diff options
Diffstat (limited to 'src/leveldb/db/skiplist.h')
-rw-r--r-- | src/leveldb/db/skiplist.h | 182 |
1 files changed, 90 insertions, 92 deletions
diff --git a/src/leveldb/db/skiplist.h b/src/leveldb/db/skiplist.h index 8bd77764d8..a59b45b380 100644 --- a/src/leveldb/db/skiplist.h +++ b/src/leveldb/db/skiplist.h @@ -27,9 +27,10 @@ // // ... prev vs. next pointer ordering ... -#include <assert.h> -#include <stdlib.h> -#include "port/port.h" +#include <atomic> +#include <cassert> +#include <cstdlib> + #include "util/arena.h" #include "util/random.h" @@ -37,7 +38,7 @@ namespace leveldb { class Arena; -template<typename Key, class Comparator> +template <typename Key, class Comparator> class SkipList { private: struct Node; @@ -48,6 +49,9 @@ class SkipList { // must remain allocated for the lifetime of the skiplist object. explicit SkipList(Comparator cmp, Arena* arena); + SkipList(const SkipList&) = delete; + SkipList& operator=(const SkipList&) = delete; + // Insert key into the list. // REQUIRES: nothing that compares equal to key is currently in the list. void Insert(const Key& key); @@ -97,24 +101,10 @@ class SkipList { private: enum { kMaxHeight = 12 }; - // Immutable after construction - Comparator const compare_; - Arena* const arena_; // Arena used for allocations of nodes - - Node* const head_; - - // Modified only by Insert(). Read racily by readers, but stale - // values are ok. - port::AtomicPointer max_height_; // Height of the entire list - inline int GetMaxHeight() const { - return static_cast<int>( - reinterpret_cast<intptr_t>(max_height_.NoBarrier_Load())); + return max_height_.load(std::memory_order_relaxed); } - // Read/written only by Insert(). - Random rnd_; - Node* NewNode(const Key& key, int height); int RandomHeight(); bool Equal(const Key& a, const Key& b) const { return (compare_(a, b) == 0); } @@ -123,9 +113,9 @@ class SkipList { bool KeyIsAfterNode(const Key& key, Node* n) const; // Return the earliest node that comes at or after key. - // Return NULL if there is no such node. + // Return nullptr if there is no such node. // - // If prev is non-NULL, fills prev[level] with pointer to previous + // If prev is non-null, fills prev[level] with pointer to previous // node at "level" for every level in [0..max_height_-1]. Node* FindGreaterOrEqual(const Key& key, Node** prev) const; @@ -137,15 +127,24 @@ class SkipList { // Return head_ if list is empty. Node* FindLast() const; - // No copying allowed - SkipList(const SkipList&); - void operator=(const SkipList&); + // Immutable after construction + Comparator const compare_; + Arena* const arena_; // Arena used for allocations of nodes + + Node* const head_; + + // Modified only by Insert(). Read racily by readers, but stale + // values are ok. + std::atomic<int> max_height_; // Height of the entire list + + // Read/written only by Insert(). + Random rnd_; }; // Implementation details follow -template<typename Key, class Comparator> -struct SkipList<Key,Comparator>::Node { - explicit Node(const Key& k) : key(k) { } +template <typename Key, class Comparator> +struct SkipList<Key, Comparator>::Node { + explicit Node(const Key& k) : key(k) {} Key const key; @@ -155,92 +154,92 @@ struct SkipList<Key,Comparator>::Node { assert(n >= 0); // Use an 'acquire load' so that we observe a fully initialized // version of the returned Node. - return reinterpret_cast<Node*>(next_[n].Acquire_Load()); + return next_[n].load(std::memory_order_acquire); } void SetNext(int n, Node* x) { assert(n >= 0); // Use a 'release store' so that anybody who reads through this // pointer observes a fully initialized version of the inserted node. - next_[n].Release_Store(x); + next_[n].store(x, std::memory_order_release); } // No-barrier variants that can be safely used in a few locations. Node* NoBarrier_Next(int n) { assert(n >= 0); - return reinterpret_cast<Node*>(next_[n].NoBarrier_Load()); + return next_[n].load(std::memory_order_relaxed); } void NoBarrier_SetNext(int n, Node* x) { assert(n >= 0); - next_[n].NoBarrier_Store(x); + next_[n].store(x, std::memory_order_relaxed); } private: // Array of length equal to the