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authorVasil Dimov <vd@FreeBSD.org>2021-10-25 11:03:58 +0200
committerVasil Dimov <vd@FreeBSD.org>2021-11-18 13:39:10 +0100
commitf52b6b2d9f482353821da0ef4c485c402a396c8d (patch)
tree71100049a61ca06f6eebb7570d2ef765ac1f4f01 /src
parentc7eb19ec8302e6a5abd89c0566540c2c862e9121 (diff)
downloadbitcoin-f52b6b2d9f482353821da0ef4c485c402a396c8d.tar.xz
net: split CConnman::SocketHandler()
`CConnman::SocketHandler()` does 3 things: 1. Check sockets for readiness 2. Process ready listening sockets 3. Process ready connected sockets Split the processing (2. and 3.) into separate methods to make the code easier to grasp. Also, move the processing of listening sockets after the processing of connected sockets to make it obvious that there is no dependency and also explicitly release the snapshot before dealing with listening sockets - it is only necessary for the connected sockets part.
Diffstat (limited to 'src')
-rw-r--r--src/net.cpp51
-rw-r--r--src/net.h23
2 files changed, 57 insertions, 17 deletions
diff --git a/src/net.cpp b/src/net.cpp
index 610a795c64..652bdb36b6 100644
--- a/src/net.cpp
+++ b/src/net.cpp
@@ -1502,28 +1502,33 @@ void CConnman::SocketEvents(const std::vector<CNode*>& nodes,
void CConnman::SocketHandler()
{
- const NodesSnapshot snap{*this, /*shuffle=*/false};
+ std::set<SOCKET> recv_set;
+ std::set<SOCKET> send_set;
+ std::set<SOCKET> error_set;
- std::set<SOCKET> recv_set, send_set, error_set;
- SocketEvents(snap.Nodes(), recv_set, send_set, error_set);
+ {
+ const NodesSnapshot snap{*this, /*shuffle=*/false};
- if (interruptNet) return;
+ // Check for the readiness of the already connected sockets and the
+ // listening sockets in one call ("readiness" as in poll(2) or
+ // select(2)). If none are ready, wait for a short while and return
+ // empty sets.
+ SocketEvents(snap.Nodes(), recv_set, send_set, error_set);
- //
- // Accept new connections
- //
- for (const ListenSocket& hListenSocket : vhListenSocket)
- {
- if (hListenSocket.socket != INVALID_SOCKET && recv_set.count(hListenSocket.socket) > 0)
- {
- AcceptConnection(hListenSocket);
- }
+ // Service (send/receive) each of the already connected nodes.
+ SocketHandlerConnected(snap.Nodes(), recv_set, send_set, error_set);
}
- //
- // Service each socket
- //
- for (CNode* pnode : snap.Nodes()) {
+ // Accept new connections from listening sockets.
+ SocketHandlerListening(recv_set);
+}
+
+void CConnman::SocketHandlerConnected(const std::vector<CNode*>& nodes,
+ const std::set<SOCKET>& recv_set,
+ const std::set<SOCKET>& send_set,
+ const std::set<SOCKET>& error_set)
+{
+ for (CNode* pnode : nodes) {
if (interruptNet)
return;
@@ -1607,6 +1612,18 @@ void CConnman::SocketHandler()
}
}
+void CConnman::SocketHandlerListening(const std::set<SOCKET>& recv_set)
+{
+ for (const ListenSocket& listen_socket : vhListenSocket) {
+ if (interruptNet) {
+ return;
+ }
+ if (listen_socket.socket != INVALID_SOCKET && recv_set.count(listen_socket.socket) > 0) {
+ AcceptConnection(listen_socket);
+ }
+ }
+}
+
void CConnman::ThreadSocketHandler()
{
SetSyscallSandboxPolicy(SyscallSandboxPolicy::NET);
diff --git a/src/net.h b/src/net.h
index f03883ca54..e8de026573 100644
--- a/src/net.h
+++ b/src/net.h
@@ -1010,7 +1010,30 @@ private:
std::set<SOCKET>& send_set,
std::set<SOCKET>& error_set);
+ /**
+ * Check connected and listening sockets for IO readiness and process them accordingly.
+ */
void SocketHandler();
+
+ /**
+ * Do the read/write for connected sockets that are ready for IO.
+ * @param[in] nodes Nodes to process. The socket of each node is checked against
+ * `recv_set`, `send_set` and `error_set`.
+ * @param[in] recv_set Sockets that are ready for read.
+ * @param[in] send_set Sockets that are ready for send.
+ * @param[in] error_set Sockets that have an exceptional condition (error).
+ */
+ void SocketHandlerConnected(const std::vector<CNode*>& nodes,
+ const std::set<SOCKET>& recv_set,
+ const std::set<SOCKET>& send_set,
+ const std::set<SOCKET>& error_set);
+
+ /**
+ * Accept incoming connections, one from each read-ready listening socket.
+ * @param[in] recv_set Sockets that are ready for read.
+ */
+ void SocketHandlerListening(const std::set<SOCKET>& recv_set);
+
void ThreadSocketHandler();
void ThreadDNSAddressSeed();