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authorWladimir J. van der Laan <laanwj@gmail.com>2016-09-18 09:55:14 +0200
committerWladimir J. van der Laan <laanwj@gmail.com>2016-10-27 13:17:25 +0200
commit4536148b15595229d0563fb60913b23cb78788ed (patch)
treea59197c39e82d2d16e78ed85940e18227c4105b5 /src/support/lockedpool.cpp
parentf4d1fc259b5a62580d952c180b1189ccaa6af1bc (diff)
downloadbitcoin-4536148b15595229d0563fb60913b23cb78788ed.tar.xz
support: Add LockedPool
Add a pool for locked memory chunks, replacing LockedPageManager. This is something I've been wanting to do for a long time. The current approach of locking objects where they happen to be on the stack or heap in-place causes a lot of mlock/munlock system call overhead, slowing down any handling of keys. Also locked memory is a limited resource on many operating systems (and using a lot of it bogs down the system), so the previous approach of locking every page that may contain any key information (but also other information) is wasteful.
Diffstat (limited to 'src/support/lockedpool.cpp')
-rw-r--r--src/support/lockedpool.cpp383
1 files changed, 383 insertions, 0 deletions
diff --git a/src/support/lockedpool.cpp b/src/support/lockedpool.cpp
new file mode 100644
index 0000000000..63050f006b
--- /dev/null
+++ b/src/support/lockedpool.cpp
@@ -0,0 +1,383 @@
+// Copyright (c) 2016 The Bitcoin Core developers
+// Distributed under the MIT software license, see the accompanying
+// file COPYING or http://www.opensource.org/licenses/mit-license.php.
+
+#include "support/lockedpool.h"
+#include "support/cleanse.h"
+
+#if defined(HAVE_CONFIG_H)
+#include "config/bitcoin-config.h"
+#endif
+
+#ifdef WIN32
+#ifdef _WIN32_WINNT
+#undef _WIN32_WINNT
+#endif
+#define _WIN32_WINNT 0x0501
+#define WIN32_LEAN_AND_MEAN 1
+#ifndef NOMINMAX
+#define NOMINMAX
+#endif
+#include <windows.h>
+#else
+#include <sys/mman.h> // for mmap
+#include <sys/resource.h> // for getrlimit
+#include <limits.h> // for PAGESIZE
+#include <unistd.h> // for sysconf
+#endif
+
+LockedPoolManager* LockedPoolManager::_instance = NULL;
+std::once_flag LockedPoolManager::init_flag;
+
+/*******************************************************************************/
+// Utilities
+//
+/** Align up to power of 2 */
+static inline size_t align_up(size_t x, size_t align)
+{
+ return (x + align - 1) & ~(align - 1);
+}
+
+/*******************************************************************************/
+// Implementation: Arena
+
+Arena::Arena(void *base_in, size_t size_in, size_t alignment_in):
+ base(static_cast<char*>(base_in)), end(static_cast<char*>(base_in) + size_in), alignment(alignment_in)
+{
+ // Start with one free chunk that covers the entire arena
+ chunks.emplace(base, Chunk(size_in, false));
+}
+
+Arena::~Arena()
+{
+}
+
+void* Arena::alloc(size_t size)
+{
+ // Round to next multiple of alignment
+ size = align_up(size, alignment);
+
+ // Don't handle zero-sized chunks, or those bigger than MAX_SIZE
+ if (size == 0 || size >= Chunk::MAX_SIZE) {
+ return nullptr;
+ }
+
+ for (auto& chunk: chunks) {
+ if (!chunk.second.isInUse() && size <= chunk.second.getSize()) {
+ char* base = chunk.first;
+ size_t leftover = chunk.second.getSize() - size;
+ if (leftover > 0) { // Split chunk
+ chunks.emplace(base + size, Chunk(leftover, false));
+ chunk.second.setSize(size);
+ }
+ chunk.second.setInUse(true);
+ return reinterpret_cast<void*>(base);
+ }
+ }
+ return nullptr;
+}
+
+void Arena::free(void *ptr)
+{
+ // Freeing the NULL pointer is OK.
+ if (ptr == nullptr) {
+ return;
+ }
+ auto i = chunks.find(static_cast<char*>(ptr));
+ if (i == chunks.end() || !i->second.isInUse()) {
+ throw std::runtime_error("Arena: invalid or double free");
+ }
+
+ i->second.setInUse(false);
+
+ if (i != chunks.begin()) { // Absorb into previous chunk if exists and free
+ auto prev = i;
+ --prev;
+ if (!prev->second.isInUse()) {
+ // Absorb current chunk size into previous chunk.
+ prev->second.setSize(prev->second.getSize() + i->second.getSize());
+ // Erase current chunk. Erasing does not invalidate current
+ // iterators for a map, except for that pointing to the object
+ // itself, which will be overwritten in the next statement.
