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authorMarcoFalke <falke.marco@gmail.com>2020-01-02 11:08:52 -0500
committerMarcoFalke <falke.marco@gmail.com>2020-01-02 11:09:00 -0500
commit3f8dbcd655479ce2e564a8b17139aca19888ca79 (patch)
treefc7cdf74e8b7a17e5a44db6e3b7dda383a096cdf /src/validation.cpp
parent0655c7a94cc9bf54d43eceed805e83f1b59e2409 (diff)
parent3bd8db80d8d335ab63ece4f110b0fadd562e80b7 (diff)
Merge #16658: validation: Rename CheckInputs to CheckInputScripts
3bd8db80d8d335ab63ece4f110b0fadd562e80b7 [validation] fix comments in CheckInputScripts() (John Newbery) 6f6465cefcd599c89c00f7b51f42a4b87a5ffb0b scripted-diff: [validation] Rename CheckInputs to CheckInputScripts (John Newbery) Pull request description: CheckInputs() used to check no double spends, scripts & sigs and amounts. Since 832e074, the double spend and amount checks have been moved to CheckTxInputs(), and CheckInputs() now just validates input scripts. Rename the function to CheckInputScripts(). Also fix incorrect comments. ACKs for top commit: MarcoFalke: re-ACK 3bd8db80d8d335ab63ece4f110b0fadd562e80b7, did the rebase myself, checked the scripted diff 👡 promag: ACK 3bd8db80d8d335ab63ece4f110b0fadd562e80b7 :trollface: Tree-SHA512: 7b3f8597d210492798fb784ee8ea47ea6377519111190161c7cc34a967509013f4337304f52e9bedc97b7710de7b0ff8880e08cd7f867754567f82e7b02c794c
Diffstat (limited to 'src/validation.cpp')
-rw-r--r--src/validation.cpp42
1 files changed, 22 insertions, 20 deletions
diff --git a/src/validation.cpp b/src/validation.cpp
index a3613dabbe..cdffec48ab 100644
--- a/src/validation.cpp
+++ b/src/validation.cpp
@@ -180,7 +180,7 @@ std::unique_ptr<CBlockTreeDB> pblocktree;
// See definition for documentation
static void FindFilesToPruneManual(std::set<int>& setFilesToPrune, int nManualPruneHeight);
static void FindFilesToPrune(std::set<int>& setFilesToPrune, uint64_t nPruneAfterHeight);
-bool CheckInputs(const CTransaction& tx, TxValidationState &state, const CCoinsViewCache &inputs, unsigned int flags, bool cacheSigStore, bool cacheFullScriptStore, PrecomputedTransactionData& txdata, std::vector<CScriptCheck> *pvChecks = nullptr);
+bool CheckInputScripts(const CTransaction& tx, TxValidationState &state, const CCoinsViewCache &inputs, unsigned int flags, bool cacheSigStore, bool cacheFullScriptStore, PrecomputedTransactionData& txdata, std::vector<CScriptCheck> *pvChecks = nullptr);
static FILE* OpenUndoFile(const FlatFilePos &pos, bool fReadOnly = false);
static FlatFileSeq BlockFileSeq();
static FlatFileSeq UndoFileSeq();
@@ -396,19 +396,19 @@ static bool CheckInputsFromMempoolAndCache(const CTransaction& tx, TxValidationS
// pool.cs should be locked already, but go ahead and re-take the lock here
// to enforce that mempool doesn't change between when we check the view
- // and when we actually call through to CheckInputs
+ // and when we actually call through to CheckInputScripts
LOCK(pool.cs);
assert(!tx.IsCoinBase());
for (const CTxIn& txin : tx.vin) {
const Coin& coin = view.AccessCoin(txin.prevout);
- // At this point we haven't actually checked if the coins are all
- // available (or shouldn't assume we have, since CheckInputs does).
- // So we just return failure if the inputs are not available here,
- // and then only have to check equivalence for available inputs.
+ // AcceptToMemoryPoolWorker has already checked that the coins are
+ // available, so this shouldn't fail. If the inputs are not available
+ // here then return false.
if (coin.IsSpent()) return false;
+ // Check equivalence for available inputs.
const CTransactionRef& txFrom = pool.get(txin.prevout.hash);
if (txFrom) {
assert(txFrom->GetHash() == txin.prevout.hash);
@@ -421,8 +421,8 @@ static bool CheckInputsFromMempoolAndCache(const CTransaction& tx, TxValidationS
}
}
- // Call CheckInputs() to cache signature and script validity against current tip consensus rules.
- return CheckInputs(tx, state, view, flags, /* cacheSigStore = */ true, /* cacheFullSciptStore = */ true, txdata);
+ // Call CheckInputScripts() to cache signature and script validity against current tip consensus rules.
+ return CheckInputScripts(tx, state, view, flags, /* cacheSigStore = */ true, /* cacheFullSciptStore = */ true, txdata);
}
namespace {
@@ -906,20 +906,20 @@ bool MemPoolAccept::PolicyScriptChecks(ATMPArgs& args, Workspace& ws, Precompute
constexpr unsigned int scriptVerifyFlags = STANDARD_SCRIPT_VERIFY_FLAGS;
- // Check against previous transactions
+ // Check input scripts and signatures.
// This is done last to help prevent CPU exhaustion denial-of-service attacks.
