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authorPieter Wuille <pieter@wuille.net>2020-09-29 16:10:16 -0700
committerPieter Wuille <pieter@wuille.net>2020-10-12 12:08:43 -0700
commit3c7fe0e5a0ee1abf4dc263ae5310e68253c866e1 (patch)
tree5dfc0534e5f8f7d5600e448f901ef72f78dbd32c /src/test
parentda3b8fde03f2e8060bb7ff3bff17175dab85f0cd (diff)
Add txrequest unit tests
Add unit tests for TxRequestTracker. Several scenarios are tested, randomly interleaved with eachother. Includes a test by Antoine Riard (ariard).
Diffstat (limited to 'src/test')
-rw-r--r--src/test/txrequest_tests.cpp711
1 files changed, 711 insertions, 0 deletions
diff --git a/src/test/txrequest_tests.cpp b/src/test/txrequest_tests.cpp
new file mode 100644
index 0000000000..46927059ae
--- /dev/null
+++ b/src/test/txrequest_tests.cpp
@@ -0,0 +1,711 @@
+// Copyright (c) 2020 The Bitcoin Core developers
+// Distributed under the MIT software license, see the accompanying
+// file COPYING or http://www.opensource.org/licenses/mit-license.php.
+
+
+#include <txrequest.h>
+#include <uint256.h>
+
+#include <test/util/setup_common.h>
+
+#include <algorithm>
+#include <functional>
+#include <vector>
+
+#include <boost/test/unit_test.hpp>
+
+BOOST_FIXTURE_TEST_SUITE(txrequest_tests, BasicTestingSetup)
+
+namespace {
+
+constexpr std::chrono::microseconds MIN_TIME = std::chrono::microseconds::min();
+constexpr std::chrono::microseconds MAX_TIME = std::chrono::microseconds::max();
+constexpr std::chrono::microseconds MICROSECOND = std::chrono::microseconds{1};
+constexpr std::chrono::microseconds NO_TIME = std::chrono::microseconds{0};
+
+/** An Action is a function to call at a particular (simulated) timestamp. */
+using Action = std::pair<std::chrono::microseconds, std::function<void()>>;
+
+/** Object that stores actions from multiple interleaved scenarios, and data shared across them.
+ *
+ * The Scenario below is used to fill this.
+ */
+struct Runner
+{
+ /** The TxRequestTracker being tested. */
+ TxRequestTracker txrequest;
+
+ /** List of actions to be executed (in order of increasing timestamp). */
+ std::vector<Action> actions;
+
+ /** Which node ids have been assigned already (to prevent reuse). */
+ std::set<NodeId> peerset;
+
+ /** Which txhashes have been assigned already (to prevent reuse). */
+ std::set<uint256> txhashset;
+};
+
+std::chrono::microseconds RandomTime8s() { return std::chrono::microseconds{1 + InsecureRandBits(23)}; }
+std::chrono::microseconds RandomTime1y() { return std::chrono::microseconds{1 + InsecureRandBits(45)}; }
+
+/** A proxy for a Runner that helps build a sequence of consecutive test actions on a TxRequestTracker.
+ *
+ * Each Scenario is a proxy through which actions for the (sequential) execution of various tests are added to a
+ * Runner. The actions from multiple scenarios are then run concurrently, resulting in these tests being performed
+ * against a TxRequestTracker in parallel. Every test has its own unique txhashes and NodeIds which are not
+ * reused in other tests, and thus they should be independent from each other. Running them in parallel however
+ * means that we verify the behavior (w.r.t. one test's txhashes and NodeIds) even when the state of the data
+ * structure is more complicated due to the presence of other tests.
