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authorWladimir J. van der Laan <laanwj@gmail.com>2016-09-18 09:55:14 +0200
committerWladimir J. van der Laan <laanwj@gmail.com>2016-10-27 13:17:25 +0200
commit4536148b15595229d0563fb60913b23cb78788ed (patch)
treea59197c39e82d2d16e78ed85940e18227c4105b5 /src/support/lockedpool.h
parentf4d1fc259b5a62580d952c180b1189ccaa6af1bc (diff)
downloadbitcoin-4536148b15595229d0563fb60913b23cb78788ed.tar.xz
support: Add LockedPool
Add a pool for locked memory chunks, replacing LockedPageManager. This is something I've been wanting to do for a long time. The current approach of locking objects where they happen to be on the stack or heap in-place causes a lot of mlock/munlock system call overhead, slowing down any handling of keys. Also locked memory is a limited resource on many operating systems (and using a lot of it bogs down the system), so the previous approach of locking every page that may contain any key information (but also other information) is wasteful.
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+// Copyright (c) 2016 The Bitcoin Core developers
+// Distributed under the MIT software license, see the accompanying
+// file COPYING or http://www.opensource.org/licenses/mit-license.php.
+
+#ifndef BITCOIN_SUPPORT_LOCKEDPOOL_H
+#define BITCOIN_SUPPORT_LOCKEDPOOL_H
+
+#include <stdint.h>
+#include <list>
+#include <map>
+#include <mutex>
+#include <memory>
+
+/**
+ * OS-dependent allocation and deallocation of locked/pinned memory pages.
+ * Abstract base class.
+ */
+class LockedPageAllocator
+{
+public:
+ virtual ~LockedPageAllocator() {}
+ /** Allocate and lock memory pages.
+ * If len is not a multiple of the system page size, it is rounded up.
+ * Returns 0 in case of allocation failure.
+ *
+ * If locking the memory pages could not be accomplished it will still
+ * return the memory, however the lockingSuccess flag will be false.
+ * lockingSuccess is undefined if the allocation fails.
+ */
+ virtual void* AllocateLocked(size_t len, bool *lockingSuccess) = 0;
+
+ /** Unlock and free memory pages.
+ * Clear the memory before unlocking.
+ */
+ virtual void FreeLocked(void* addr, size_t len) = 0;
+
+ /** Get the total limit on the amount of memory that may be locked by this
+ * process, in bytes. Return size_t max if there is no limit or the limit
+ * is unknown. Return 0 if no memory can be locked at all.
+ */
+ virtual size_t GetLimit() = 0;
+};
+
+/* An arena manages a contiguous region of memory by dividing it into
+ * chunks.
+ */
+class Arena
+{
+public:
+ Arena(void *base, size_t size, size_t alignment);
+ virtual ~Arena();
+
+ /** A chunk of memory.
+ */
+ struct Chunk
+ {
+ /** Most significant bit of size_t. This is used to mark
+ * in-usedness of chunk.
+ */
+ const static size_t SIZE_MSB = 1LLU << ((sizeof(size_t)*8)-1);
+ /** Maximum size of a chunk */
+ const static size_t MAX_SIZE = SIZE_MSB - 1;
+
+ Chunk(size_t size_in, bool used_in):
+ size(size_in | (used_in ? SIZE_MSB : 0)) {}
+
+ bool isInUse() const { return size & SIZE_MSB; }
+ void setInUse(bool used_in) { size = (size & ~SIZE_MSB) | (used_in ? SIZE_MSB : 0); }
+ size_t getSize() const { return size & ~SIZE_MSB; }
+ void setSize(size_t size_in) { size = (size & SIZE_MSB) | size_in; }
+ private:
+ size_t size;
+ };
+ /** Memory statistics. */
+ struct Stats
+ {
+ size_t used;
+ size_t free;
+ size_t total;
+ size_t chunks_used;
+ size_t chunks_free;
+ };
+
+ /** Allocate size bytes from this arena.
+ * Returns pointer on success, or 0 if memory is full or
+ * the application tried to allocate 0 bytes.
+ */
+ void* alloc(size_t size);
+
+ /** Free a previously allocated chunk of memory.
+ * Freeing the zero pointer has no effect.
+ * Raises std::runtime_error in case of error.
+ */
+ void free(void *ptr);
+
+ /** Get arena usage statistics */
+ Stats stats() const;
+
+#ifdef ARENA_DEBUG
+ void walk() const;
+#endif
+
+ /** Return whether a pointer points inside this arena.
+ * This returns base <= ptr < (base+size) so only use it for (inclusive)
+ * chunk starting addresses.
+ */
+ bool addressInArena(void *ptr) const { return ptr >= base && ptr < end; }
+private:
+ Arena(const Arena& other) = delete; // non construction-copyable
+ Arena& operator=(const Arena&) = delete; // non copyable
+
+ /** Map of chunk address to chunk information. This class makes use of the
+ * sorted order to merge previous and next chunks during deallocation.
