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-rw-r--r--src/scheduler.h17
-rw-r--r--src/test/scheduler_tests.cpp44
-rw-r--r--src/validationinterface.h15
3 files changed, 72 insertions, 4 deletions
diff --git a/src/scheduler.h b/src/scheduler.h
index 7169dceee5..421002ec17 100644
--- a/src/scheduler.h
+++ b/src/scheduler.h
@@ -86,9 +86,13 @@ private:
/**
* Class used by CScheduler clients which may schedule multiple jobs
- * which are required to be run serially. Does not require such jobs
- * to be executed on the same thread, but no two jobs will be executed
- * at the same time.
+ * which are required to be run serially. Jobs may not be run on the
+ * same thread, but no two jobs will be executed
+ * at the same time and memory will be release-acquire consistent
+ * (the scheduler will internally do an acquire before invoking a callback
+ * as well as a release at the end). In practice this means that a callback
+ * B() will be able to observe all of the effects of callback A() which executed
+ * before it.
*/
class SingleThreadedSchedulerClient {
private:
@@ -103,6 +107,13 @@ private:
public:
explicit SingleThreadedSchedulerClient(CScheduler *pschedulerIn) : m_pscheduler(pschedulerIn) {}
+
+ /**
+ * Add a callback to be executed. Callbacks are executed serially
+ * and memory is sequentially consistent between callback executions.
+ * Practially, this means that callbacks can behave as if they are executed
+ * in order by a single thread.
+ */
void AddToProcessQueue(std::function<void (void)> func);
// Processes all remaining queue members on the calling thread, blocking until queue is empty
diff --git a/src/test/scheduler_tests.cpp b/src/test/scheduler_tests.cpp
index 179df7dd38..b1ea4b6fab 100644
--- a/src/test/scheduler_tests.cpp
+++ b/src/test/scheduler_tests.cpp
@@ -65,7 +65,7 @@ BOOST_AUTO_TEST_CASE(manythreads)
size_t nTasks = microTasks.getQueueInfo(first, last);
BOOST_CHECK(nTasks == 0);
- for (int i = 0; i < 100; i++) {
+ for (int i = 0; i < 100; ++i) {
boost::chrono::system_clock::time_point t = now + boost::chrono::microseconds(randomMsec(rng));
boost::chrono::system_clock::time_point tReschedule = now + boost::chrono::microseconds(500 + randomMsec(rng));
int whichCounter = zeroToNine(rng);
@@ -112,4 +112,46 @@ BOOST_AUTO_TEST_CASE(manythreads)
BOOST_CHECK_EQUAL(counterSum, 200);
}
+BOOST_AUTO_TEST_CASE(singlethreadedscheduler_ordered)
+{
+ CScheduler scheduler;
+
+ // each queue should be well ordered with respect to itself but not other queues
+ SingleThreadedSchedulerClient queue1(&scheduler);
+ SingleThreadedSchedulerClient queue2(&scheduler);
+
+ // create more threads than queues
+ // if the queues only permit execution of one task at once then
+ // the extra threads should effectively be doing nothing
+ // if they don't we'll get out of order behaviour
+ boost::thread_group threads;
+ for (int i = 0; i < 5; ++i) {
+ threads.create_thread(boost::bind(&CScheduler::serviceQueue, &scheduler));
+ }
+
+ // these are not atomic, if SinglethreadedSchedulerClient prevents
+ // parallel execution at the queue level no synchronization should be required here
+ int counter1 = 0;
+ int counter2 = 0;
+
+ // just simply count up on each queue - if execution is properly ordered then
+ // the callbacks should run in exactly the order in which they were enqueued
+ for (int i = 0; i < 100; ++i) {
+ queue1.AddToProcessQueue([i, &counter1]() {
+ BOOST_CHECK_EQUAL(i, counter1++);
+ });
+
+ queue2.AddToProcessQueue([i, &counter2]() {
+ BOOST_CHECK_EQUAL(i, counter2++);
+ });
+ }
+
+ // finish up
+ scheduler.stop(true);
+ threads.join_all();
+
+ BOOST_CHECK_EQUAL(counter1, 100);
+ BOOST_CHECK_EQUAL(counter2, 100);
+}
+
BOOST_AUTO_TEST_SUITE_END()
diff --git a/src/validationinterface.h b/src/validationinterface.h
index 42cc2e9a20..bddc28d24a 100644
--- a/src/validationinterface.h
+++ b/src/validationinterface.h
@@ -53,6 +53,21 @@ void CallFunctionInValidationInterfaceQueue(std::function<void ()> func);
*/
void SyncWithValidationInterfaceQueue();
+/**
+ * Implement this to subscribe to events generated in validation
+ *
+ * Each CValidationInterface() subscriber will receive event callbacks
+ * in the order in which the events were generated by validation.
+ * Furthermore, each ValidationInterface() subscriber may assume that
+ * callbacks effectively run in a single thread with single-threaded
+ * memory consistency. That is, for a given ValidationInterface()
+ * instantiation, each callback will complete before the next one is
+ * invoked. This means, for example when a block is connected that the
+ * UpdatedBlockTip() callback may depend on an operation performed in
+ * the BlockConnected() callback without worrying about explicit
+ * synchronization. No ordering should be assumed across
+ * ValidationInterface() subscribers.
+ */
class CValidationInterface {
protected:
/**