+ */
+class Scenario
+{
+ Runner& m_runner;
+ std::chrono::microseconds m_now;
+ std::string m_testname;
+
+public:
+ Scenario(Runner& runner, std::chrono::microseconds starttime) : m_runner(runner), m_now(starttime) {}
+
+ /** Set a name for the current test, to give more clear error messages. */
+ void SetTestName(std::string testname)
+ {
+ m_testname = std::move(testname);
+ }
+
+ /** Advance this Scenario's time; this affects the timestamps newly scheduled events get. */
+ void AdvanceTime(std::chrono::microseconds amount)
+ {
+ assert(amount.count() >= 0);
+ m_now += amount;
+ }
+
+ /** Schedule a ForgetTxHash call at the Scheduler's current time. */
+ void ForgetTxHash(const uint256& txhash)
+ {
+ auto& runner = m_runner;
+ runner.actions.emplace_back(m_now, [=,&runner]() {
+ runner.txrequest.ForgetTxHash(txhash);
+ runner.txrequest.SanityCheck();
+ });
+ }
+
+ /** Schedule a ReceivedInv call at the Scheduler's current time. */
+ void ReceivedInv(NodeId peer, const GenTxid& gtxid, bool pref, std::chrono::microseconds reqtime)
+ {
+ auto& runner = m_runner;
+ runner.actions.emplace_back(m_now, [=,&runner]() {
+ runner.txrequest.ReceivedInv(peer, gtxid, pref, reqtime);
+ runner.txrequest.SanityCheck();
+ });
+ }
+
+ /** Schedule a DisconnectedPeer call at the Scheduler's current time. */
+ void DisconnectedPeer(NodeId peer)
+ {
+ auto& runner = m_runner;
+ runner.actions.emplace_back(m_now, [=,&runner]() {
+ runner.txrequest.DisconnectedPeer(peer);
+ runner.txrequest.SanityCheck();
+ });
+ }
+
+ /** Schedule a RequestedTx call at the Scheduler's current time. */
+ void RequestedTx(NodeId peer, const uint256& txhash, std::chrono::microseconds exptime)
+ {
+ auto& runner = m_runner;
+ runner.actions.emplace_back(m_now, [=,&runner]() {
+ runner.txrequest.RequestedTx(peer, txhash, exptime);
+ runner.txrequest.SanityCheck();
+ });
+ }
+
+ /** Schedule a ReceivedResponse call at the Scheduler's current time. */
+ void ReceivedResponse(NodeId peer, const uint256& txhash)
+ {
+ auto& runner = m_runner;
+ runner.actions.emplace_back(m_now, [=,&runner]() {
+ runner.txrequest.ReceivedResponse(peer, txhash);
+ runner.txrequest.SanityCheck();
+ });
+ }
+
+ /** Schedule calls to verify the TxRequestTracker's state at the Scheduler's current time.
+ *
+ * @param peer The peer whose state will be inspected.
+ * @param expected The expected return value for GetRequestable(peer)
+ * @param candidates The expected return value CountCandidates(peer)
+ * @param inflight The expected return value CountInFlight(peer)
+ * @param completed The expected return value of Count(peer), minus candidates and inflight.
+ * @param checkname An arbitrary string to include in error messages, for test identificatrion.
+ * @param offset Offset with the current time to use (must be <= 0). This allows simulations of time going
+ * backwards (but note that the ordering of this event only follows the scenario's m_now.
+ */
+ void Check(NodeId peer, const std::vector<GenTxid>& expected, size_t candidates, size_t inflight,
+ size_t completed, const std::string& checkname,
+ std::chrono::microseconds offset = std::chrono::microseconds{0})
+ {
+ const auto comment = m_testname + " " + checkname;
+ auto& runner = m_runner;
+ const auto now = m_now;
+ assert(offset.count() <= 0);
+ runner.actions.emplace_back(m_now, [=,&runner]() {
+ auto ret = runner.txrequest.GetRequestable(peer, now + offset);
+ runner.txrequest.SanityCheck();
+ runner.txrequest.PostGetRequestableSanityCheck(now + offset);
+ size_t total = candidates + inflight + completed;
+ size_t real_total = runner.txrequest.Count(peer);
+ size_t real_candidates = runner.txrequest.CountCandidates(peer);
+ size_t real_inflight = runner.txrequest.CountInFlight(peer);
+ BOOST_CHECK_MESSAGE(real_total == total, strprintf("[" + comment + "] total %i (%i expected)", real_total, total));
+ BOOST_CHECK_MESSAGE(real_inflight == inflight, strprintf("[" + comment + "] inflight %i (%i expected)", real_inflight, inflight));
+ BOOST_CHECK_MESSAGE(real_candidates == candidates, strprintf("[" + comment + "] candidates %i (%i expected)", real_candidates, candidates));
+ BOOST_CHECK_MESSAGE(ret == expected, "[" + comment + "] mismatching requestables");
+ });
+ }
+
+ /** Generate a random txhash, whose priorities for certain peers are constrained.
+ *
+ * For example, NewTxHash({{p1,p2,p3},{p2,p4,p5}}) will generate a txhash T such that both:
+ * - priority(p1,T) > priority(p2,T) > priority(p3,T)
+ * - priority(p2,T) > priority(p4,T) > priority(p5,T)
+ * where priority is the predicted internal TxRequestTracker's priority, assuming all announcements
+ * are within the same preferredness class.
