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-rw-r--r--src/bench/Examples.cpp (renamed from src/bench/MilliSleep.cpp)18
-rw-r--r--src/bench/bench.cpp14
-rw-r--r--src/bench/bench.h2
3 files changed, 31 insertions, 3 deletions
diff --git a/src/bench/MilliSleep.cpp b/src/bench/Examples.cpp
index 991397a234..b6b020a971 100644
--- a/src/bench/MilliSleep.cpp
+++ b/src/bench/Examples.cpp
@@ -6,6 +6,8 @@
#include "main.h"
#include "utiltime.h"
+// Sanity test: this should loop ten times, and
+// min/max/average should be close to 100ms.
static void Sleep100ms(benchmark::State& state)
{
while (state.KeepRunning()) {
@@ -14,3 +16,19 @@ static void Sleep100ms(benchmark::State& state)
}
BENCHMARK(Sleep100ms);
+
+// Extremely fast-running benchmark:
+#include <math.h>
+
+volatile double sum = 0.0; // volatile, global so not optimized away
+
+static void Trig(benchmark::State& state)
+{
+ double d = 0.01;
+ while (state.KeepRunning()) {
+ sum += sin(d);
+ d += 0.000001;
+ }
+}
+
+BENCHMARK(Trig);
diff --git a/src/bench/bench.cpp b/src/bench/bench.cpp
index 5720807609..89c3b0cc2a 100644
--- a/src/bench/bench.cpp
+++ b/src/bench/bench.cpp
@@ -36,14 +36,22 @@ BenchRunner::RunAll(double elapsedTimeForOne)
bool State::KeepRunning()
{
- double now = gettimedouble();
+ double now;
if (count == 0) {
- beginTime = now;
+ beginTime = now = gettimedouble();
}
else {
- double elapsedOne = now - lastTime;
+ // timeCheckCount is used to avoid calling gettime most of the time,
+ // so benchmarks that run very quickly get consistent results.
+ if ((count+1)%timeCheckCount != 0) {
+ ++count;
+ return true; // keep going
+ }
+ now = gettimedouble();
+ double elapsedOne = (now - lastTime)/timeCheckCount;
if (elapsedOne < minTime) minTime = elapsedOne;
if (elapsedOne > maxTime) maxTime = elapsedOne;
+ if (elapsedOne*timeCheckCount < maxElapsed/16) timeCheckCount *= 2;
}
lastTime = now;
++count;
diff --git a/src/bench/bench.h b/src/bench/bench.h
index fee9b8c38d..bf591a2be6 100644
--- a/src/bench/bench.h
+++ b/src/bench/bench.h
@@ -41,10 +41,12 @@ namespace benchmark {
double beginTime;
double lastTime, minTime, maxTime;
int64_t count;
+ int64_t timeCheckCount;
public:
State(std::string _name, double _maxElapsed) : name(_name), maxElapsed(_maxElapsed), count(0) {
minTime = std::numeric_limits<double>::max();
maxTime = std::numeric_limits<double>::min();
+ timeCheckCount = 1;
}
bool KeepRunning();
};