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authorAlex Morcos <morcos@chaincode.com>2017-03-31 10:17:13 -0400
committerAlex Morcos <morcos@chaincode.com>2017-03-31 13:15:39 -0400
commit5b95a190e8d7059039ce61e808d494dcf89ebb3b (patch)
tree3d997219f851eb8f3992c877f21e613640bbadd1 /src/validation.cpp
parent4aa07fa735696eef828b7a82daedc654d626deac (diff)
Make pcoinsTip memory calculations consistent
Since we are more accurately measuring pcoinsTip peak usage at twice the current in dynamic usage, it makes sense to double the default (this will lead to the same effective usage and peak usage as previously). We should also double the buffer used to avoid flushing if above 90% but still sufficient space remaining.
Diffstat (limited to 'src/validation.cpp')
-rw-r--r--src/validation.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/validation.cpp b/src/validation.cpp
index 7737c13e6e..390801d34f 100644
--- a/src/validation.cpp
+++ b/src/validation.cpp
@@ -2005,10 +2005,10 @@ bool static FlushStateToDisk(CValidationState &state, FlushStateMode mode, int n
nLastSetChain = nNow;
}
int64_t nMempoolSizeMax = GetArg("-maxmempool", DEFAULT_MAX_MEMPOOL_SIZE) * 1000000;
- int64_t cacheSize = pcoinsTip->DynamicMemoryUsage() * 2; // Compensate for extra memory peak (x1.5-x1.9) at flush time.
+ int64_t cacheSize = pcoinsTip->DynamicMemoryUsage() * DB_PEAK_USAGE_FACTOR;
int64_t nTotalSpace = nCoinCacheUsage + std::max<int64_t>(nMempoolSizeMax - nMempoolUsage, 0);
// The cache is large and we're within 10% and 100 MiB of the limit, but we have time now (not in the middle of a block processing).
- bool fCacheLarge = mode == FLUSH_STATE_PERIODIC && cacheSize > std::max((9 * nTotalSpace) / 10, nTotalSpace - 100 * 1024 * 1024);
+ bool fCacheLarge = mode == FLUSH_STATE_PERIODIC && cacheSize > std::max((9 * nTotalSpace) / 10, nTotalSpace - MAX_BLOCK_COINSDB_USAGE * 1024 * 1024);
// The cache is over the limit, we have to write now.
bool fCacheCritical = mode == FLUSH_STATE_IF_NEEDED && cacheSize > nTotalSpace;
// It's been a while since we wrote the block index to disk. Do this frequently, so we don't need to redownload after a crash.