+ */
+ uint256 NewTxHash(const std::vector<std::vector<NodeId>>& orders = {})
+ {
+ uint256 ret;
+ bool ok;
+ do {
+ ret = InsecureRand256();
+ ok = true;
+ for (const auto& order : orders) {
+ for (size_t pos = 1; pos < order.size(); ++pos) {
+ uint64_t prio_prev = m_runner.txrequest.ComputePriority(ret, order[pos - 1], true);
+ uint64_t prio_cur = m_runner.txrequest.ComputePriority(ret, order[pos], true);
+ if (prio_prev <= prio_cur) {
+ ok = false;
+ break;
+ }
+ }
+ if (!ok) break;
+ }
+ if (ok) {
+ ok = m_runner.txhashset.insert(ret).second;
+ }
+ } while(!ok);
+ return ret;
+ }
+
+ /** Generate a random GenTxid; the txhash follows NewTxHash; the is_wtxid flag is random. */
+ GenTxid NewGTxid(const std::vector<std::vector<NodeId>>& orders = {})
+ {
+ return {InsecureRandBool(), NewTxHash(orders)};
+ }
+
+ /** Generate a new random NodeId to use as peer. The same NodeId is never returned twice
+ * (across all Scenarios combined). */
+ NodeId NewPeer()
+ {
+ bool ok;
+ NodeId ret;
+ do {
+ ret = InsecureRandBits(63);
+ ok = m_runner.peerset.insert(ret).second;
+ } while(!ok);
+ return ret;
+ }
+
+ std::chrono::microseconds Now() const { return m_now; }
+};
+
+/** Add to scenario a test with a single tx announced by a single peer.
+ *
+ * config is an integer in [0, 32), which controls which variant of the test is used.
+ */
+void BuildSingleTest(Scenario& scenario, int config)
+{
+ auto peer = scenario.NewPeer();
+ auto gtxid = scenario.NewGTxid();
+ bool immediate = config & 1;
+ bool preferred = config & 2;
+ auto delay = immediate ? NO_TIME : RandomTime8s();
+
+ scenario.SetTestName(strprintf("Single(config=%i)", config));
+
+ // Receive an announcement, either immediately requestable or delayed.
+ scenario.ReceivedInv(peer, gtxid, preferred, immediate ? MIN_TIME : scenario.Now() + delay);
+ if (immediate) {
+ scenario.Check(peer, {gtxid}, 1, 0, 0, "s1");
+ } else {
+ scenario.Check(peer, {}, 1, 0, 0, "s2");
+ scenario.AdvanceTime(delay - MICROSECOND);
+ scenario.Check(peer, {}, 1, 0, 0, "s3");
+ scenario.AdvanceTime(MICROSECOND);
+ scenario.Check(peer, {gtxid}, 1, 0, 0, "s4");
+ }
+
+ if (config >> 3) { // We'll request the transaction
+ scenario.AdvanceTime(RandomTime8s());
+ auto expiry = RandomTime8s();
+ scenario.Check(peer, {gtxid}, 1, 0, 0, "s5");
+ scenario.RequestedTx(peer, gtxid.GetHash(), scenario.Now() + expiry);
+ scenario.Check(peer, {}, 0, 1, 0, "s6");
+
+ if ((config >> 3) == 1) { // The request will time out
+ scenario.AdvanceTime(expiry - MICROSECOND);
+ scenario.Check(peer, {}, 0, 1, 0, "s7");
+ scenario.AdvanceTime(MICROSECOND);
+ scenario.Check(peer, {}, 0, 0, 0, "s8");
+ return;
+ } else {
+ scenario.AdvanceTime(std::chrono::microseconds{InsecureRandRange(expiry.count())});
+ scenario.Check(peer, {}, 0, 1, 0, "s9");
+ if ((config >> 3) == 3) { // A response will arrive for the transaction
+ scenario.ReceivedResponse(peer, gtxid.GetHash());
+ scenario.Check(peer, {}, 0, 0, 0, "s10");
+ return;
+ }
+ }
+ }
+
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ if (config & 4) { // The peer will go offline
+ scenario.DisconnectedPeer(peer);
+ } else { // The transaction is no longer needed
+ scenario.ForgetTxHash(gtxid.GetHash());
+ }
+ scenario.Check(peer, {}, 0, 0, 0, "s11");
+}
+
+/** Add to scenario a test with a single tx announced by two peers, to verify the
+ * right peer is selected for requests.