+ chunks.erase(i);
+ // From here on, the previous chunk is our current chunk.
+ i = prev;
+ }
+ }
+ auto next = i;
+ ++next;
+ if (next != chunks.end()) { // Absorb next chunk if exists and free
+ if (!next->second.isInUse()) {
+ // Absurb next chunk size into current chunk
+ i->second.setSize(i->second.getSize() + next->second.getSize());
+ // Erase next chunk.
+ chunks.erase(next);
+ }
+ }
+}
+
+Arena::Stats Arena::stats() const
+{
+ Arena::Stats r;
+ r.used = r.free = r.total = r.chunks_used = r.chunks_free = 0;
+ for (const auto& chunk: chunks) {
+ if (chunk.second.isInUse()) {
+ r.used += chunk.second.getSize();
+ r.chunks_used += 1;
+ } else {
+ r.free += chunk.second.getSize();
+ r.chunks_free += 1;
+ }
+ r.total += chunk.second.getSize();
+ }
+ return r;
+}
+
+#ifdef ARENA_DEBUG
+void Arena::walk() const
+{
+ for (const auto& chunk: chunks) {
+ std::cout <<
+ "0x" << std::hex << std::setw(16) << std::setfill('0') << chunk.first <<
+ " 0x" << std::hex << std::setw(16) << std::setfill('0') << chunk.second.getSize() <<
+ " 0x" << chunk.second.isInUse() << std::endl;
+ }
+ std::cout << std::endl;
+}
+#endif
+
+/*******************************************************************************/
+// Implementation: Win32LockedPageAllocator
+
+#ifdef WIN32
+/** LockedPageAllocator specialized for Windows.
+ */
+class Win32LockedPageAllocator: public LockedPageAllocator
+{
+public:
+ Win32LockedPageAllocator();
+ void* AllocateLocked(size_t len, bool *lockingSuccess);
+ void FreeLocked(void* addr, size_t len);
+ size_t GetLimit();
+private:
+ size_t page_size;
+};
+
+Win32LockedPageAllocator::Win32LockedPageAllocator()
+{
+ // Determine system page size in bytes
+ SYSTEM_INFO sSysInfo;
+ GetSystemInfo(&sSysInfo);
+ page_size = sSysInfo.dwPageSize;
+}
+void *Win32LockedPageAllocator::AllocateLocked(size_t len, bool *lockingSuccess)
+{
+ len = align_up(len, page_size);
+ void *addr = VirtualAlloc(nullptr, len, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
+ if (addr) {
+ // VirtualLock is used to attempt to keep keying material out of swap. Note
+ // that it does not provide this as a guarantee, but, in practice, memory
+ // that has been VirtualLock'd almost never gets written to the pagefile
+ // except in rare circumstances where memory is extremely low.
+ *lockingSuccess = VirtualLock(const_cast<void*>(addr), len) != 0;
+ }
+ return addr;
+}
+void Win32LockedPageAllocator::FreeLocked(void* addr, size_t len)
+{
+ len = align_up(len, page_size);
+ memory_cleanse(addr, len);
+ VirtualUnlock(const_cast<void*>(addr), len);
+}
+
+size_t Win32LockedPageAllocator::GetLimit()
+{
+ // TODO is there a limit on windows, how to get it?
+ return std::numeric_limits<size_t>::max();
+}
+#endif
+
+/*******************************************************************************/
+// Implementation: PosixLockedPageAllocator
+
+#ifndef WIN32
+/** LockedPageAllocator specialized for OSes that don't try to be
+ * special snowflakes.
