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authorAnthony Towns <aj@erisian.com.au>2021-04-07 10:20:46 +1000
committerAndrew Chow <achow101-github@achow101.com>2021-04-15 20:59:17 -0400
commit600357306e2e182a457174862ea2e41c7ba39c64 (patch)
tree693bb010f1d57671469e536456356d3149de8d64 /src/test/versionbits_tests.cpp
parent3acf0379e0979ea4bdd03976f4987aa6711eb92f (diff)
downloadbitcoin-600357306e2e182a457174862ea2e41c7ba39c64.tar.xz
versionbits: simplify state transitions
This removes the DEFINED->FAILED transition and changes the STARTED->FAILED transition to only occur if signalling didn't pass the threshold. This ensures that it is always possible for activation to occur, no matter what settings are chosen, or the speed at which blocks are found. Github-Pull: #21377 Rebased-From: f054f6bcd2c2ce5fea84cf8681013f85a444e7ea
Diffstat (limited to 'src/test/versionbits_tests.cpp')
-rw-r--r--src/test/versionbits_tests.cpp34
1 files changed, 19 insertions, 15 deletions
diff --git a/src/test/versionbits_tests.cpp b/src/test/versionbits_tests.cpp
index 0bf5bce27f..774c5670cb 100644
--- a/src/test/versionbits_tests.cpp
+++ b/src/test/versionbits_tests.cpp
@@ -190,18 +190,20 @@ BOOST_FIXTURE_TEST_SUITE(versionbits_tests, TestingSetup)
BOOST_AUTO_TEST_CASE(versionbits_test)
{
for (int i = 0; i < 64; i++) {
- // DEFINED -> FAILED
+ // DEFINED -> STARTED after timeout reached -> FAILED
VersionBitsTester().TestDefined().TestStateSinceHeight(0)
.Mine(1, TestTime(1), 0x100).TestDefined().TestStateSinceHeight(0)
.Mine(11, TestTime(11), 0x100).TestDefined().TestStateSinceHeight(0)
.Mine(989, TestTime(989), 0x100).TestDefined().TestStateSinceHeight(0)
- .Mine(999, TestTime(20000), 0x100).TestDefined().TestStateSinceHeight(0)
- .Mine(1000, TestTime(20000), 0x100).TestFailed().TestStateSinceHeight(1000)
- .Mine(1999, TestTime(30001), 0x100).TestFailed().TestStateSinceHeight(1000)
- .Mine(2000, TestTime(30002), 0x100).TestFailed().TestStateSinceHeight(1000)
- .Mine(2001, TestTime(30003), 0x100).TestFailed().TestStateSinceHeight(1000)
- .Mine(2999, TestTime(30004), 0x100).TestFailed().TestStateSinceHeight(1000)
- .Mine(3000, TestTime(30005), 0x100).TestFailed().TestStateSinceHeight(1000)
+ .Mine(999, TestTime(20000), 0x100).TestDefined().TestStateSinceHeight(0) // Timeout and start time reached simultaneously
+ .Mine(1000, TestTime(20000), 0).TestStarted().TestStateSinceHeight(1000) // Hit started, stop signalling
+ .Mine(1999, TestTime(30001), 0).TestStarted().TestStateSinceHeight(1000)
+ .Mine(2000, TestTime(30002), 0x100).TestFailed().TestStateSinceHeight(2000) // Hit failed, start signalling again
+ .Mine(2001, TestTime(30003), 0x100).TestFailed().TestStateSinceHeight(2000)
+ .Mine(2999, TestTime(30004), 0x100).TestFailed().TestStateSinceHeight(2000)
+ .Mine(3000, TestTime(30005), 0x100).TestFailed().TestStateSinceHeight(2000)
+ .Mine(4000, TestTime(30006), 0x100).TestFailed().TestStateSinceHeight(2000)
+
// DEFINED -> STARTED -> FAILED
.Reset().TestDefined().TestStateSinceHeight(0)
.Mine(1, TestTime(1), 0).TestDefined().TestStateSinceHeight(0)
@@ -212,19 +214,19 @@ BOOST_AUTO_TEST_CASE(versionbits_test)
.Mine(3000, TestTime(20000), 0).TestFailed().TestStateSinceHeight(3000) // 50 old blocks (so 899 out of the past 1000)
.Mine(4000, TestTime(20010), 0x100).TestFailed().TestStateSinceHeight(3000)
- // DEFINED -> STARTED -> FAILED while threshold reached
+ // DEFINED -> STARTED -> LOCKEDIN after timeout reached -> ACTIVE
.Reset().TestDefined().TestStateSinceHeight(0)
.Mine(1, TestTime(1), 0).TestDefined().TestStateSinceHeight(0)
.Mine(1000, TestTime(10000) - 1, 0x101).TestDefined().TestStateSinceHeight(0) // One second more and it would be defined
.Mine(2000, TestTime(10000), 0x101).TestStarted().TestStateSinceHeight(2000) // So that's what happens the next period
.Mine(2999, TestTime(30000), 0x100).TestStarted().TestStateSinceHeight(2000) // 999 new blocks
- .Mine(3000, TestTime(30000), 0x100).TestFailed().TestStateSinceHeight(3000) // 1 new block (so 1000 out of the past 1000 are new)
- .Mine(3999, TestTime(30001), 0).TestFailed().TestStateSinceHeight(3000)
- .Mine(4000, TestTime(30002), 0).TestFailed().TestStateSinceHeight(3000)
- .Mine(14333, TestTime(30003), 0).TestFailed().TestStateSinceHeight(3000)
- .Mine(24000, TestTime(40000), 0).TestFailed().TestStateSinceHeight(3000)
+ .Mine(3000, TestTime(30000), 0x100).TestLockedIn().TestStateSinceHeight(3000) // 1 new block (so 1000 out of the past 1000 are new)
+ .Mine(3999, TestTime(30001), 0).TestLockedIn().TestStateSinceHeight(3000)
+ .Mine(4000, TestTime(30002), 0).TestActiveDelayed().TestStateSinceHeight(4000, 3000)
+ .Mine(14333, TestTime(30003), 0).TestActiveDelayed().TestStateSinceHeight(4000, 3000)
+ .Mine(24000, TestTime(40000), 0).TestActive().TestStateSinceHeight(4000, 15000)
- // DEFINED -> STARTED -> LOCKEDIN at the last minute -> ACTIVE
+ // DEFINED -> STARTED -> LOCKEDIN before timeout -> ACTIVE
.Reset().TestDefined()
.Mine(1, TestTime(1), 0).TestDefined().TestStateSinceHeight(0)
.Mine(1000, TestTime(10000) - 1, 0x101).TestDefined().TestStateSinceHeight(0) // One second more and it would be defined
@@ -247,8 +249,10 @@ BOOST_AUTO_TEST_CASE(versionbits_test)
.Mine(3000, TestTime(10000), 0).TestStarted().TestStateSinceHeight(3000)
.Mine(4000, TestTime(10000), 0).TestStarted().TestStateSinceHeight(3000)
.Mine(5000, TestTime(10000), 0).TestStarted().TestStateSinceHeight(3000)
+ .Mine(5999, TestTime(20000), 0).TestStarted().TestStateSinceHeight(3000)
.Mine(6000, TestTime(20000), 0).TestFailed().TestStateSinceHeight(6000)
.Mine(7000, TestTime(20000), 0x100).TestFailed().TestStateSinceHeight(6000)
+ .Mine(24000, TestTime(20000), 0x100).TestFailed().TestStateSinceHeight(6000) // stay in FAILED no matter how much we signal
;
}
}