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authorWladimir J. van der Laan <laanwj@gmail.com>2016-12-01 11:21:47 +0100
committerWladimir J. van der Laan <laanwj@gmail.com>2016-12-01 11:45:07 +0100
commit297cc20e70dff6565bde13fc5386327b312333df (patch)
tree8fb0664562308c68b3132df130d2bde93ee03a73 /src
parent3bf06e9bac57b5b5a746677b75e297a7b154bdbd (diff)
qt: layoutAboutToChange signal is called layoutAboutToBeChanged
This was misnamed, resulting in a warning message and missing functionality. I'm not sure what the change in behavior will be here, this needs testing. Also remove connection to non-existing slot "test". This was used for testing if the signal arrived. It is no longer necessary. Fixes: 2016-12-01 10:04:06 GUI: QObject::connect: No such signal PeerTableModel::layoutAboutToChange() in qt/rpcconsole.cpp:518 2016-12-01 10:04:06 GUI: QObject::connect: (receiver name: 'RPCConsole') 2016-12-01 10:04:06 GUI: QObject::connect: No such slot RPCConsole::test() in qt/rpcconsole.cpp:781 2016-12-01 10:04:06 GUI: QObject::connect: (receiver name: 'RPCConsole')
Diffstat (limited to 'src')
-rw-r--r--src/qt/rpcconsole.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/qt/rpcconsole.cpp b/src/qt/rpcconsole.cpp
index 520d229901..e87de158a2 100644
--- a/src/qt/rpcconsole.cpp
+++ b/src/qt/rpcconsole.cpp
@@ -515,7 +515,7 @@ void RPCConsole::setClientModel(ClientModel *model)
// peer table signal handling - update peer details when new nodes are added to the model
connect(model->getPeerTableModel(), SIGNAL(layoutChanged()), this, SLOT(peerLayoutChanged()));
// peer table signal handling - cache selected node ids
- connect(model->getPeerTableModel(), SIGNAL(layoutAboutToChange()), this, SLOT(peerLayoutAboutToChange()));
+ connect(model->getPeerTableModel(), SIGNAL(layoutAboutToBeChanged()), this, SLOT(peerLayoutAboutToChange()));
// set up ban table
ui->banlistWidget->setModel(model->getBanTableModel());
@@ -778,7 +778,6 @@ void RPCConsole::startExecutor()
connect(this, SIGNAL(stopExecutor()), &thread, SLOT(quit()));
// - queue executor for deletion (in execution thread)
connect(&thread, SIGNAL(finished()), executor, SLOT(deleteLater()), Qt::DirectConnection);
- connect(&thread, SIGNAL(finished()), this, SLOT(test()), Qt::DirectConnection);
// Default implementation of QThread::run() simply spins up an event loop in the thread,
// which is what we want.