reading as of that snapshot. + +## Slice + +The return value of the `it->key()` and `it->value()` calls above are instances +of the `leveldb::Slice` type. Slice is a simple structure that contains a length +and a pointer to an external byte array. Returning a Slice is a cheaper +alternative to returning a `std::string` since we do not need to copy +potentially large keys and values. In addition, leveldb methods do not return +null-terminated C-style strings since leveldb keys and values are allowed to +contain `'\0'` bytes. + +C++ strings and null-terminated C-style strings can be easily converted to a +Slice: + +```c++ +leveldb::Slice s1 = "hello"; + +std::string str("world"); +leveldb::Slice s2 = str; +``` + +A Slice can be easily converted back to a C++ string: + +```c++ +std::string str = s1.ToString(); +assert(str == std::string("hello")); +``` + +Be careful when using Slices since it is up to the caller to ensure that the +external byte array into which the Slice points remains live while the Slice is +in use. For example, the following is buggy: + +```c++ +leveldb::Slice slice; +if (...) { + std::string str = ...; + slice = str; +} +Use(slice); +``` + +When the if statement goes out of scope, str will be destroyed and the backing +storage for slice will disappear. + +## Comparators + +The preceding examples used the default ordering function for key, which orders +bytes lexicographically. You can however supply a custom comparator when opening +a database. For example, suppose each database key consists of two numbers and +we should sort by the first number, breaking ties by the second number. First, +define a proper subclass of `leveldb::Comparator` that expresses these rules: + +```c++ +class TwoPartComparator : public leveldb::Comparator { + public: + // Three-way comparison function: + // if a < b: negative result + // if a > b: positive result + // else: zero result + int Compare(const leveldb::Slice& a, const leveldb::Slice& b) const { + int a1, a2, b1, b2; + ParseKey(a, &a1, &a2); + ParseKey(b, &b1, &b2); + if (a1 < b1) return -1; + if (a1 > b1) return +1; + if (a2 < b2) return -1; + if (a2 > b2) return +1; + return 0; + } + + // Ignore the following methods for now: + const char* Name() const { return "TwoPartComparator"; } + void FindShortestSeparator(std::string*, const leveldb::Slice&) const {} + void FindShortSuccessor(std::string*) const {} +}; +``` + +Now create a database using this custom comparator: + +```c++ +TwoPartComparator cmp; +leveldb::DB* db; +leveldb::Options options; +options.create_if_missing = true; +options.comparator = &cmp; +leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db); +... +``` + +### Backwards compatibility + +The result of the comparator's Name method is attached to the database when it +is created, and is checked on every subsequent database open. If the name +changes, the `leveldb::DB::Open` call will fail. Therefore, change the name if +and only if the new key format and comparison function are incompatible with +existing databases, and it is ok to discard the contents of all existing +databases. + +You can however still gradually evolve your key format over time with a little +bit of pre-planning. For example, you could store a version number at the end of +each key (one byte should suffice for most uses). When you wish to switch to a +new key format (e.g., adding an optional third part to the keys processed by +`TwoPartComparator`), (a) keep the same comparator name (b) increment the +version number for new keys (c) change the comparator function so it uses the +version numbers found in the keys to decide how to interpret them. + +## Performance + +Performance can be tuned by changing the default values of the types defined in +`include/leveldb/options.h`. + +### Block size + +leveldb groups adjacent keys together into the same block and such a block is +the unit of transfer to and from persistent storage. The default block size is +approximately 4096 uncompressed bytes. Applications that mostly do bulk scans +over the contents of the database may wish to increase this size. Applications +that do a lot of point reads of small values may wish to switch to a smaller +block size if performance measurements indicate an improvement. There isn't much +benefit in using blocks smaller than one kilobyte, or larger than a few +megabytes. Also note that compression will be more effective with larger block +sizes. + +### Compression + +Each block is individually compressed before being written to persistent +storage. Compression is on by default since the default compression method is +very fast, and is automatically disabled for uncompressible data. In rare cases, +applications may want to disable compression entirely, but should only do so if +benchmarks show a performance improvement: + +```c++ +leveldb::Options options; +options.compression = leveldb::kNoCompression; +... leveldb::DB::Open(options, name, ...) .... +``` + +### Cache + +The contents of the database are stored in a set of files in the filesystem and +each file stores a sequence of compressed blocks. If options.cache is non-NULL, +it is used to cache frequently