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authorJeremy Rubin <j@rubin.io>2019-10-28 15:56:27 -0700
committerJeremy Rubin <j@rubin.io>2019-10-28 15:58:48 -0700
commitb0c774b48a3198584e61429ef053844bdde2f9ae (patch)
treef6e64117de7adb22ab76817722ee0a480bc583ae /src
parent36604b4ef568aaf131f11c2b10e8c39e7a04b464 (diff)
Add new mempool benchmarks for a complex pool
Diffstat (limited to 'src')
-rw-r--r--src/Makefile.bench.include1
-rw-r--r--src/bench/mempool_stress.cpp93
2 files changed, 94 insertions, 0 deletions
diff --git a/src/Makefile.bench.include b/src/Makefile.bench.include
index e421b377a0..12e09fb464 100644
--- a/src/Makefile.bench.include
+++ b/src/Makefile.bench.include
@@ -30,6 +30,7 @@ bench_bench_bitcoin_SOURCES = \
bench/gcs_filter.cpp \
bench/merkle_root.cpp \
bench/mempool_eviction.cpp \
+ bench/mempool_stress.cpp \
bench/rpc_blockchain.cpp \
bench/rpc_mempool.cpp \
bench/util_time.cpp \
diff --git a/src/bench/mempool_stress.cpp b/src/bench/mempool_stress.cpp
new file mode 100644
index 0000000000..a42ffaae62
--- /dev/null
+++ b/src/bench/mempool_stress.cpp
@@ -0,0 +1,93 @@
+// Copyright (c) 2011-2019 The Bitcoin Core developers
+// Distributed under the MIT software license, see the accompanying
+// file COPYING or http://www.opensource.org/licenses/mit-license.php.
+
+#include <bench/bench.h>
+#include <policy/policy.h>
+#include <txmempool.h>
+
+#include <vector>
+
+static void AddTx(const CTransactionRef& tx, CTxMemPool& pool) EXCLUSIVE_LOCKS_REQUIRED(cs_main, pool.cs)
+{
+ int64_t nTime = 0;
+ unsigned int nHeight = 1;
+ bool spendsCoinbase = false;
+ unsigned int sigOpCost = 4;
+ LockPoints lp;
+ pool.addUnchecked(CTxMemPoolEntry(tx, 1000, nTime, nHeight, spendsCoinbase, sigOpCost, lp));
+}
+
+struct Available {
+ CTransactionRef ref;
+ size_t vin_left{0};
+ size_t tx_count;
+ Available(CTransactionRef& ref, size_t tx_count) : ref(ref), tx_count(tx_count){}
+ Available& operator=(Available other) {
+ ref = other.ref;
+ vin_left = other.vin_left;
+ tx_count = other.tx_count;
+ return *this;
+ }
+};
+
+static void ComplexMemPool(benchmark::State& state)
+{
+ FastRandomContext det_rand{true};
+ std::vector<Available> available_coins;
+ std::vector<CTransactionRef> ordered_coins;
+ // Create some base transactions
+ size_t tx_counter = 1;
+ for (auto x = 0; x < 100; ++x) {
+ CMutableTransaction tx = CMutableTransaction();
+ tx.vin.resize(1);
+ tx.vin[0].scriptSig = CScript() << CScriptNum(tx_counter);
+ tx.vin[0].scriptWitness.stack.push_back(CScriptNum(x).getvch());
+ tx.vout.resize(det_rand.randrange(10)+2);
+ for (auto& out : tx.vout) {
+ out.scriptPubKey = CScript() << CScriptNum(tx_counter) << OP_EQUAL;
+ out.nValue = 10 * COIN;
+ }
+ ordered_coins.emplace_back(MakeTransactionRef(tx));
+ available_coins.emplace_back(ordered_coins.back(), tx_counter++);
+ }
+ for (auto x = 0; x < 800 && !available_coins.empty(); ++x) {
+ CMutableTransaction tx = CMutableTransaction();
+ size_t n_ancestors = det_rand.randrange(10)+1;
+ for (size_t ancestor = 0; ancestor < n_ancestors && !available_coins.empty(); ++ancestor){
+ size_t idx = det_rand.randrange(available_coins.size());
+ Available coin = available_coins[idx];
+ uint256 hash = coin.ref->GetHash();
+ // biased towards taking just one ancestor, but maybe more
+ size_t n_to_take = det_rand.randrange(2) == 0 ? 1 : 1+det_rand.randrange(coin.ref->vout.size() - coin.vin_left);
+ for (size_t i = 0; i < n_to_take; ++i) {
+ tx.vin.emplace_back();
+ tx.vin.back().prevout = COutPoint(hash, coin.vin_left++);
+ tx.vin.back().scriptSig = CScript() << coin.tx_count;
+ tx.vin.back().scriptWitness.stack.push_back(CScriptNum(coin.tx_count).getvch());
+ }
+ if (coin.vin_left == coin.ref->vin.size()) {
+ coin = available_coins.back();
+ available_coins.pop_back();
+ }
+ tx.vout.resize(det_rand.randrange(10)+2);
+ for (auto& out : tx.vout) {
+ out.scriptPubKey = CScript() << CScriptNum(tx_counter) << OP_EQUAL;
+ out.nValue = 10 * COIN;
+ }
+ }
+ ordered_coins.emplace_back(MakeTransactionRef(tx));
+ available_coins.emplace_back(ordered_coins.back(), tx_counter++);
+ }
+ CTxMemPool pool;
+ LOCK2(cs_main, pool.cs);
+ while (state.KeepRunning()) {
+ for (auto& tx : ordered_coins) {
+ AddTx(tx, pool);
+ }
+ pool.TrimToSize(pool.DynamicMemoryUsage() * 3 / 4);
+ pool.TrimToSize(GetVirtualTransactionSize(*ordered_coins.front()));
+ }
+}
+
+BENCHMARK(ComplexMemPool, 1);