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-rw-r--r--net.cpp53
1 files changed, 0 insertions, 53 deletions
diff --git a/net.cpp b/net.cpp
index 9aaa38f32d..d1fdd241bc 100644
--- a/net.cpp
+++ b/net.cpp
@@ -25,7 +25,6 @@ CNode* pnodeLocalHost = NULL;
uint64 nLocalHostNonce = 0;
array<int, 10> vnThreadsRunning;
SOCKET hListenSocket = INVALID_SOCKET;
-int64 nThreadSocketHandlerHeartbeat = INT64_MAX;
vector<CNode*> vNodes;
CCriticalSection cs_vNodes;
@@ -789,7 +788,6 @@ void ThreadSocketHandler2(void* parg)
pnode->Release();
}
- nThreadSocketHandlerHeartbeat = GetTime();
Sleep(10);
}
}
@@ -1364,57 +1362,6 @@ void StartNode(void* parg)
// Generate coins in the background
GenerateBitcoins(fGenerateBitcoins);
-
- //
- // Thread monitoring
- // Not really needed anymore, the cause of the hanging was fixed
- //
- loop
- {
- Sleep(1000);
- if (fShutdown)
- return;
- if (GetTime() - nThreadSocketHandlerHeartbeat > 15 * 60)
- {
- // First see if closing sockets will free it
- printf("*** ThreadSocketHandler is stopped ***\n");
- CRITICAL_BLOCK(cs_vNodes)
- {
- foreach(CNode* pnode, vNodes)
- {
- bool fGot = false;
- TRY_CRITICAL_BLOCK(pnode->cs_vRecv)
- TRY_CRITICAL_BLOCK(pnode->cs_vSend)
- fGot = true;
- if (!fGot)
- {
- printf("*** closing socket\n");
- pnode->CloseSocketDisconnect();
- }
- }
- }
- Sleep(10000);
- if (fShutdown)
- return;
- if (GetTime() - nThreadSocketHandlerHeartbeat < 60)
- continue;
-
- // Hopefully it never comes to this.
- // We know it'll always be hung in the recv or send call.
- // cs_vRecv or cs_vSend may be left permanently unreleased,
- // but we always only use TRY_CRITICAL_SECTION on them.
- printf("*** Restarting ThreadSocketHandler ***\n");
- TerminateThread(hThreadSocketHandler, 0);
- #ifdef __WXMSW__
- CloseHandle(hThreadSocketHandler);
- #endif
- vnThreadsRunning[0] = 0;
-
- // Restart
- hThreadSocketHandler = CreateThread(ThreadSocketHandler, NULL, true);
- nThreadSocketHandlerHeartbeat = GetTime();
- }
- }
}
bool StopNode()