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Diffstat (limited to 'src/bench')
-rw-r--r-- | src/bench/checkqueue.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/src/bench/checkqueue.cpp b/src/bench/checkqueue.cpp new file mode 100644 index 0000000000..6fa9fe4fe8 --- /dev/null +++ b/src/bench/checkqueue.cpp @@ -0,0 +1,103 @@ +// Copyright (c) 2015 The Bitcoin Core developers +// Distributed under the MIT software license, see the accompanying +// file COPYING or http://www.opensource.org/licenses/mit-license.php. + +#include "bench.h" +#include "util.h" +#include "validation.h" +#include "checkqueue.h" +#include "prevector.h" +#include <vector> +#include <boost/thread/thread.hpp> +#include "random.h" + + +// This Benchmark tests the CheckQueue with the lightest +// weight Checks, so it should make any lock contention +// particularly visible +static const int MIN_CORES = 2; +static const size_t BATCHES = 101; +static const size_t BATCH_SIZE = 30; +static const int PREVECTOR_SIZE = 28; +static const int QUEUE_BATCH_SIZE = 128; +static void CCheckQueueSpeed(benchmark::State& state) +{ + struct FakeJobNoWork { + bool operator()() + { + return true; + } + void swap(FakeJobNoWork& x){}; + }; + CCheckQueue<FakeJobNoWork> queue {QUEUE_BATCH_SIZE}; + boost::thread_group tg; + for (auto x = 0; x < std::max(MIN_CORES, GetNumCores()); ++x) { + tg.create_thread([&]{queue.Thread();}); + } + while (state.KeepRunning()) { + CCheckQueueControl<FakeJobNoWork> control(&queue); + + // We call Add a number of times to simulate the behavior of adding + // a block of transactions at once. + + std::vector<std::vector<FakeJobNoWork>> vBatches(BATCHES); + for (auto& vChecks : vBatches) { + vChecks.resize(BATCH_SIZE); + } + for (auto& vChecks : vBatches) { + // We can't make vChecks in the inner loop because we want to measure + // the cost of getting the memory to each thread and we might get the same + // memory + control.Add(vChecks); + } + // control waits for completion by RAII, but + // it is done explicitly here for clarity + control.Wait(); + } + tg.interrupt_all(); + tg.join_all(); +} + +// This Benchmark tests the CheckQueue with a slightly realistic workload, +// where checks all contain a prevector that is indirect 50% of the time +// and there is a little bit of work done between calls to Add. +static void CCheckQueueSpeedPrevectorJob(benchmark::State& state) +{ + struct PrevectorJob { + prevector<PREVECTOR_SIZE, uint8_t> p; + PrevectorJob(){ + } + PrevectorJob(FastRandomContext& insecure_rand){ + p.resize(insecure_rand.rand32() % (PREVECTOR_SIZE*2)); + } + bool operator()() + { + return true; + } + void swap(PrevectorJob& x){p.swap(x.p);}; + }; + CCheckQueue<PrevectorJob> queue {QUEUE_BATCH_SIZE}; + boost::thread_group tg; + for (auto x = 0; x < std::max(MIN_CORES, GetNumCores()); ++x) { + tg.create_thread([&]{queue.Thread();}); + } + while (state.KeepRunning()) { + // Make insecure_rand here so that each iteration is identical. + FastRandomContext insecure_rand(true); + CCheckQueueControl<PrevectorJob> control(&queue); + std::vector<std::vector<PrevectorJob>> vBatches(BATCHES); + for (auto& vChecks : vBatches) { + vChecks.reserve(BATCH_SIZE); + for (size_t x = 0; x < BATCH_SIZE; ++x) + vChecks.emplace_back(insecure_rand); + control.Add(vChecks); + } + // control waits for completion by RAII, but + // it is done explicitly here for clarity + control.Wait(); + } + tg.interrupt_all(); + tg.join_all(); +} +BENCHMARK(CCheckQueueSpeed); +BENCHMARK(CCheckQueueSpeedPrevectorJob); |