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-rw-r--r--src/bench/checkqueue.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/bench/checkqueue.cpp b/src/bench/checkqueue.cpp
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+++ b/src/bench/checkqueue.cpp
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+// Copyright (c) 2015 The Bitcoin Core developers
+// Distributed under the MIT software license, see the accompanying
+// file COPYING or http://www.opensource.org/licenses/mit-license.php.
+
+#include "bench.h"
+#include "util.h"
+#include "validation.h"
+#include "checkqueue.h"
+#include "prevector.h"
+#include <vector>
+#include <boost/thread/thread.hpp>
+#include "random.h"
+
+
+// This Benchmark tests the CheckQueue with the lightest
+// weight Checks, so it should make any lock contention
+// particularly visible
+static const int MIN_CORES = 2;
+static const size_t BATCHES = 101;
+static const size_t BATCH_SIZE = 30;
+static const int PREVECTOR_SIZE = 28;
+static const int QUEUE_BATCH_SIZE = 128;
+static void CCheckQueueSpeed(benchmark::State& state)
+{
+ struct FakeJobNoWork {
+ bool operator()()
+ {
+ return true;
+ }
+ void swap(FakeJobNoWork& x){};
+ };
+ CCheckQueue<FakeJobNoWork> queue {QUEUE_BATCH_SIZE};
+ boost::thread_group tg;
+ for (auto x = 0; x < std::max(MIN_CORES, GetNumCores()); ++x) {
+ tg.create_thread([&]{queue.Thread();});
+ }
+ while (state.KeepRunning()) {
+ CCheckQueueControl<FakeJobNoWork> control(&queue);
+
+ // We call Add a number of times to simulate the behavior of adding
+ // a block of transactions at once.
+
+ std::vector<std::vector<FakeJobNoWork>> vBatches(BATCHES);
+ for (auto& vChecks : vBatches) {
+ vChecks.resize(BATCH_SIZE);
+ }
+ for (auto& vChecks : vBatches) {
+ // We can't make vChecks in the inner loop because we want to measure
+ // the cost of getting the memory to each thread and we might get the same
+ // memory
+ control.Add(vChecks);
+ }
+ // control waits for completion by RAII, but
+ // it is done explicitly here for clarity
+ control.Wait();
+ }
+ tg.interrupt_all();
+ tg.join_all();
+}
+
+// This Benchmark tests the CheckQueue with a slightly realistic workload,
+// where checks all contain a prevector that is indirect 50% of the time
+// and there is a little bit of work done between calls to Add.
+static void CCheckQueueSpeedPrevectorJob(benchmark::State& state)
+{
+ struct PrevectorJob {
+ prevector<PREVECTOR_SIZE, uint8_t> p;
+ PrevectorJob(){
+ }
+ PrevectorJob(FastRandomContext& insecure_rand){
+ p.resize(insecure_rand.rand32() % (PREVECTOR_SIZE*2));
+ }
+ bool operator()()
+ {
+ return true;
+ }
+ void swap(PrevectorJob& x){p.swap(x.p);};
+ };
+ CCheckQueue<PrevectorJob> queue {QUEUE_BATCH_SIZE};
+ boost::thread_group tg;
+ for (auto x = 0; x < std::max(MIN_CORES, GetNumCores()); ++x) {
+ tg.create_thread([&]{queue.Thread();});
+ }
+ while (state.KeepRunning()) {
+ // Make insecure_rand here so that each iteration is identical.
+ FastRandomContext insecure_rand(true);
+ CCheckQueueControl<PrevectorJob> control(&queue);
+ std::vector<std::vector<PrevectorJob>> vBatches(BATCHES);
+ for (auto& vChecks : vBatches) {
+ vChecks.reserve(BATCH_SIZE);
+ for (size_t x = 0; x < BATCH_SIZE; ++x)
+ vChecks.emplace_back(insecure_rand);
+ control.Add(vChecks);
+ }
+ // control waits for completion by RAII, but
+ // it is done explicitly here for clarity
+ control.Wait();
+ }
+ tg.interrupt_all();
+ tg.join_all();
+}
+BENCHMARK(CCheckQueueSpeed);
+BENCHMARK(CCheckQueueSpeedPrevectorJob);