+ *
+ * config is an integer in [0, 32), which controls which variant of the test is used.
+ */
+void BuildPriorityTest(Scenario& scenario, int config)
+{
+ scenario.SetTestName(strprintf("Priority(config=%i)", config));
+
+ // Two peers. They will announce in order {peer1, peer2}.
+ auto peer1 = scenario.NewPeer(), peer2 = scenario.NewPeer();
+ // Construct a transaction that under random rules would be preferred by peer2 or peer1,
+ // depending on configuration.
+ bool prio1 = config & 1;
+ auto gtxid = prio1 ? scenario.NewGTxid({{peer1, peer2}}) : scenario.NewGTxid({{peer2, peer1}});
+ bool pref1 = config & 2, pref2 = config & 4;
+
+ scenario.ReceivedInv(peer1, gtxid, pref1, MIN_TIME);
+ scenario.Check(peer1, {gtxid}, 1, 0, 0, "p1");
+ if (InsecureRandBool()) {
+ scenario.AdvanceTime(RandomTime8s());
+ scenario.Check(peer1, {gtxid}, 1, 0, 0, "p2");
+ }
+
+ scenario.ReceivedInv(peer2, gtxid, pref2, MIN_TIME);
+ bool stage2_prio =
+ // At this point, peer2 will be given priority if:
+ // - It is preferred and peer1 is not
+ (pref2 && !pref1) ||
+ // - They're in the same preference class,
+ // and the randomized priority favors peer2 over peer1.
+ (pref1 == pref2 && !prio1);
+ NodeId priopeer = stage2_prio ? peer2 : peer1, otherpeer = stage2_prio ? peer1 : peer2;
+ scenario.Check(otherpeer, {}, 1, 0, 0, "p3");
+ scenario.Check(priopeer, {gtxid}, 1, 0, 0, "p4");
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ scenario.Check(otherpeer, {}, 1, 0, 0, "p5");
+ scenario.Check(priopeer, {gtxid}, 1, 0, 0, "p6");
+
+ // We possibly request from the selected peer.
+ if (config & 8) {
+ scenario.RequestedTx(priopeer, gtxid.GetHash(), MAX_TIME);
+ scenario.Check(priopeer, {}, 0, 1, 0, "p7");
+ scenario.Check(otherpeer, {}, 1, 0, 0, "p8");
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ }
+
+ // The peer which was selected (or requested from) now goes offline, or a NOTFOUND is received from them.
+ if (config & 16) {
+ scenario.DisconnectedPeer(priopeer);
+ } else {
+ scenario.ReceivedResponse(priopeer, gtxid.GetHash());
+ }
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ scenario.Check(priopeer, {}, 0, 0, !(config & 16), "p8");
+ scenario.Check(otherpeer, {gtxid}, 1, 0, 0, "p9");
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+
+ // Now the other peer goes offline.
+ scenario.DisconnectedPeer(otherpeer);
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ scenario.Check(peer1, {}, 0, 0, 0, "p10");
+ scenario.Check(peer2, {}, 0, 0, 0, "p11");
+}
+
+/** Add to scenario a randomized test in which N peers announce the same transaction, to verify
+ * the order in which they are requested. */
+void BuildBigPriorityTest(Scenario& scenario, int peers)
+{
+ scenario.SetTestName(strprintf("BigPriority(peers=%i)", peers));
+
+ // We will have N peers announce the same transaction.
+ std::map<NodeId, bool> preferred;
+ std::vector<NodeId> pref_peers, npref_peers;
+ int num_pref = InsecureRandRange(peers + 1) ; // Some preferred, ...
+ int num_npref = peers - num_pref; // some not preferred.
+ for (int i = 0; i < num_pref; ++i) {
+ pref_peers.push_back(scenario.NewPeer());
+ preferred[pref_peers.back()] = true;
+ }
+ for (int i = 0; i < num_npref; ++i) {
+ npref_peers.push_back(scenario.NewPeer());
+ preferred[npref_peers.back()] = false;
+ }
+ // Make a list of all peers, in order of intended request order (concatenation of pref_peers and npref_peers).
+ std::vector<NodeId> request_order;
+ for (int i = 0; i < num_pref; ++i) request_order.push_back(pref_peers[i]);
+ for (int i = 0; i < num_npref; ++i) request_order.push_back(npref_peers[i]);
+
+ // Determine the announcement order randomly.