used uncompressed block contents. + +```c++ +#include "leveldb/cache.h" + +leveldb::Options options; +options.cache = leveldb::NewLRUCache(100 * 1048576); // 100MB cache +leveldb::DB* db; +leveldb::DB::Open(options, name, &db); +... use the db ... +delete db +delete options.cache; +``` + +Note that the cache holds uncompressed data, and therefore it should be sized +according to application level data sizes, without any reduction from +compression. (Caching of compressed blocks is left to the operating system +buffer cache, or any custom Env implementation provided by the client.) + +When performing a bulk read, the application may wish to disable caching so that +the data processed by the bulk read does not end up displacing most of the +cached contents. A per-iterator option can be used to achieve this: + +```c++ +leveldb::ReadOptions options; +options.fill_cache = false; +leveldb::Iterator* it = db->NewIterator(options); +for (it->SeekToFirst(); it->Valid(); it->Next()) { + ... +} +``` + +### Key Layout + +Note that the unit of disk transfer and caching is a block. Adjacent keys +(according to the database sort order) will usually be placed in the same block. +Therefore the application can improve its performance by placing keys that are +accessed together near each other and placing infrequently used keys in a +separate region of the key space. + +For example, suppose we are implementing a simple file system on top of leveldb. +The types of entries we might wish to store are: + + filename -> permission-bits, length, list of file_block_ids + file_block_id -> data + +We might want to prefix filename keys with one letter (say '/') and the +`file_block_id` keys with a different letter (say '0') so that scans over just +the metadata do not force us to fetch and cache bulky file contents. + +### Filters + +Because of the way leveldb data is organized on disk, a single `Get()` call may +involve multiple reads from disk. The optional FilterPolicy mechanism can be +used to reduce the number of disk reads substantially. + +```c++ +leveldb::Options options; +options.filter_policy = NewBloomFilterPolicy(10); +leveldb::DB* db; +leveldb::DB::Open(options, "/tmp/testdb", &db); +... use the database ... +delete db; +delete options.filter_policy; +``` + +The preceding code associates a Bloom filter based filtering policy with the +database. Bloom filter based filtering relies on keeping some number of bits of +data in memory per key (in this case 10 bits per key since that is the argument +we passed to `NewBloomFilterPolicy`). This filter will reduce the number of +unnecessary disk reads needed for Get() calls by a factor of approximately +a 100. Increasing the bits per key will lead to a larger reduction at the cost +of more memory usage. We recommend that applications whose working set does not +fit in memory and that do a lot of random reads set a filter policy. + +If you are using a custom comparator, you should ensure that the filter policy +you are using is compatible with your comparator. For example, consider a +comparator that ignores trailing spaces when comparing keys. +`NewBloomFilterPolicy` must not be used with such a comparator. Instead, the +application should provide a custom filter policy that also ignores trailing +spaces. For example: + +```c++ +class CustomFilterPolicy : public leveldb::FilterPolicy { + private: + FilterPolicy* builtin_policy_; + + public: + CustomFilterPolicy() : builtin_policy_(NewBloomFilterPolicy(10)) {} + ~CustomFilterPolicy() { delete builtin_policy_; } + + const char* Name() const { return "IgnoreTrailingSpacesFilter"; } + + void CreateFilter(const Slice* keys, int n, std::string* dst) const { + // Use builtin bloom filter code after removing trailing spaces + std::vector<Slice> trimmed(n); + for (int i = 0; i < n; i++) { + trimmed[i] = RemoveTrailingSpaces(keys[i]); + } + return builtin_policy_->CreateFilter(&trimmed[i], n, dst); + } +}; +``` + +Advanced applications may provide a filter policy that does not use a bloom +filter but uses some other mechanism for summarizing a set of keys. See +`leveldb/filter_policy.h` for detail. + +## Checksums + +leveldb associates checksums with all data it stores in the file system. There +are two separate controls provided over how aggressively these checksums are +verified: + +`ReadOptions::verify_checksums` may be set to true to force checksum +verification of all data that is read from the file system on behalf of a +particular read. By default, no such verification is done. + +`Options::paranoid_checks` may be set to true before opening a database to make +the database implementation raise an error as soon as it detects an internal +corruption. Depending on which portion of the database has been corrupted, the +error may be raised when the database is opened, or later by another database +operation. By default, paranoid checking is off so that the database can be used +even if parts of its persistent storage have been corrupted. + +If a database is corrupted (perhaps it cannot be opened when paranoid checking +is turned on), the `leveldb::RepairDB` function may be used to recover as much +of the data