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authorGavin Andresen <gavinandresen@gmail.com>2015-05-15 12:40:36 -0400
committerGavin Andresen <gavinandresen@gmail.com>2015-05-16 17:59:23 -0400
commitf50105486f3a664c3ecd2d7a5552f2767941f4d7 (patch)
tree9297f7b38a0219abe9aef0706f597a7aef4b7da5 /src/scheduler.cpp
parente47c94e64c44e817ac80cf682a68ba0c4580952f (diff)
downloadbitcoin-f50105486f3a664c3ecd2d7a5552f2767941f4d7.tar.xz
More robust CScheduler unit test
On a busy or slow system, the CScheduler unit test could fail because it assumed all threads would be done after a couple of milliseconds. Replace the hard-coded sleep with CScheduler stop() method that will cleanly exit the servicing threads when all tasks are completely finished.
Diffstat (limited to 'src/scheduler.cpp')
-rw-r--r--src/scheduler.cpp46
1 files changed, 38 insertions, 8 deletions
diff --git a/src/scheduler.cpp b/src/scheduler.cpp
index 8b55888ae8..4f1d8be7c0 100644
--- a/src/scheduler.cpp
+++ b/src/scheduler.cpp
@@ -8,7 +8,7 @@
#include <boost/bind.hpp>
#include <utility>
-CScheduler::CScheduler() : nThreadsServicingQueue(0)
+CScheduler::CScheduler() : nThreadsServicingQueue(0), stopRequested(false), stopWhenEmpty(false)
{
}
@@ -29,32 +29,37 @@ void CScheduler::serviceQueue()
{
boost::unique_lock<boost::mutex> lock(newTaskMutex);
++nThreadsServicingQueue;
+ stopRequested = false;
+ stopWhenEmpty = false;
// newTaskMutex is locked throughout this loop EXCEPT
// when the thread is waiting or when the user's function
// is called.
- while (1) {
+ while (!shouldStop()) {
try {
- while (taskQueue.empty()) {
+ while (!shouldStop() && taskQueue.empty()) {
// Wait until there is something to do.
newTaskScheduled.wait(lock);
}
-// Wait until either there is a new task, or until
-// the time of the first item on the queue:
+
+ // Wait until either there is a new task, or until
+ // the time of the first item on the queue:
// wait_until needs boost 1.50 or later; older versions have timed_wait:
#if BOOST_VERSION < 105000
- while (!taskQueue.empty() && newTaskScheduled.timed_wait(lock, toPosixTime(taskQueue.begin()->first))) {
+ while (!shouldStop() && !taskQueue.empty() &&
+ newTaskScheduled.timed_wait(lock, toPosixTime(taskQueue.begin()->first))) {
// Keep waiting until timeout
}
#else
- while (!taskQueue.empty() && newTaskScheduled.wait_until(lock, taskQueue.begin()->first) != boost::cv_status::timeout) {
+ while (!shouldStop() && !taskQueue.empty() &&
+ newTaskScheduled.wait_until(lock, taskQueue.begin()->first) != boost::cv_status::timeout) {
// Keep waiting until timeout
}
#endif
// If there are multiple threads, the queue can empty while we're waiting (another
// thread may service the task we were waiting on).
- if (taskQueue.empty())
+ if (shouldStop() || taskQueue.empty())
continue;
Function f = taskQueue.begin()->second;
@@ -70,6 +75,19 @@ void CScheduler::serviceQueue()
throw;
}
}
+ --nThreadsServicingQueue;
+}
+
+void CScheduler::stop(bool drain)
+{
+ {
+ boost::unique_lock<boost::mutex> lock(newTaskMutex);
+ if (drain)
+ stopWhenEmpty = true;
+ else
+ stopRequested = true;
+ }
+ newTaskScheduled.notify_all();
}
void CScheduler::schedule(CScheduler::Function f, boost::chrono::system_clock::time_point t)
@@ -96,3 +114,15 @@ void CScheduler::scheduleEvery(CScheduler::Function f, int64_t deltaSeconds)
{
scheduleFromNow(boost::bind(&Repeat, this, f, deltaSeconds), deltaSeconds);
}
+
+size_t CScheduler::getQueueInfo(boost::chrono::system_clock::time_point &first,
+ boost::chrono::system_clock::time_point &last) const
+{
+ boost::unique_lock<boost::mutex> lock(newTaskMutex);
+ size_t result = taskQueue.size();
+ if (!taskQueue.empty()) {
+ first = taskQueue.begin()->first;
+ last = taskQueue.rbegin()->first;
+ }
+ return result;
+}