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-rw-r--r-- | contrib/macdeploy/README.md | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/contrib/macdeploy/README.md b/contrib/macdeploy/README.md index 21f6ba2eb3..1bb8b2aa17 100644 --- a/contrib/macdeploy/README.md +++ b/contrib/macdeploy/README.md @@ -16,7 +16,10 @@ Our current macOS SDK (`Xcode-12.1-12A7403-extracted-SDK-with-libcxx-headers.tar.gz`) can be extracted from [Xcode_12.1.xip](https://download.developer.apple.com/Developer_Tools/Xcode_12.1/Xcode_12.1.xip). -An Apple ID is needed to download this. +Alternatively, after logging in to your account go to 'Downloads', then 'More' +and look for [`Xcode_12.1`](https://download.developer.apple.com/Developer_Tools/Xcode_12.1/Xcode_12.1.xip). +An Apple ID and cookies enabled for the hostname are needed to download this. +The `sha256sum` of the archive should be `612443b1894b39368a596ea1607f30cbb0481ad44d5e29c75edb71a6d2cf050f`. After Xcode version 7.x, Apple started shipping the `Xcode.app` in a `.xip` archive. This makes the SDK less-trivial to extract on non-macOS machines. One @@ -76,7 +79,7 @@ and its `libLTO.so` rather than those from `llvmgcc`, as it was originally done To complicate things further, all builds must target an Apple SDK. These SDKs are free to download, but not redistributable. To obtain it, register for an Apple Developer Account, -then download [Xcode_11.3.1](https://download.developer.apple.com/Developer_Tools/Xcode_11.3.1/Xcode_11.3.1.xip). +then download [Xcode_12.1](https://download.developer.apple.com/Developer_Tools/Xcode_12.1/Xcode_12.1.xip). This file is many gigabytes in size, but most (but not all) of what we need is contained only in a single directory: |