node height. next_[0] is lowest level link. - port::AtomicPointer next_[1]; + std::atomic<Node*> next_[1]; }; -template<typename Key, class Comparator> -typename SkipList<Key,Comparator>::Node* -SkipList<Key,Comparator>::NewNode(const Key& key, int height) { - char* mem = arena_->AllocateAligned( - sizeof(Node) + sizeof(port::AtomicPointer) * (height - 1)); - return new (mem) Node(key); +template <typename Key, class Comparator> +typename SkipList<Key, Comparator>::Node* SkipList<Key, Comparator>::NewNode( + const Key& key, int height) { + char* const node_memory = arena_->AllocateAligned( + sizeof(Node) + sizeof(std::atomic<Node*>) * (height - 1)); + return new (node_memory) Node(key); } -template<typename Key, class Comparator> -inline SkipList<Key,Comparator>::Iterator::Iterator(const SkipList* list) { +template <typename Key, class Comparator> +inline SkipList<Key, Comparator>::Iterator::Iterator(const SkipList* list) { list_ = list; - node_ = NULL; + node_ = nullptr; } -template<typename Key, class Comparator> -inline bool SkipList<Key,Comparator>::Iterator::Valid() const { - return node_ != NULL; +template <typename Key, class Comparator> +inline bool SkipList<Key, Comparator>::Iterator::Valid() const { + return node_ != nullptr; } -template<typename Key, class Comparator> -inline const Key& SkipList<Key,Comparator>::Iterator::key() const { +template <typename Key, class Comparator> +inline const Key& SkipList<Key, Comparator>::Iterator::key() const { assert(Valid()); return node_->key; } -template<typename Key, class Comparator> -inline void SkipList<Key,Comparator>::Iterator::Next() { +template <typename Key, class Comparator> +inline void SkipList<Key, Comparator>::Iterator::Next() { assert(Valid()); node_ = node_->Next(0); } -template<typename Key, class Comparator> -inline void SkipList<Key,Comparator>::Iterator::Prev() { +template <typename Key, class Comparator> +inline void SkipList<Key, Comparator>::Iterator::Prev() { // Instead of using explicit "prev" links, we just search for the // last node that falls before key. assert(Valid()); node_ = list_->FindLessThan(node_->key); if (node_ == list_->head_) { - node_ = NULL; + node_ = nullptr; } } -template<typename Key, class Comparator> -inline void SkipList<Key,Comparator>::Iterator::Seek(const Key& target) { - node_ = list_->FindGreaterOrEqual(target, NULL); +template <typename Key, class Comparator> +inline void SkipList<Key, Comparator>::Iterator::Seek(const Key& target) { + node_ = list_->FindGreaterOrEqual(target, nullptr); } -template<typename Key, class Comparator> -inline void SkipList<Key,Comparator>::Iterator::SeekToFirst() { +template <typename Key, class Comparator> +inline void SkipList<Key, Comparator>::Iterator::SeekToFirst() { node_ = list_->head_->Next(0); } -template<typename Key, class Comparator> -inline void SkipList<Key,Comparator>::Iterator::SeekToLast() { +template <typename Key, class Comparator> +inline void SkipList<Key, Comparator>::Iterator::SeekToLast() { node_ = list_->FindLast(); if (node_ == list_->head_) { - node_ = NULL; + node_ = nullptr; } } -template<typename Key, class Comparator> -int SkipList<Key,Comparator>::RandomHeight() { +template <typename Key, class Comparator> +int SkipList<Key, Comparator>::RandomHeight() { // Increase height with probability 1 in kBranching static const unsigned int kBranching = 4; int height = 1; @@ -252,15 +251,16 @@ int SkipList<Key,Comparator>::RandomHeight() { return height; } -template<typename Key, class Comparator> -bool SkipList<Key,Comparator>::KeyIsAfterNode(const Key& key, Node* n) const { - // NULL n is considered infinite - return (n != NULL) && (compare_(n->key, key) < 0); +template <typename Key, class Comparator> +bool SkipList<Key, Comparator>::KeyIsAfterNode(const Key& key, Node* n) const { + // null n is considered infinite + return (n != nullptr) && (compare_(n->key, key) < 0); } -template<typename Key, class Comparator> -typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindGreaterOrEqual(const Key& key, Node** prev) - const { +template <typename Key, class Comparator> +typename