+ */
+class PosixLockedPageAllocator: public LockedPageAllocator
+{
+public:
+ PosixLockedPageAllocator();
+ void* AllocateLocked(size_t len, bool *lockingSuccess);
+ void FreeLocked(void* addr, size_t len);
+ size_t GetLimit();
+private:
+ size_t page_size;
+};
+
+PosixLockedPageAllocator::PosixLockedPageAllocator()
+{
+ // Determine system page size in bytes
+#if defined(PAGESIZE) // defined in limits.h
+ page_size = PAGESIZE;
+#else // assume some POSIX OS
+ page_size = sysconf(_SC_PAGESIZE);
+#endif
+}
+void *PosixLockedPageAllocator::AllocateLocked(size_t len, bool *lockingSuccess)
+{
+ void *addr;
+ len = align_up(len, page_size);
+ addr = mmap(nullptr, len, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0);
+ if (addr) {
+ *lockingSuccess = mlock(addr, len) == 0;
+ }
+ return addr;
+}
+void PosixLockedPageAllocator::FreeLocked(void* addr, size_t len)
+{
+ len = align_up(len, page_size);
+ memory_cleanse(addr, len);
+ munlock(addr, len);
+ munmap(addr, len);
+}
+size_t PosixLockedPageAllocator::GetLimit()
+{
+#ifdef RLIMIT_MEMLOCK
+ struct rlimit rlim;
+ if (getrlimit(RLIMIT_MEMLOCK, &rlim) == 0) {
+ if (rlim.rlim_cur != RLIM_INFINITY) {
+ return rlim.rlim_cur;
+ }
+ }
+#endif
+ return std::numeric_limits<size_t>::max();
+}
+#endif
+
+/*******************************************************************************/
+// Implementation: LockedPool
+
+LockedPool::LockedPool(std::unique_ptr<LockedPageAllocator> allocator_in, LockingFailed_Callback lf_cb_in):
+ allocator(std::move(allocator_in)), lf_cb(lf_cb_in), cumulative_bytes_locked(0)
+{
+}
+
+LockedPool::~LockedPool()
+{
+}
+void* LockedPool::alloc(size_t size)
+{
+ std::lock_guard<std::mutex> lock(mutex);
+ // Try allocating from each current arena
+ for (auto &arena: arenas) {
+ void *addr = arena.alloc(size);
+ if (addr) {
+ return addr;
+ }
+ }
+ // If that fails, create a new one
+ if (new_arena(ARENA_SIZE, ARENA_ALIGN)) {
+ return arenas.back().alloc(size);
+ }
+ return nullptr;
+}
+
+void LockedPool::free(void *ptr)
+{
+ std::lock_guard<std::mutex> lock(mutex);
+ // TODO we can do better than this linear search by keeping a map of arena
+ // extents to arena, and looking up the address.
+ for (auto &arena: arenas) {
+ if (arena.addressInArena(ptr)) {
+ arena.free(ptr);
+ return;
+ }
+ }
+ throw std::runtime_error("LockedPool: invalid address not pointing to any arena");
+}
+
+LockedPool::Stats LockedPool::stats() const
+{
+ std::lock_guard<std::mutex> lock(mutex);
+ LockedPool::Stats r;
+ r.used = r.free = r.total = r.chunks_used = r.chunks_free = 0;
+ r.locked = cumulative_bytes_locked;
+ for (const auto &arena: arenas) {
+ Arena::Stats i = arena.stats();
+ r.used += i.used;
+ r.free += i.free;
+ r.total += i.total;
+ r.chunks_used += i.chunks_used;
+ r.chunks_free += i.chunks_free;
+ }
+ return r;
+}
+
+bool LockedPool::new_arena(size_t size, size_t align)
+{
+ bool locked;
+ // If this is the first arena, handle this specially: Cap the upper size
+ // by the process limit. This makes sure that the first arena will at least
+ // be locked. An exception to this is if the process limit is 0:
+ // in this case no memory can be locked at all so we'll skip past this logic.
+ if (arenas.empty()) {
+ size_t limit = allocator->GetLimit();
+ if (limit > 0) {
+ size = std::min(size, limit);
+ }
+ }
+ void *addr = allocator->AllocateLocked(size, &locked);
+ if (!addr) {
+ return false;
+ }
+ if (locked) {
+ cumulative_bytes_locked += size;
+ } else if (lf_cb) { // Call the locking-failed callback if locking failed
+ if (!lf_cb()) { // If the callback returns false, free the memory and fail, otherwise consider the user warned and proceed.
+ allocator->FreeLocked(addr, size);
+ return false;
+ }
+ }
+ arenas.emplace_back(allocator.get(), addr, size, align);
+ return true;
+}
+
+LockedPool::LockedPageArena::LockedPageArena(LockedPageAllocator *allocator_in, void *base_in, size_t size_in, size_t align_in):
+ Arena(base_in, size_in, align_in), base(base_in), size(size_in), allocator(allocator_in)
+{
+}
+LockedPool::LockedPageArena::~LockedPageArena()
+{
+ allocator->FreeLocked(base, size);
+}
+
+/*******************************************************************************/
+// Implementation: LockedPoolManager
+//
+LockedPoolManager::LockedPoolManager(std::unique_ptr<LockedPageAllocator> allocator):
+ LockedPool(std::move(allocator), &LockedPoolManager::LockingFailed)
+{
+}
+
+bool LockedPoolManager::LockingFailed()
+{
+ // TODO: log something but how? without including util.h
+ return true;
+}
+
+void LockedPoolManager::CreateInstance()
+{
+ // Using a local static instance guarantees that the object is initialized
+ // when it's first needed and also deinitialized after all objects that use
+ // it are done with it. I can think of one unlikely scenario where we may
+ // have a static deinitialization order/problem, but the check in
+ // LockedPoolManagerBase's destructor helps us detect if that ever happens.
+#ifdef WIN32
+ std::unique_ptr<LockedPageAllocator> allocator(new Win32LockedPageAllocator());
+#else
+ std::unique_ptr<LockedPageAllocator> allocator(new PosixLockedPageAllocator());
+#endif
+ static LockedPoolManager instance(std::move(allocator));
+ LockedPoolManager::_instance = &instance;
+}