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authorAnthony Towns <aj@erisian.com.au>2021-04-07 10:20:46 +1000
committerAnthony Towns <aj@erisian.com.au>2021-04-12 11:14:49 +1000
commitf054f6bcd2c2ce5fea84cf8681013f85a444e7ea (patch)
tree14212c1c8094e94b3f8866698f2d386fb7a40966 /src/test/versionbits_tests.cpp
parent55ac5f568a3b73d6f1ef4654617fb76e8bcbccdf (diff)
downloadbitcoin-f054f6bcd2c2ce5fea84cf8681013f85a444e7ea.tar.xz
versionbits: simplify state transitions
This removes the DEFINED->FAILED transition and changes the STARTED->FAILED transition to only occur if signalling didn't pass the threshold. This ensures that it is always possible for activation to occur, no matter what settings are chosen, or the speed at which blocks are found.
Diffstat (limited to 'src/test/versionbits_tests.cpp')
-rw-r--r--src/test/versionbits_tests.cpp34
1 files changed, 19 insertions, 15 deletions
diff --git a/src/test/versionbits_tests.cpp b/src/test/versionbits_tests.cpp
index 80072eff9c..05838ec19a 100644
--- a/src/test/versionbits_tests.cpp
+++ b/src/test/versionbits_tests.cpp
@@ -190,18 +190,20 @@ BOOST_FIXTURE_TEST_SUITE(versionbits_tests, TestingSetup)
BOOST_AUTO_TEST_CASE(versionbits_test)
{
for (int i = 0; i < 64; i++) {
- // DEFINED -> FAILED
+ // DEFINED -> STARTED after timeout reached -> FAILED
VersionBitsTester().TestDefined().TestStateSinceHeight(0)
.Mine(1, TestTime(1), 0x100).TestDefined().TestStateSinceHeight(0)
.Mine(11, TestTime(11), 0x100).TestDefined().TestStateSinceHeight(0)
.Mine(989, TestTime(989), 0x100).TestDefined().TestStateSinceHeight(0)
- .Mine(999, TestTime(20000), 0x100).TestDefined().TestStateSinceHeight(0)
- .Mine(1000, TestTime(20000), 0x100).TestFailed().TestStateSinceHeight(1000)
- .Mine(1999, TestTime(30001), 0x100).TestFailed().TestStateSinceHeight(1000)
- .Mine(2000, TestTime(30002), 0x100).TestFailed().TestStateSinceHeight(1000)
- .Mine(2001, TestTime(30003), 0x100).TestFailed().TestStateSinceHeight(1000)
- .Mine(2999, TestTime(30004), 0x100).TestFailed().TestStateSinceHeight(1000)
- .Mine(3000, TestTime(30005), 0x100).TestFailed().TestStateSinceHeight(1000)
+ .Mine(999, TestTime(20000), 0x100).TestDefined().TestStateSinceHeight(0) // Timeout and start time reached simultaneously
+ .Mine(1000, TestTime(20000), 0).TestStarted().TestStateSinceHeight(1000) // Hit started, stop signalling
+ .Mine(1999, TestTime(30001), 0).TestStarted().TestStateSinceHeight(1000)
+ .Mine(2000, TestTime(30002), 0x100).TestFailed().TestStateSinceHeight(2000) // Hit failed, start signalling again
+ .Mine(2001, TestTime(30003), 0x100).TestFailed().TestStateSinceHeight(2000)
+ .Mine(2999, TestTime(30004), 0x100).TestFailed().TestStateSinceHeight(2000)
+ .Mine(3000, TestTime(30005), 0x100).TestFailed().TestStateSinceHeight(2000)
+ .Mine(4000, TestTime(30006), 0x100).TestFailed().TestStateSinceHeight(2000)
+
// DEFINED -> STARTED -> FAILED
.Reset().TestDefined().TestStateSinceHeight(0)
.Mine(1, TestTime(1), 0).TestDefined().TestStateSinceHeight(0)
@@ -212,19 +214,19 @@ BOOST_AUTO_TEST_CASE(versionbits_test)
.Mine(3000, TestTime(20000), 0).TestFailed().TestStateSinceHeight(3000) // 50 old blocks (so 899 out of the past 1000)
.Mine(4000, TestTime(20010), 0x100).TestFailed().TestStateSinceHeight(3000)
- // DEFINED -> STARTED -> FAILED while threshold reached
+ // DEFINED -> STARTED -> LOCKEDIN after timeout reached -> ACTIVE
.Reset().TestDefined().TestStateSinceHeight(0)
.Mine(1, TestTime(1), 0).TestDefined().TestStateSinceHeight(0)
.Mine(1000, TestTime(10000) - 1, 0x101).TestDefined().TestStateSinceHeight(0) // One second more and it would be defined
.Mine(2000, TestTime(10000), 0x101).TestStarted().TestStateSinceHeight(2000) // So that's what happens the next period
.Mine(2999, TestTime(30000), 0x100).TestStarted().TestStateSinceHeight(2000) // 999 new blocks
- .Mine(3000, TestTime(30000), 0x100).TestFailed().TestStateSinceHeight(3000) // 1 new block (so 1000 out of the past 1000 are new)
- .Mine(3999, TestTime(30001), 0).TestFailed().TestStateSinceHeight(3000)
- .Mine(4000, TestTime(30002), 0).TestFailed().TestStateSinceHeight(3000)
- .Mine(14333, TestTime(30003), 0).TestFailed().TestStateSinceHeight(3000)
- .Mine(24000, TestTime(40000), 0).TestFailed().TestStateSinceHeight(3000)
+ .Mine(3000, TestTime(30000), 0x100).TestLockedIn().TestStateSinceHeight(3000) // 1 new block (so 1000 out of the past 1000 are new)
+ .Mine(3999, TestTime(30001), 0).TestLockedIn().TestStateSinceHeight(3000)
+ .Mine(4000, TestTime(30002), 0).TestActiveDelayed().TestStateSinceHeight(4000, 3000)
+ .Mine(14333, TestTime(30003), 0).TestActiveDelayed().TestStateSinceHeight(4000, 3000)
+ .Mine(24000, TestTime(40000), 0).TestActive().TestStateSinceHeight(4000, 15000)
- // DEFINED -> STARTED -> LOCKEDIN at the last minute -> ACTIVE
+ // DEFINED -> STARTED -> LOCKEDIN before timeout -> ACTIVE
.Reset().TestDefined()
.Mine(1, TestTime(1), 0).TestDefined().TestStateSinceHeight(0)
.Mine(1000, TestTime(10000) - 1, 0x101).TestDefined().TestStateSinceHeight(0) // One second more and it would be defined
@@ -247,8 +249,10 @@ BOOST_AUTO_TEST_CASE(versionbits_test)
.Mine(3000, TestTime(10000), 0).TestStarted().TestStateSinceHeight(3000)
.Mine(4000, TestTime(10000), 0).TestStarted().TestStateSinceHeight(3000)
.Mine(5000, TestTime(10000), 0).TestStarted().TestStateSinceHeight(3000)
+ .Mine(5999, TestTime(20000), 0).TestStarted().TestStateSinceHeight(3000)
.Mine(6000, TestTime(20000), 0).TestFailed().TestStateSinceHeight(6000)
.Mine(7000, TestTime(20000), 0x100).TestFailed().TestStateSinceHeight(6000)
+ .Mine(24000, TestTime(20000), 0x100).TestFailed().TestStateSinceHeight(6000) // stay in FAILED no matter how much we signal
;
}
}