+ std::vector<NodeId> announce_order = request_order;
+ Shuffle(announce_order.begin(), announce_order.end(), g_insecure_rand_ctx);
+
+ // Find a gtxid whose txhash prioritization is consistent with the required ordering within pref_peers and
+ // within npref_peers.
+ auto gtxid = scenario.NewGTxid({pref_peers, npref_peers});
+
+ // Decide reqtimes in opposite order of the expected request order. This means that as time passes we expect the
+ // to-be-requested-from-peer will change every time a subsequent reqtime is passed.
+ std::map<NodeId, std::chrono::microseconds> reqtimes;
+ auto reqtime = scenario.Now();
+ for (int i = peers - 1; i >= 0; --i) {
+ reqtime += RandomTime8s();
+ reqtimes[request_order[i]] = reqtime;
+ }
+
+ // Actually announce from all peers simultaneously (but in announce_order).
+ for (const auto peer : announce_order) {
+ scenario.ReceivedInv(peer, gtxid, preferred[peer], reqtimes[peer]);
+ }
+ for (const auto peer : announce_order) {
+ scenario.Check(peer, {}, 1, 0, 0, "b1");
+ }
+
+ // Let time pass and observe the to-be-requested-from peer change, from nonpreferred to preferred, and from
+ // high priority to low priority within each class.
+ for (int i = peers - 1; i >= 0; --i) {
+ scenario.AdvanceTime(reqtimes[request_order[i]] - scenario.Now() - MICROSECOND);
+ scenario.Check(request_order[i], {}, 1, 0, 0, "b2");
+ scenario.AdvanceTime(MICROSECOND);
+ scenario.Check(request_order[i], {gtxid}, 1, 0, 0, "b3");
+ }
+
+ // Peers now in random order go offline, or send NOTFOUNDs. At every point in time the new to-be-requested-from
+ // peer should be the best remaining one, so verify this after every response.
+ for (int i = 0; i < peers; ++i) {
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ const int pos = InsecureRandRange(request_order.size());
+ const auto peer = request_order[pos];
+ request_order.erase(request_order.begin() + pos);
+ if (InsecureRandBool()) {
+ scenario.DisconnectedPeer(peer);
+ scenario.Check(peer, {}, 0, 0, 0, "b4");
+ } else {
+ scenario.ReceivedResponse(peer, gtxid.GetHash());
+ scenario.Check(peer, {}, 0, 0, request_order.size() > 0, "b5");
+ }
+ if (request_order.size()) {
+ scenario.Check(request_order[0], {gtxid}, 1, 0, 0, "b6");
+ }
+ }
+
+ // Everything is gone in the end.
+ for (const auto peer : announce_order) {
+ scenario.Check(peer, {}, 0, 0, 0, "b7");
+ }
+}
+
+/** Add to scenario a test with one peer announcing two transactions, to verify they are
+ * fetched in announcement order.
+ *
+ * config is an integer in [0, 4) inclusive, and selects the variant of the test.
+ */
+void BuildRequestOrderTest(Scenario& scenario, int config)
+{
+ scenario.SetTestName(strprintf("RequestOrder(config=%i)", config));
+
+ auto peer = scenario.NewPeer();
+ auto gtxid1 = scenario.NewGTxid();
+ auto gtxid2 = scenario.NewGTxid();
+
+ auto reqtime2 = scenario.Now() + RandomTime8s();
+ auto reqtime1 = reqtime2 + RandomTime8s();
+
+ scenario.ReceivedInv(peer, gtxid1, config & 1, reqtime1);
+ // Simulate time going backwards by giving the second announcement an earlier reqtime.
+ scenario.ReceivedInv(peer, gtxid2, config & 2, reqtime2);
+
+ scenario.AdvanceTime(reqtime2 - MICROSECOND - scenario.Now());
+ scenario.Check(peer, {}, 2, 0, 0, "o1");
+ scenario.AdvanceTime(MICROSECOND);
+ scenario.Check(peer, {gtxid2}, 2, 0, 0, "o2");
+ scenario.AdvanceTime(reqtime1 - MICROSECOND - scenario.Now());
+ scenario.Check(peer, {gtxid2}, 2, 0, 0, "o3");
+ scenario.AdvanceTime(MICROSECOND);
+ // Even with time going backwards in between announcements, the return value of GetRequestable is in
+ // announcement order.
