diff options
author | Alex Morcos <morcos@chaincode.com> | 2017-03-31 10:26:25 -0400 |
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committer | Alex Morcos <morcos@chaincode.com> | 2017-03-31 14:30:31 -0400 |
commit | 1b55e07b7a61a9e6c299cf4c40fde80fa715d440 (patch) | |
tree | 4d5ee99dbcd42cdbb134a1f3426e6be2b5a85502 /src/validation.cpp | |
parent | f33afd3b2be1bcabeb10168a53835359c9ff4a3e (diff) |
Make threshold for flushing more conservative.
Always leave a reasonable buffer of 50MB for usage from newly connected block (once over 50%) and increase the high water mark buffer to 200MB.
Diffstat (limited to 'src/validation.cpp')
-rw-r--r-- | src/validation.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/validation.cpp b/src/validation.cpp index 390801d34f..fbfeffbaab 100644 --- a/src/validation.cpp +++ b/src/validation.cpp @@ -2007,8 +2007,9 @@ bool static FlushStateToDisk(CValidationState &state, FlushStateMode mode, int n int64_t nMempoolSizeMax = GetArg("-maxmempool", DEFAULT_MAX_MEMPOOL_SIZE) * 1000000; int64_t cacheSize = pcoinsTip->DynamicMemoryUsage() * DB_PEAK_USAGE_FACTOR; int64_t nTotalSpace = nCoinCacheUsage + std::max<int64_t>(nMempoolSizeMax - nMempoolUsage, 0); - // The cache is large and we're within 10% and 100 MiB of the limit, but we have time now (not in the middle of a block processing). - bool fCacheLarge = mode == FLUSH_STATE_PERIODIC && cacheSize > std::max((9 * nTotalSpace) / 10, nTotalSpace - MAX_BLOCK_COINSDB_USAGE * 1024 * 1024); + // The cache is large and we're within 10% and 200 MiB or 50% and 50MiB of the limit, but we have time now (not in the middle of a block processing). + bool fCacheLarge = mode == FLUSH_STATE_PERIODIC && cacheSize > std::min(std::max(nTotalSpace / 2, nTotalSpace - MIN_BLOCK_COINSDB_USAGE * 1024 * 1024), + std::max((9 * nTotalSpace) / 10, nTotalSpace - MAX_BLOCK_COINSDB_USAGE * 1024 * 1024)); // The cache is over the limit, we have to write now. bool fCacheCritical = mode == FLUSH_STATE_IF_NEEDED && cacheSize > nTotalSpace; // It's been a while since we wrote the block index to disk. Do this frequently, so we don't need to redownload after a crash. |