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-rw-r--r--src/init.cpp2
-rw-r--r--src/util/system.cpp9
-rw-r--r--src/util/system.h3
3 files changed, 6 insertions, 8 deletions
diff --git a/src/init.cpp b/src/init.cpp
index 90dfeb3604..070f52caf7 100644
--- a/src/init.cpp
+++ b/src/init.cpp
@@ -906,7 +906,7 @@ bool AppInitParameterInteraction()
// also see: InitParameterInteraction()
- if (!fs::is_directory(GetBlocksDir(false))) {
+ if (!fs::is_directory(GetBlocksDir())) {
return InitError(strprintf(_("Specified blocks directory \"%s\" does not exist."), gArgs.GetArg("-blocksdir", "").c_str()));
}
diff --git a/src/util/system.cpp b/src/util/system.cpp
index 4f5dd2d6e9..38d8ef534e 100644
--- a/src/util/system.cpp
+++ b/src/util/system.cpp
@@ -728,18 +728,17 @@ fs::path GetDefaultDataDir()
#endif
}
-static fs::path g_blocks_path_cached;
static fs::path g_blocks_path_cache_net_specific;
static fs::path pathCached;
static fs::path pathCachedNetSpecific;
static CCriticalSection csPathCached;
-const fs::path &GetBlocksDir(bool fNetSpecific)
+const fs::path &GetBlocksDir()
{
LOCK(csPathCached);
- fs::path &path = fNetSpecific ? g_blocks_path_cache_net_specific : g_blocks_path_cached;
+ fs::path &path = g_blocks_path_cache_net_specific;
// This can be called during exceptions by LogPrintf(), so we cache the
// value so we don't have to do memory allocations after that.
@@ -755,9 +754,8 @@ const fs::path &GetBlocksDir(bool fNetSpecific)
} else {
path = GetDataDir(false);
}
- if (fNetSpecific)
- path /= BaseParams().DataDir();
+ path /= BaseParams().DataDir();
path /= "blocks";
fs::create_directories(path);
return path;
@@ -801,7 +799,6 @@ void ClearDatadirCache()
pathCached = fs::path();
pathCachedNetSpecific = fs::path();
- g_blocks_path_cached = fs::path();
g_blocks_path_cache_net_specific = fs::path();
}
diff --git a/src/util/system.h b/src/util/system.h
index 5634b8dd61..dd8868d166 100644
--- a/src/util/system.h
+++ b/src/util/system.h
@@ -78,7 +78,8 @@ void ReleaseDirectoryLocks();
bool TryCreateDirectories(const fs::path& p);
fs::path GetDefaultDataDir();
-const fs::path &GetBlocksDir(bool fNetSpecific = true);
+// The blocks directory is always net specific.
+const fs::path &GetBlocksDir();
const fs::path &GetDataDir(bool fNetSpecific = true);
void ClearDatadirCache();
fs::path GetConfigFile(const std::string& confPath);