+ scenario.Check(peer, {gtxid1, gtxid2}, 2, 0, 0, "o4");
+
+ scenario.DisconnectedPeer(peer);
+ scenario.Check(peer, {}, 0, 0, 0, "o5");
+}
+
+/** Add to scenario a test that verifies behavior related to both txid and wtxid with the same
+ * hash being announced.
+ *
+ * config is an integer in [0, 4) inclusive, and selects the variant of the test used.
+*/
+void BuildWtxidTest(Scenario& scenario, int config)
+{
+ scenario.SetTestName(strprintf("Wtxid(config=%i)", config));
+
+ auto peerT = scenario.NewPeer();
+ auto peerW = scenario.NewPeer();
+ auto txhash = scenario.NewTxHash();
+ GenTxid txid{false, txhash};
+ GenTxid wtxid{true, txhash};
+
+ auto reqtimeT = InsecureRandBool() ? MIN_TIME : scenario.Now() + RandomTime8s();
+ auto reqtimeW = InsecureRandBool() ? MIN_TIME : scenario.Now() + RandomTime8s();
+
+ // Announce txid first or wtxid first.
+ if (config & 1) {
+ scenario.ReceivedInv(peerT, txid, config & 2, reqtimeT);
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ scenario.ReceivedInv(peerW, wtxid, !(config & 2), reqtimeW);
+ } else {
+ scenario.ReceivedInv(peerW, wtxid, !(config & 2), reqtimeW);
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ scenario.ReceivedInv(peerT, txid, config & 2, reqtimeT);
+ }
+
+ // Let time pass if needed, and check that the preferred announcement (txid or wtxid)
+ // is correctly to-be-requested (and with the correct wtxidness).
+ auto max_reqtime = std::max(reqtimeT, reqtimeW);
+ if (max_reqtime > scenario.Now()) scenario.AdvanceTime(max_reqtime - scenario.Now());
+ if (config & 2) {
+ scenario.Check(peerT, {txid}, 1, 0, 0, "w1");
+ scenario.Check(peerW, {}, 1, 0, 0, "w2");
+ } else {
+ scenario.Check(peerT, {}, 1, 0, 0, "w3");
+ scenario.Check(peerW, {wtxid}, 1, 0, 0, "w4");
+ }
+
+ // Let the preferred announcement be requested. It's not going to be delivered.
+ auto expiry = RandomTime8s();
+ if (config & 2) {
+ scenario.RequestedTx(peerT, txid.GetHash(), scenario.Now() + expiry);
+ scenario.Check(peerT, {}, 0, 1, 0, "w5");
+ scenario.Check(peerW, {}, 1, 0, 0, "w6");
+ } else {
+ scenario.RequestedTx(peerW, wtxid.GetHash(), scenario.Now() + expiry);
+ scenario.Check(peerT, {}, 1, 0, 0, "w7");
+ scenario.Check(peerW, {}, 0, 1, 0, "w8");
+ }
+
+ // After reaching expiration time of the preferred announcement, verify that the
+ // remaining one is requestable
+ scenario.AdvanceTime(expiry);
+ if (config & 2) {
+ scenario.Check(peerT, {}, 0, 0, 1, "w9");
+ scenario.Check(peerW, {wtxid}, 1, 0, 0, "w10");
+ } else {
+ scenario.Check(peerT, {txid}, 1, 0, 0, "w11");
+ scenario.Check(peerW, {}, 0, 0, 1, "w12");
+ }
+
+ // If a good transaction with either that hash as wtxid or txid arrives, both
+ // announcements are gone.
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ scenario.ForgetTxHash(txhash);
+ scenario.Check(peerT, {}, 0, 0, 0, "w13");
+ scenario.Check(peerW, {}, 0, 0, 0, "w14");
+}
+
+/** Add to scenario a test that exercises clocks that go backwards. */
+void BuildTimeBackwardsTest(Scenario& scenario)
+{
+ auto peer1 = scenario.NewPeer();
+ auto peer2 = scenario.NewPeer();
+ auto gtxid = scenario.NewGTxid({{peer1, peer2}});
+
+ // Announce from peer2.
+ auto reqtime = scenario.Now() + RandomTime8s();
+ scenario.ReceivedInv(peer2, gtxid, true, reqtime);
+ scenario.Check(peer2, {}, 1, 0, 0, "r1");
+ scenario.AdvanceTime(reqtime - scenario.Now());
+ scenario.Check(peer2, {gtxid}, 1, 0, 0, "r2");
+ // Check that if the clock goes backwards by 1us, the transaction would stop being requested.
