diff options
Diffstat (limited to 'include/leveldb/db.h')
-rw-r--r-- | include/leveldb/db.h | 58 |
1 files changed, 31 insertions, 27 deletions
diff --git a/include/leveldb/db.h b/include/leveldb/db.h index bfab10a0b7..b73014a221 100644 --- a/include/leveldb/db.h +++ b/include/leveldb/db.h @@ -7,14 +7,16 @@ #include <stdint.h> #include <stdio.h> + +#include "leveldb/export.h" #include "leveldb/iterator.h" #include "leveldb/options.h" namespace leveldb { -// Update Makefile if you change these +// Update CMakeLists.txt if you change these static const int kMajorVersion = 1; -static const int kMinorVersion = 20; +static const int kMinorVersion = 22; struct Options; struct ReadOptions; @@ -24,42 +26,44 @@ class WriteBatch; // Abstract handle to particular state of a DB. // A Snapshot is an immutable object and can therefore be safely // accessed from multiple threads without any external synchronization. -class Snapshot { +class LEVELDB_EXPORT Snapshot { protected: virtual ~Snapshot(); }; // A range of keys -struct Range { - Slice start; // Included in the range - Slice limit; // Not included in the range +struct LEVELDB_EXPORT Range { + Range() = default; + Range(const Slice& s, const Slice& l) : start(s), limit(l) {} - Range() { } - Range(const Slice& s, const Slice& l) : start(s), limit(l) { } + Slice start; // Included in the range + Slice limit; // Not included in the range }; // A DB is a persistent ordered map from keys to values. // A DB is safe for concurrent access from multiple threads without // any external synchronization. -class DB { +class LEVELDB_EXPORT DB { public: // Open the database with the specified "name". // Stores a pointer to a heap-allocated database in *dbptr and returns // OK on success. - // Stores NULL in *dbptr and returns a non-OK status on error. + // Stores nullptr in *dbptr and returns a non-OK status on error. // Caller should delete *dbptr when it is no longer needed. - static Status Open(const Options& options, - const std::string& name, + static Status Open(const Options& options, const std::string& name, DB** dbptr); - DB() { } + DB() = default; + + DB(const DB&) = delete; + DB& operator=(const DB&) = delete; + virtual ~DB(); // Set the database entry for "key" to "value". Returns OK on success, // and a non-OK status on error. // Note: consider setting options.sync = true. - virtual Status Put(const WriteOptions& options, - const Slice& key, + virtual Status Put(const WriteOptions& options, const Slice& key, const Slice& value) = 0; // Remove the database entry (if any) for "key". Returns OK on @@ -80,8 +84,8 @@ class DB { // a status for which Status::IsNotFound() returns true. // // May return some other Status on an error. - virtual Status Get(const ReadOptions& options, - const Slice& key, std::string* value) = 0; + virtual Status Get(const ReadOptions& options, const Slice& key, + std::string* value) = 0; // Return a heap-allocated iterator over the contents of the database. // The result of NewIterator() is initially invalid (caller must @@ -136,27 +140,27 @@ class DB { // needed to access the data. This operation should typically only // be invoked by users who understand the underlying implementation. // - // begin==NULL is treated as a key before all keys in the database. - // end==NULL is treated as a key after all keys in the database. + // begin==nullptr is treated as a key before all keys in the database. + // end==nullptr is treated as a key after all keys in the database. // Therefore the following call will compact the entire database: - // db->CompactRange(NULL, NULL); + // db->CompactRange(nullptr, nullptr); virtual void CompactRange(const Slice* begin, const Slice* end) = 0; - - private: - // No copying allowed - DB(const DB&); - void operator=(const DB&); }; // Destroy the contents of the specified database. // Be very careful using this method. -Status DestroyDB(const std::string& name, const Options& options); +// +// Note: For backwards compatibility, if DestroyDB is unable to list the +// database files, Status::OK() will still be returned masking this failure. +LEVELDB_EXPORT Status DestroyDB(const std::string& name, + const Options& options); // If a DB cannot be opened, you may attempt to call this method to // resurrect as much of the contents of the database as possible. // Some data may be lost, so be careful when calling this function // on a database that contains important information. -Status RepairDB(const std::string& dbname, const Options& options); +LEVELDB_EXPORT Status RepairDB(const std::string& dbname, + const Options& options); } // namespace leveldb |