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authorCarl Dong <contact@carldong.me>2021-01-15 15:31:50 -0500
committerCarl Dong <contact@carldong.me>2021-01-21 09:29:42 -0500
commit713314abfa224efceb7ba6fa7fef37c449902936 (patch)
tree85337d14d14377aad511a7c7f04449bb5b1a4a58 /src/test/fuzz/process_messages.cpp
parentf91587f050d9dceb45fe10129a76a4a9a060a09c (diff)
fuzz: Consolidate fuzzing TestingSetup initialization
Previously, the {Basic,}TestingSetup for fuzzers were set up in many ways: 1. Calling InitializeFuzzingContext, which implicitly constructs a static const BasicTestingSetup 2. Directly constructing a static const BasicTestingSetup in the initialize_* function 3. Directly constructing a static TestingSetup and reproducing the initialization arguments (I'm assuming because InitializeFuzzingContext only initializes a BasicTestingSetup) The new, relatively-simple MakeFuzzingContext function allows us to consolidate these methods of initialization by being flexible enough to be used in all situations. It: 1. Is templated so that we can choose to initialize any of the *TestingSetup classes 2. Has sane defaults which are often used in fuzzers but are also easily overridable 3. Returns a unique_ptr, explicitly transferring ownership to the caller to deal with according to its situation
Diffstat (limited to 'src/test/fuzz/process_messages.cpp')
-rw-r--r--src/test/fuzz/process_messages.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/test/fuzz/process_messages.cpp b/src/test/fuzz/process_messages.cpp
index db52da2f7e..291d5df191 100644
--- a/src/test/fuzz/process_messages.cpp
+++ b/src/test/fuzz/process_messages.cpp
@@ -17,18 +17,14 @@
#include <validation.h>
#include <validationinterface.h>
+namespace {
const TestingSetup* g_setup;
+} // namespace
void initialize_process_messages()
{
- static TestingSetup setup{
- CBaseChainParams::REGTEST,
- {
- "-nodebuglogfile",
- },
- };
- g_setup = &setup;
-
+ static const auto testing_setup = MakeFuzzingContext<const TestingSetup>();
+ g_setup = testing_setup.get();
for (int i = 0; i < 2 * COINBASE_MATURITY; i++) {
MineBlock(g_setup->m_node, CScript() << OP_TRUE);
}