- if (!CheckInputs(tx, state, m_view, scriptVerifyFlags, true, false, txdata)) {
+ if (!CheckInputScripts(tx, state, m_view, scriptVerifyFlags, true, false, txdata)) {
// SCRIPT_VERIFY_CLEANSTACK requires SCRIPT_VERIFY_WITNESS, so we
// need to turn both off, and compare against just turning off CLEANSTACK
// to see if the failure is specifically due to witness validation.
- TxValidationState state_dummy; // Want reported failures to be from first CheckInputs
- if (!tx.HasWitness() && CheckInputs(tx, state_dummy, m_view, scriptVerifyFlags & ~(SCRIPT_VERIFY_WITNESS | SCRIPT_VERIFY_CLEANSTACK), true, false, txdata) &&
- !CheckInputs(tx, state_dummy, m_view, scriptVerifyFlags & ~SCRIPT_VERIFY_CLEANSTACK, true, false, txdata)) {
+ TxValidationState state_dummy; // Want reported failures to be from first CheckInputScripts
+ if (!tx.HasWitness() && CheckInputScripts(tx, state_dummy, m_view, scriptVerifyFlags & ~(SCRIPT_VERIFY_WITNESS | SCRIPT_VERIFY_CLEANSTACK), true, false, txdata) &&
+ !CheckInputScripts(tx, state_dummy, m_view, scriptVerifyFlags & ~SCRIPT_VERIFY_CLEANSTACK, true, false, txdata)) {
// Only the witness is missing, so the transaction itself may be fine.
state.Invalid(TxValidationResult::TX_WITNESS_MUTATED,
state.GetRejectReason(), state.GetDebugMessage());
}
- return false; // state filled in by CheckInputs
+ return false; // state filled in by CheckInputScripts
}
return true;
@@ -950,7 +950,7 @@ bool MemPoolAccept::ConsensusScriptChecks(ATMPArgs& args, Workspace& ws, Precomp
// transactions into the mempool can be exploited as a DoS attack.
unsigned int currentBlockScriptVerifyFlags = GetBlockScriptFlags(::ChainActive().Tip(), chainparams.GetConsensus());
if (!CheckInputsFromMempoolAndCache(tx, state, m_view, m_pool, currentBlockScriptVerifyFlags, txdata)) {
- return error("%s: BUG! PLEASE REPORT THIS! CheckInputs failed against latest-block but not STANDARD flags %s, %s",
+ return error("%s: BUG! PLEASE REPORT THIS! CheckInputScripts failed against latest-block but not STANDARD flags %s, %s",
__func__, hash.ToString(), FormatStateMessage(state));
}
@@ -1466,8 +1466,10 @@ void InitScriptExecutionCache() {
}
/**
- * Check whether all inputs of this transaction are valid (no double spends, scripts & sigs, amounts)
- * This does not modify the UTXO set.
+ * Check whether all of this transaction's input scripts succeed.
+ *
+ * This involves ECDSA signature checks so can be computationally intensive. This function should
+ * only be called after the cheap sanity checks in CheckTxInputs passed.
*
* If pvChecks is not nullptr, script checks are pushed onto it instead of being performed inline. Any
* script checks which are not necessary (eg due to script execution cache hits) are, obviously,
@@ -1482,7 +1484,7 @@ void InitScriptExecutionCache() {
*
* Non-static (and re-declared) in src/test/txvalidationcache_tests.cpp
*/
-bool CheckInputs(const CTransaction& tx, TxValidationState &state, const CCoinsViewCache &inputs, unsigned int flags, bool cacheSigStore, bool cacheFullScriptStore, PrecomputedTransactionData& txdata, std::vector<CScriptCheck> *pvChecks) EXCLUSIVE_LOCKS_REQUIRED(cs_main)
+bool CheckInputScripts(const CTransaction& tx, TxValidationState &state, const CCoinsViewCache &inputs, unsigned int flags, bool cacheSigStore, bool cacheFullScriptStore, PrecomputedTransactionData& txdata, std::vector<CScriptCheck> *pvChecks) EXCLUSIVE_LOCKS_REQUIRED(cs_main)
{
if (tx.IsCoinBase()) return true;
@@ -2129,11 +2131,11 @@ bool CChainState::ConnectBlock(const CBlock& block, BlockValidationState& state,
std::vector<CScriptCheck> vChecks;
bool fCacheResults = fJustCheck; /* Don't cache results if we're actually connecting blocks (still consult the cache, though) */
TxValidationState tx_state;
- if (fScriptChecks && !CheckInputs(tx, tx_state, view, flags, fCacheResults, fCacheResults, txdata[i], g_parallel_script_checks ? &vChecks : nullptr)) {
+ if (fScriptChecks && !CheckInputScripts(tx, tx_state, view, flags, fCacheResults, fCacheResults, txdata[i], g_parallel_script_checks ? &vChecks : nullptr)) {
// Any transaction validation failure in ConnectBlock is a block consensus failure
state.Invalid(BlockValidationResult::BLOCK_CONSENSUS,
tx_state.GetRejectReason(), tx_state.GetDebugMessage());
- return error("ConnectBlock(): CheckInputs on %s failed with %s",
+ return error("ConnectBlock(): CheckInputScripts on %s failed with %s",
tx.GetHash().ToString(), FormatStateMessage(state));
}
control.Add(vChecks);