+ */
+ std::map<char*, Chunk> chunks;
+ /** Base address of arena */
+ char* base;
+ /** End address of arena */
+ char* end;
+ /** Minimum chunk alignment */
+ size_t alignment;
+};
+
+/** Pool for locked memory chunks.
+ *
+ * To avoid sensitive key data from being swapped to disk, the memory in this pool
+ * is locked/pinned.
+ *
+ * An arena manages a contiguous region of memory. The pool starts out with one arena
+ * but can grow to multiple arenas if the need arises.
+ *
+ * Unlike a normal C heap, the administrative structures are seperate from the managed
+ * memory. This has been done as the sizes and bases of objects are not in themselves sensitive
+ * information, as to conserve precious locked memory. In some operating systems
+ * the amount of memory that can be locked is small.
+ */
+class LockedPool
+{
+public:
+ /** Size of one arena of locked memory. This is a compromise.
+ * Do not set this too low, as managing many arenas will increase
+ * allocation and deallocation overhead. Setting it too high allocates
+ * more locked memory from the OS than strictly necessary.
+ */
+ static const size_t ARENA_SIZE = 256*1024;
+ /** Chunk alignment. Another compromise. Setting this too high will waste
+ * memory, setting it too low will facilitate fragmentation.
+ */
+ static const size_t ARENA_ALIGN = 16;
+
+ /** Callback when allocation succeeds but locking fails.
+ */
+ typedef bool (*LockingFailed_Callback)();
+
+ /** Memory statistics. */
+ struct Stats
+ {
+ size_t used;
+ size_t free;
+ size_t total;
+ size_t locked;
+ size_t chunks_used;
+ size_t chunks_free;
+ };
+
+ /** Create a new LockedPool. This takes ownership of the MemoryPageLocker,
+ * you can only instantiate this with LockedPool(std::move(...)).
+ *
+ * The second argument is an optional callback when locking a newly allocated arena failed.
+ * If this callback is provided and returns false, the allocation fails (hard fail), if
+ * it returns true the allocation proceeds, but it could warn.
+ */
+ LockedPool(std::unique_ptr<LockedPageAllocator> allocator, LockingFailed_Callback lf_cb_in = 0);
+ ~LockedPool();
+
+ /** Allocate size bytes from this arena.
+ * Returns pointer on success, or 0 if memory is full or
+ * the application tried to allocate 0 bytes.
+ */
+ void* alloc(size_t size);
+
+ /** Free a previously allocated chunk of memory.
+ * Freeing the zero pointer has no effect.
+ * Raises std::runtime_error in case of error.
+ */
+ void free(void *ptr);
+
+ /** Get pool usage statistics */
+ Stats stats() const;
+private:
+ LockedPool(const LockedPool& other) = delete; // non construction-copyable
+ LockedPool& operator=(const LockedPool&) = delete; // non copyable
+
+ std::unique_ptr<LockedPageAllocator> allocator;
+
+ /** Create an arena from locked pages */
+ class LockedPageArena: public Arena
+ {
+ public:
+ LockedPageArena(LockedPageAllocator *alloc_in, void *base_in, size_t size, size_t align);
+ ~LockedPageArena();
+ private:
+ void *base;
+ size_t size;
+ LockedPageAllocator *allocator;
+ };
+
+ bool new_arena(size_t size, size_t align);
+
+ std::list<LockedPageArena> arenas;
+ LockingFailed_Callback lf_cb;
+ size_t cumulative_bytes_locked;
+ /** Mutex protects access to this pool's data structures, including arenas.
+ */
+ mutable std::mutex mutex;
+};
+
+/**
+ * Singleton class to keep track of locked (ie, non-swappable) memory, for use in
+ * std::allocator templates.
+ *
+ * Some implementations of the STL allocate memory in some constructors (i.e., see
+ * MSVC's vector<T> implementation where it allocates 1 byte of memory in the allocator.)
+ * Due to the unpredictable order of static initializers, we have to make sure the
+ * LockedPoolManager instance exists before any other STL-based objects that use
+ * secure_allocator are created. So instead of having LockedPoolManager also be
+ * static-initialized, it is created on demand.
+ */
+class LockedPoolManager : public LockedPool
+{
+public:
+ /** Return the current instance, or create it once */
+ static LockedPoolManager& Instance()
+ {
+ std::call_once(LockedPoolManager::init_flag, LockedPoolManager::CreateInstance);
+ return *LockedPoolManager::_instance;
+ }
+
+private:
+ LockedPoolManager(std::unique_ptr<LockedPageAllocator> allocator);
+
+ /** Create a new LockedPoolManager specialized to the OS */
+ static void CreateInstance();
+ /** Called when locking fails, warn the user here */
+ static bool LockingFailed();
+
+ static LockedPoolManager* _instance;
+ static std::once_flag init_flag;
+};
+
+#endif // BITCOIN_SUPPORT_LOCKEDPOOL_H