SkipList<Key, Comparator>::Node* +SkipList<Key, Comparator>::FindGreaterOrEqual(const Key& key, + Node** prev) const { Node* x = head_; int level = GetMaxHeight() - 1; while (true) { @@ -269,7 +269,7 @@ typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindGreaterOr // Keep searching in this list x = next; } else { - if (prev != NULL) prev[level] = x; + if (prev != nullptr) prev[level] = x; if (level == 0) { return next; } else { @@ -280,15 +280,15 @@ typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindGreaterOr } } -template<typename Key, class Comparator> -typename SkipList<Key,Comparator>::Node* -SkipList<Key,Comparator>::FindLessThan(const Key& key) const { +template <typename Key, class Comparator> +typename SkipList<Key, Comparator>::Node* +SkipList<Key, Comparator>::FindLessThan(const Key& key) const { Node* x = head_; int level = GetMaxHeight() - 1; while (true) { assert(x == head_ || compare_(x->key, key) < 0); Node* next = x->Next(level); - if (next == NULL || compare_(next->key, key) >= 0) { + if (next == nullptr || compare_(next->key, key) >= 0) { if (level == 0) { return x; } else { @@ -301,14 +301,14 @@ SkipList<Key,Comparator>::FindLessThan(const Key& key) const { } } -template<typename Key, class Comparator> -typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindLast() +template <typename Key, class Comparator> +typename SkipList<Key, Comparator>::Node* SkipList<Key, Comparator>::FindLast() const { Node* x = head_; int level = GetMaxHeight() - 1; while (true) { Node* next = x->Next(level); - if (next == NULL) { + if (next == nullptr) { if (level == 0) { return x; } else { @@ -321,43 +321,41 @@ typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindLast() } } -template<typename Key, class Comparator> -SkipList<Key,Comparator>::SkipList(Comparator cmp, Arena* arena) +template <typename Key, class Comparator> +SkipList<Key, Comparator>::SkipList(Comparator cmp, Arena* arena) : compare_(cmp), arena_(arena), head_(NewNode(0 /* any key will do */, kMaxHeight)), - max_height_(reinterpret_cast<void*>(1)), + max_height_(1), rnd_(0xdeadbeef) { for (int i = 0; i < kMaxHeight; i++) { - head_->SetNext(i, NULL); + head_->SetNext(i, nullptr); } } -template<typename Key, class Comparator> -void SkipList<Key,Comparator>::Insert(const Key& key) { +template <typename Key, class Comparator> +void SkipList<Key, Comparator>::Insert(const Key& key) { // TODO(opt): We can use a barrier-free variant of FindGreaterOrEqual() // here since Insert() is externally synchronized. Node* prev[kMaxHeight]; Node* x = FindGreaterOrEqual(key, prev); // Our data structure does not allow duplicate insertion - assert(x == NULL || !Equal(key, x->key)); + assert(x == nullptr || !Equal(key, x->key)); int height = RandomHeight(); if (height > GetMaxHeight()) { for (int i = GetMaxHeight(); i < height; i++) { prev[i] = head_; } - //fprintf(stderr, "Change height from %d to %d\n", max_height_, height); - // It is ok to mutate max_height_ without any synchronization // with concurrent readers. A concurrent reader that observes // the new value of max_height_ will see either the old value of - // new level pointers from head_ (NULL), or a new value set in + // new level pointers from head_ (nullptr), or a new value set in // the loop below. In the former case the reader will - // immediately drop to the next level since NULL sorts after all + // immediately drop to the next level since nullptr sorts after all // keys. In the latter case the reader will use the new node. - max_height_.NoBarrier_Store(reinterpret_cast<void*>(height)); + max_height_.store(height, std::memory_order_relaxed); } x = NewNode(key, height); @@ -369,10 +367,10 @@ void SkipList<Key,Comparator>::Insert(const Key& key) { } } -template<typename Key, class Comparator> -bool SkipList<Key,Comparator>::Contains(const Key& key) const { - Node* x = FindGreaterOrEqual(key, NULL); - if (x != NULL && Equal(key, x->key)) { +template <typename Key, class Comparator> +bool SkipList<Key, Comparator>::Contains(const Key& key) const { + Node* x = FindGreaterOrEqual(key, nullptr); + if (x != nullptr && Equal(key, x->key)) { return true; } else { return false; |