+ scenario.Check(peer2, {}, 1, 0, 0, "r3", -MICROSECOND);
+ // But it reverts to being requested if time goes forward again.
+ scenario.Check(peer2, {gtxid}, 1, 0, 0, "r4");
+
+ // Announce from peer1.
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ scenario.ReceivedInv(peer1, gtxid, true, MAX_TIME);
+ scenario.Check(peer2, {gtxid}, 1, 0, 0, "r5");
+ scenario.Check(peer1, {}, 1, 0, 0, "r6");
+
+ // Request from peer1.
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ auto expiry = scenario.Now() + RandomTime8s();
+ scenario.RequestedTx(peer1, gtxid.GetHash(), expiry);
+ scenario.Check(peer1, {}, 0, 1, 0, "r7");
+ scenario.Check(peer2, {}, 1, 0, 0, "r8");
+
+ // Expiration passes.
+ scenario.AdvanceTime(expiry - scenario.Now());
+ scenario.Check(peer1, {}, 0, 0, 1, "r9");
+ scenario.Check(peer2, {gtxid}, 1, 0, 0, "r10"); // Request goes back to peer2.
+ scenario.Check(peer1, {}, 0, 0, 1, "r11", -MICROSECOND); // Going back does not unexpire.
+ scenario.Check(peer2, {gtxid}, 1, 0, 0, "r12", -MICROSECOND);
+
+ // Peer2 goes offline, meaning no viable announcements remain.
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ scenario.DisconnectedPeer(peer2);
+ scenario.Check(peer1, {}, 0, 0, 0, "r13");
+ scenario.Check(peer2, {}, 0, 0, 0, "r14");
+}
+
+/** Add to scenario a test that involves RequestedTx() calls for txhashes not returned by GetRequestable. */
+void BuildWeirdRequestsTest(Scenario& scenario)
+{
+ auto peer1 = scenario.NewPeer();
+ auto peer2 = scenario.NewPeer();
+ auto gtxid1 = scenario.NewGTxid({{peer1, peer2}});
+ auto gtxid2 = scenario.NewGTxid({{peer2, peer1}});
+
+ // Announce gtxid1 by peer1.
+ scenario.ReceivedInv(peer1, gtxid1, true, MIN_TIME);
+ scenario.Check(peer1, {gtxid1}, 1, 0, 0, "q1");
+
+ // Announce gtxid2 by peer2.
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ scenario.ReceivedInv(peer2, gtxid2, true, MIN_TIME);
+ scenario.Check(peer1, {gtxid1}, 1, 0, 0, "q2");
+ scenario.Check(peer2, {gtxid2}, 1, 0, 0, "q3");
+
+ // We request gtxid2 from *peer1* - no effect.
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ scenario.RequestedTx(peer1, gtxid2.GetHash(), MAX_TIME);
+ scenario.Check(peer1, {gtxid1}, 1, 0, 0, "q4");
+ scenario.Check(peer2, {gtxid2}, 1, 0, 0, "q5");
+
+ // Now request gtxid1 from peer1 - marks it as REQUESTED.
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ auto expiryA = scenario.Now() + RandomTime8s();
+ scenario.RequestedTx(peer1, gtxid1.GetHash(), expiryA);
+ scenario.Check(peer1, {}, 0, 1, 0, "q6");
+ scenario.Check(peer2, {gtxid2}, 1, 0, 0, "q7");
+
+ // Request it a second time - nothing happens, as it's already REQUESTED.
+ auto expiryB = expiryA + RandomTime8s();
+ scenario.RequestedTx(peer1, gtxid1.GetHash(), expiryB);
+ scenario.Check(peer1, {}, 0, 1, 0, "q8");
+ scenario.Check(peer2, {gtxid2}, 1, 0, 0, "q9");
+
+ // Also announce gtxid1 from peer2 now, so that the txhash isn't forgotten when the peer1 request expires.
+ scenario.ReceivedInv(peer2, gtxid1, true, MIN_TIME);
+ scenario.Check(peer1, {}, 0, 1, 0, "q10");
+ scenario.Check(peer2, {gtxid2}, 2, 0, 0, "q11");
+
+ // When reaching expiryA, it expires (not expiryB, which is later).