as possible + +## Approximate Sizes + +The `GetApproximateSizes` method can used to get the approximate number of bytes +of file system space used by one or more key ranges. + +```c++ +leveldb::Range ranges[2]; +ranges[0] = leveldb::Range("a", "c"); +ranges[1] = leveldb::Range("x", "z"); +uint64_t sizes[2]; +leveldb::Status s = db->GetApproximateSizes(ranges, 2, sizes); +``` + +The preceding call will set `sizes[0]` to the approximate number of bytes of +file system space used by the key range `[a..c)` and `sizes[1]` to the +approximate number of bytes used by the key range `[x..z)`. + +## Environment + +All file operations (and other operating system calls) issued by the leveldb +implementation are routed through a `leveldb::Env` object. Sophisticated clients +may wish to provide their own Env implementation to get better control. +For example, an application may introduce artificial delays in the file IO +paths to limit the impact of leveldb on other activities in the system. + +```c++ +class SlowEnv : public leveldb::Env { + ... implementation of the Env interface ... +}; + +SlowEnv env; +leveldb::Options options; +options.env = &env; +Status s = leveldb::DB::Open(options, ...); +``` + +## Porting + +leveldb may be ported to a new platform by providing platform specific +implementations of the types/methods/functions exported by +`leveldb/port/port.h`. See `leveldb/port/port_example.h` for more details. + +In addition, the new platform may need a new default `leveldb::Env` +implementation. See `leveldb/util/env_posix.h` for an example. + +## Other Information + +Details about the leveldb implementation may be found in the following +documents: + +1. [Implementation notes](impl.md) +2. [Format of an immutable Table file](table_format.md) +3. [Format of a log file](log_format.md) diff --git a/src/leveldb/doc/log_format.md b/src/leveldb/doc/log_format.md new file mode 100644 index 0000000000..f32cb5d7da --- /dev/null +++ b/src/leveldb/doc/log_format.md @@ -0,0 +1,75 @@ +leveldb Log format +================== +The log file contents are a sequence of 32KB blocks. The only exception is that +the tail of the file may contain a partial block. + +Each block consists of a sequence of records: + + block := record* trailer? + record := + checksum: uint32 // crc32c of type and data[] ; little-endian + length: uint16 // little-endian + type: uint8 // One of FULL, FIRST, MIDDLE, LAST + data: uint8[length] + +A record never starts within the last six bytes of a block (since it won't fit). +Any leftover bytes here form the trailer, which must consist entirely of zero +bytes and must be skipped by readers. + +Aside: if exactly seven bytes are left in the current block, and a new non-zero +length record is added, the writer must emit a FIRST record (which contains zero +bytes of user data) to fill up the trailing seven bytes of the block and then +emit all of the user data in subsequent blocks. + +More types may be added in the future. Some Readers may skip record types they +do not understand, others may report that some data was skipped. + + FULL == 1 + FIRST == 2 + MIDDLE == 3 + LAST == 4 + +The FULL record contains the contents of an entire user record. + +FIRST, MIDDLE, LAST are types used for user records that have been split into +multiple fragments (typically because of block boundaries). FIRST is the type +of the first fragment of a user record, LAST is the type of the last fragment of +a user record, and MIDDLE is the type of all interior fragments of a user +record. + +Example: consider a sequence of user records: + + A: length 1000 + B: length 97270 + C: length 8000 + +**A** will be stored as a FULL record in the first block. + +**B** will be split into three fragments: first fragment occupies the rest of +the first block, second fragment occupies the entirety of the second block, and +the third fragment occupies a prefix of the third block. This will leave six +bytes free in the third block, which will be left empty as the trailer. + +**C** will be stored as a FULL record in the fourth block. + +---- + +## Some benefits over the recordio format: + +1. We do not need any heuristics for resyncing - just go to next block boundary + and scan. If there is a corruption, skip to the next block. As a + side-benefit, we do not get confused when part of the contents of one log + file are embedded as a record inside another log file. + +2. Splitting at approximate boundaries (e.g., for mapreduce) is simple: find the + next block boundary and skip records until we hit a FULL or FIRST record. + +3. We do not need extra buffering for large records. + +## Some downsides compared to recordio format: + +1. No packing of tiny records. This could be fixed by adding a new record type, + so it is a shortcoming of the current implementation, not necessarily the + format. + +2. No compression. Again, this could be fixed by adding new record types. diff --git a/src/leveldb/doc/log_format.txt b/src/leveldb/doc/log_format.txt deleted file mode 100644 index 4cca5ef6ea..0000000000 --- a/src/leveldb/doc/log_format.txt +++ /dev/null @@ -1,75 +0,0 @@ -The log file contents are a sequence of 32KB blocks. The only -exception is that the tail of the file may contain a partial block. - -Each block consists of a sequence of records: - block := record* trailer? - record := - checksum: uint32 // crc32c of type and data[] ; little-endian - length: uint16 // little-endian - type: uint8 // One of FULL, FIRST, MIDDLE, LAST - data: uint8[length] - -A record never starts within the last six bytes of a block (since it -won't fit). Any leftover bytes here form the trailer, which must -consist entirely of zero bytes and must be skipped by readers. - -Aside: if exactly seven bytes are left in the current block, and a new -non-zero length record is added, the writer must emit a FIRST record -(which contains zero bytes of user data) to fill up the trailing seven -bytes of the block and then emit all of the user data in subsequent -blocks. - -More types may be added in the future. Some Readers may skip record -types they do not understand, others may report that some data was -skipped. - -FULL == 1 -FIRST == 2 -MIDDLE == 3 -LAST == 4 - -The FULL record contains the contents of an entire user record. - -FIRST, MIDDLE, LAST are types used for user records that have been -split into multiple fragments (typically because of block boundaries). -FIRST is the type of the first fragment of a user record, LAST is the -type of the last fragment of a user record, and MIDDLE is the type of -all interior fragments of a user record. - -Example: consider a sequence of user records: - A: length 1000 - B: length 97270 - C: length 8000 -A will be stored as a FULL record in the first block. - -B will be split into three fragments: first fragment occupies the rest -of the first block, second fragment occupies the entirety of the -second block, and the third fragment occupies a prefix of the third -block. This will leave six bytes free in the third block, which will -be left empty as the trailer. - -C will be stored as a FULL record in the fourth block. - -=================== - -Some benefits over the recordio format: - -(1) We do not need any heuristics for resyncing - just go to next -block boundary and scan. If there is a corruption, skip to the next -block. As a side-benefit, we do not get confused when part of the -contents of one log file are embedded as a record inside another log -file. - -(2) Splitting at approximate boundaries (e.g., for mapreduce) is -simple: find the next block boundary and skip records until we -hit a FULL or FIRST record. - -(3) We do not need extra buffering for large records. - -Some downsides compared to recordio format: - -(1) No packing of tiny records. This could be fixed by adding a new -record type, so it is a shortcoming of the current implementation, -not necessarily the format. - -(2) No compression. Again, this could be fixed by adding new record types. diff --git a/src/leveldb/doc/table_format.md b/src/leveldb/doc/table_format.md new file mode 100644 index 0000000000..5fe7e72411 --- /dev/null +++ b/src/leveldb/doc/table_format.md @@ -0,0 +1,107 @@ +leveldb File format +=================== + + <beginning_of_file> + [data block 1] + [data block 2] + ... + [data block N] + [meta block 1] + ... + [meta block K] + [metaindex block] + [index block] + [Footer] (fixed size; starts at file_size - sizeof(Footer)) + <end_of_file> + +The file contains internal pointers. Each such pointer is called +a BlockHandle and contains the following information: + + offset: varint64 + size: varint64 + +See [varints](https://developers.google.com/protocol-buffers/docs/encoding#varints) +for an explanation of varint64 format. + +1. The sequence of key/value pairs in the file are stored in sorted +order and partitioned into a sequence of data blocks. These blocks +come one after another at the beginning of the file. Each data block +is formatted according to the code in `block_builder.cc`, and then +optionally compressed. + +2. After the data blocks we store a bunch of meta blocks. The +supported meta block types are described below. More meta block types +may be added in the future. Each meta block is again formatted using +`block_builder.cc` and then optionally compressed. + +3. A "metaindex" block. It contains one entry for every other meta +block where the key is the name of the meta block and the value is a +BlockHandle pointing to that meta block. + +4. An "index" block. This block contains one entry per data block, +where the key is a string >= last key in that data block and before +the first key in the successive data block. The value is the +BlockHandle for the data block. + +5. At the very end of the file is a fixed length footer that contains +the BlockHandle of the metaindex and index blocks as well as a magic number. + + metaindex_handle: char[p]; // Block handle for metaindex + index_handle: char[q]; // Block handle for index + padding: char[40-p-q];// zeroed bytes to make fixed length + // (40==2*BlockHandle::kMaxEncodedLength) + magic: fixed64; // == 0xdb4775248b80fb57 (little-endian) + +## "filter" Meta Block + +If a `FilterPolicy` was specified when the database was opened, a +filter block is stored in each table. The "metaindex" block contains +an entry that maps from `filter.