+ scenario.AdvanceTime(expiryA - scenario.Now());
+ scenario.Check(peer1, {}, 0, 0, 1, "q12");
+ scenario.Check(peer2, {gtxid2, gtxid1}, 2, 0, 0, "q13");
+
+ // Requesting it yet again from peer1 doesn't do anything, as it's already COMPLETED.
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ scenario.RequestedTx(peer1, gtxid1.GetHash(), MAX_TIME);
+ scenario.Check(peer1, {}, 0, 0, 1, "q14");
+ scenario.Check(peer2, {gtxid2, gtxid1}, 2, 0, 0, "q15");
+
+ // Now announce gtxid2 from peer1.
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ scenario.ReceivedInv(peer1, gtxid2, true, MIN_TIME);
+ scenario.Check(peer1, {}, 1, 0, 1, "q16");
+ scenario.Check(peer2, {gtxid2, gtxid1}, 2, 0, 0, "q17");
+
+ // And request it from peer1 (weird as peer2 has the preference).
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ scenario.RequestedTx(peer1, gtxid2.GetHash(), MAX_TIME);
+ scenario.Check(peer1, {}, 0, 1, 1, "q18");
+ scenario.Check(peer2, {gtxid1}, 2, 0, 0, "q19");
+
+ // If peer2 now (normally) requests gtxid2, the existing request by peer1 becomes COMPLETED.
+ if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
+ scenario.RequestedTx(peer2, gtxid2.GetHash(), MAX_TIME);
+ scenario.Check(peer1, {}, 0, 0, 2, "q20");
+ scenario.Check(peer2, {gtxid1}, 1, 1, 0, "q21");
+
+ // If peer2 goes offline, no viable announcements remain.
+ scenario.DisconnectedPeer(peer2);
+ scenario.Check(peer1, {}, 0, 0, 0, "q22");
+ scenario.Check(peer2, {}, 0, 0, 0, "q23");
+}
+
+void TestInterleavedScenarios()
+{
+ // Create a list of functions which add tests to scenarios.
+ std::vector<std::function<void(Scenario&)>> builders;
+ // Add instances of every test, for every configuration.
+ for (int n = 0; n < 64; ++n) {
+ builders.emplace_back([n](Scenario& scenario){ BuildWtxidTest(scenario, n); });
+ builders.emplace_back([n](Scenario& scenario){ BuildRequestOrderTest(scenario, n & 3); });
+ builders.emplace_back([n](Scenario& scenario){ BuildSingleTest(scenario, n & 31); });
+ builders.emplace_back([n](Scenario& scenario){ BuildPriorityTest(scenario, n & 31); });
+ builders.emplace_back([n](Scenario& scenario){ BuildBigPriorityTest(scenario, (n & 7) + 1); });
+ builders.emplace_back([](Scenario& scenario){ BuildTimeBackwardsTest(scenario); });
+ builders.emplace_back([](Scenario& scenario){ BuildWeirdRequestsTest(scenario); });
+ }
+ // Randomly shuffle all those functions.
+ Shuffle(builders.begin(), builders.end(), g_insecure_rand_ctx);
+
+ Runner runner;
+ auto starttime = RandomTime1y();
+ // Construct many scenarios, and run (up to) 10 randomly-chosen tests consecutively in each.
+ while (builders.size()) {
+ // Introduce some variation in the start time of each scenario, so they don't all start off
+ // concurrently, but get a more random interleaving.
+ auto scenario_start = starttime + RandomTime8s() + RandomTime8s() + RandomTime8s();
+ Scenario scenario(runner, scenario_start);
+ for (int j = 0; builders.size() && j < 10; ++j) {
+ builders.back()(scenario);
+ builders.pop_back();
+ }
+ }
+ // Sort all the actions from all those scenarios chronologically, resulting in the actions from
+ // distinct scenarios to become interleaved. Use stable_sort so that actions from one scenario
+ // aren't reordered w.r.t. each other.
+ std::stable_sort(runner.actions.begin(), runner.actions.end(), [](const Action& a1, const Action& a2) {
+ return a1.first < a2.first;
+ });
+
+ // Run all actions from all scenarios, in order.
+ for (auto& action : runner.actions) {
+ action.second();
+ }
+
+ BOOST_CHECK_EQUAL(runner.txrequest.Size(), 0U);
+}
+
+} // namespace
+
+BOOST_AUTO_TEST_CASE(TxRequestTest)
+{
+ for (int i = 0; i < 5; ++i) {
+ TestInterleavedScenarios();
+ }
+}
+
+BOOST_AUTO_TEST_SUITE_END()