<N>` to the BlockHandle for the filter +block where `<N>` is the string returned by the filter policy's +`Name()` method. + +The filter block stores a sequence of filters, where filter i contains +the output of `FilterPolicy::CreateFilter()` on all keys that are stored +in a block whose file offset falls within the range + + [ i*base ... (i+1)*base-1 ] + +Currently, "base" is 2KB. So for example, if blocks X and Y start in +the range `[ 0KB .. 2KB-1 ]`, all of the keys in X and Y will be +converted to a filter by calling `FilterPolicy::CreateFilter()`, and the +resulting filter will be stored as the first filter in the filter +block. + +The filter block is formatted as follows: + + [filter 0] + [filter 1] + [filter 2] + ... + [filter N-1] + + [offset of filter 0] : 4 bytes + [offset of filter 1] : 4 bytes + [offset of filter 2] : 4 bytes + ... + [offset of filter N-1] : 4 bytes + + [offset of beginning of offset array] : 4 bytes + lg(base) : 1 byte + +The offset array at the end of the filter block allows efficient +mapping from a data block offset to the corresponding filter. + +## "stats" Meta Block + +This meta block contains a bunch of stats. The key is the name +of the statistic. The value contains the statistic. + +TODO(postrelease): record following stats. + + data size + index size + key size (uncompressed) + value size (uncompressed) + number of entries + number of data blocks diff --git a/src/leveldb/doc/table_format.txt b/src/leveldb/doc/table_format.txt deleted file mode 100644 index ca8f9b4460..0000000000 --- a/src/leveldb/doc/table_format.txt +++ /dev/null @@ -1,104 +0,0 @@ -File format -=========== - - <beginning_of_file> - [data block 1] - [data block 2] - ... - [data block N] - [meta block 1] - ... - [meta block K] - [metaindex block] - [index block] - [Footer] (fixed size; starts at file_size - sizeof(Footer)) - <end_of_file> - -The file contains internal pointers. Each such pointer is called -a BlockHandle and contains the following information: - offset: varint64 - size: varint64 -See https://developers.google.com/protocol-buffers/docs/encoding#varints -for an explanation of varint64 format. - -(1) The sequence of key/value pairs in the file are stored in sorted -order and partitioned into a sequence of data blocks. These blocks -come one after another at the beginning of the file. Each data block -is formatted according to the code in block_builder.cc, and then -optionally compressed. - -(2) After the data blocks we store a bunch of meta blocks. The -supported meta block types are described below. More meta block types -may be added in the future. Each meta block is again formatted using -block_builder.cc and then optionally compressed. - -(3) A "metaindex" block. It contains one entry for every other meta -block where the key is the name of the meta block and the value is a -BlockHandle pointing to that meta block. - -(4) An "index" block. This block contains one entry per data block, -where the key is a string >= last key in that data block and before -the first key in the successive data block. The value is the -BlockHandle for the data block. - -(6) At the very end of the file is a fixed length footer that contains -the BlockHandle of the metaindex and index blocks as well as a magic number. - metaindex_handle: char[p]; // Block handle for metaindex - index_handle: char[q]; // Block handle for index - padding: char[40-p-q]; // zeroed bytes to make fixed length - // (40==2*BlockHandle::kMaxEncodedLength) - magic: fixed64; // == 0xdb4775248b80fb57 (little-endian) - -"filter" Meta Block -------------------- - -If a "FilterPolicy" was specified when the database was opened, a -filter block is stored in each table. The "metaindex" block contains -an entry that maps from "filter.<N>" to the BlockHandle for the filter -block where "<N>" is the string returned by the filter policy's -"Name()" method. - -The filter block stores a sequence of filters, where filter i contains -the output of FilterPolicy::CreateFilter() on all keys that are stored -in a block whose file offset falls within the range - - [ i*base ... (i+1)*base-1 ] - -Currently, "base" is 2KB. So for example, if blocks X and Y start in -the range [ 0KB .. 2KB-1 ], all of the keys in X and Y will be -converted to a filter by calling FilterPolicy::CreateFilter(), and the -resulting filter will be stored as the first filter in the filter -block. - -The filter block is formatted as follows: - - [filter 0] - [filter 1] - [filter 2] - ... - [filter N-1] - - [offset of filter 0] : 4 bytes - [offset of filter 1] : 4 bytes - [offset of filter 2] : 4 bytes - ... - [offset of filter N-1] : 4 bytes - - [offset of beginning of offset array] : 4 bytes - lg(base) : 1 byte - -The offset array at the end of the filter block allows efficient -mapping from a data block offset to the corresponding filter. - -"stats" Meta Block ------------------- - -This meta block contains a bunch of stats. The key is the name -of the statistic. The value contains the statistic. -TODO(postrelease): record following stats. - data size - index size - key size (uncompressed) - value size (uncompressed) - number of entries - number of data blocks |