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authorWladimir J. van der Laan <laanwj@gmail.com>2019-01-21 19:33:49 +0100
committerWladimir J. van der Laan <laanwj@gmail.com>2019-01-21 19:46:45 +0100
commit6e6b3b944d12a252a0fd9a1d68fec9843dd5b4f8 (patch)
treeba282b808da274a5a207f52fee0c4aec34a0050b /src/random.h
parentace87ea2b00a84b7a76e75f1ec93d1a4dce83f6f (diff)
parent223de8d94d6522f795ec3c2e7db27469f24aa68c (diff)
downloadbitcoin-6e6b3b944d12a252a0fd9a1d68fec9843dd5b4f8.tar.xz
Merge #14955: Switch all RNG code to the built-in PRNG
223de8d94d6522f795ec3c2e7db27469f24aa68c Document RNG design in random.h (Pieter Wuille) f2e60ca98530e0a865ff6c6fd3c5633aec11a515 Use secure allocator for RNG state (Pieter Wuille) cddb31bb0a132afa50b5350196cf26f0064fe3e2 Encapsulate RNGState better (Pieter Wuille) 152146e782d401aa1ce7d989d62306aabc85f22e DRY: Implement GetRand using FastRandomContext::randrange (Pieter Wuille) a1f252eda87356fa329c838a7bf569808489648f Sprinkle some sweet noexcepts over the RNG code (Pieter Wuille) 4ea8e50837a0932b31a241988fd68d6730a2048a Remove hwrand_initialized. (Pieter Wuille) 9d7032e4f066777c97c58b1394884716e213790a Switch all RNG code to the built-in PRNG. (Pieter Wuille) 16e40a8b562ad849a5f5e8b21ceb375e46038243 Integrate util/system's CInit into RNGState (Pieter Wuille) 2ccc3d3aa346e96206281a391bc29874cf5ee7f4 Abstract out seeding/extracting entropy into RNGState::MixExtract (Pieter Wuille) aae8b9bf0f4fd2b801ee72cf191588c8b3a67c3c Add thread safety annotations to RNG state (Pieter Wuille) d3f54d1c82b131d817b20cd9daa75f9d3c9475e1 Rename some hardware RNG related functions (Pieter Wuille) 05fde14e3afe6f7156ebb6df6cd0e3ae12635b89 Automatically initialize RNG on first use. (Pieter Wuille) 2d1cc5093949f8ea9487a68724162c8b39035ad8 Don't log RandAddSeedPerfmon details (Pieter Wuille) 6a57ca91da23c6a5d91399ffc7fc09a99b6d4c76 Use FRC::randbytes instead of reading >32 bytes from RNG (Pieter Wuille) Pull request description: This does not remove OpenSSL, but makes our own PRNG the 'main' one; for GetStrongRandBytes, the OpenSSL RNG is still used (indirectly, by feeding its output into our PRNG state). It includes a few policy changes (regarding what entropy is seeded when). Before this PR: * GetRand*: * OpenSSL * GetStrongRand*: * CPU cycle counter * Perfmon data (on Windows, once 10 min) * /dev/urandom (or equivalent) * rdrand (if available) * From scheduler when idle: * CPU cycle counter before and after 1ms sleep * At startup: * CPU cycle counter before and after 1ms sleep After this PR: * GetRand*: * Stack pointer (which indirectly identifies thread and some call stack information) * rdrand (if available) * CPU cycle counter * GetStrongRand*: * Stack pointer (which indirectly identifies thread and some call stack information) * rdrand (if available) * CPU cycle counter * /dev/urandom (or equivalent) * OpenSSL * CPU cycle counter again * From scheduler when idle: * Stack pointer (which indirectly identifies thread and some call stack information) * rdrand (if available) * CPU cycle counter before and after 1ms sleep * Perfmon data (on Windows, once every 10 min) * At startup: * Stack pointer (which indirectly identifies thread and some call stack information) * rdrand (if available) * CPU cycle counter * /dev/urandom (or equivalent) * OpenSSL * CPU cycle counter again * Perfmon data (on Windows, once every 10 min) The interface of random.h is also simplified, and documentation is added. This implements most of #14623. Tree-SHA512: 0120e19bd4ce80a509b5c180a4f29497d299ce8242e25755880851344b825bc2d64a222bc245e659562fb5463fb7c70fbfcf003616be4dc59d0ed6534f93dd20
Diffstat (limited to 'src/random.h')
-rw-r--r--src/random.h105
1 files changed, 80 insertions, 25 deletions
diff --git a/src/random.h b/src/random.h
index 00e90abbc5..4c73f3822a 100644
--- a/src/random.h
+++ b/src/random.h
@@ -13,33 +13,83 @@
#include <stdint.h>
#include <limits>
-/* Seed OpenSSL PRNG with additional entropy data */
-void RandAddSeed();
+/**
+ * Overall design of the RNG and entropy sources.
+ *
+ * We maintain a single global 256-bit RNG state for all high-quality randomness.
+ * The following (classes of) functions interact with that state by mixing in new
+ * entropy, and optionally extracting random output from it:
+ *
+ * - The GetRand*() class of functions, as well as construction of FastRandomContext objects,
+ * perform 'fast' seeding, consisting of mixing in:
+ * - A stack pointer (indirectly committing to calling thread and call stack)
+ * - A high-precision timestamp (rdtsc when available, c++ high_resolution_clock otherwise)
+ * - Hardware RNG (rdrand) when available.
+ * These entropy sources are very fast, and only designed to protect against situations
+ * where a VM state restore/copy results in multiple systems with the same randomness.
+ * FastRandomContext on the other hand does not protect against this once created, but
+ * is even faster (and acceptable to use inside tight loops).
+ *
+ * - The GetStrongRand*() class of function perform 'slow' seeding, including everything
+ * that fast seeding includes, but additionally:
+ * - OS entropy (/dev/urandom, getrandom(), ...). The application will terminate if
+ * this entropy source fails.
+ * - Bytes from OpenSSL's RNG (which itself may be seeded from various sources)
+ * - Another high-precision timestamp (indirectly committing to a benchmark of all the
+ * previous sources).
+ * These entropy sources are slower, but designed to make sure the RNG state contains
+ * fresh data that is unpredictable to attackers.
+ *
+ * - RandAddSeedSleep() seeds everything that fast seeding includes, but additionally:
+ * - A high-precision timestamp before and after sleeping 1ms.
+ * - (On Windows) Once every 10 minutes, performance monitoring data from the OS.
+ * These just exploit the fact the system is idle to improve the quality of the RNG
+ * slightly.
+ *
+ * On first use of the RNG (regardless of what function is called first), all entropy
+ * sources used in the 'slow' seeder are included, but also:
+ * - (On Windows) Performance monitoring data from the OS.
+ * - (On Windows) Through OpenSSL, the screen contents.
+ *
+ * When mixing in new entropy, H = SHA512(entropy || old_rng_state) is computed, and
+ * (up to) the first 32 bytes of H are produced as output, while the last 32 bytes
+ * become the new RNG state.
+*/
/**
- * Functions to gather random data via the OpenSSL PRNG
+ * Generate random data via the internal PRNG.
+ *
+ * These functions are designed to be fast (sub microsecond), but do not necessarily
+ * meaningfully add entropy to the PRNG state.
+ *
+ * Thread-safe.
*/
-void GetRandBytes(unsigned char* buf, int num);
-uint64_t GetRand(uint64_t nMax);
-int GetRandInt(int nMax);
-uint256 GetRandHash();
+void GetRandBytes(unsigned char* buf, int num) noexcept;
+uint64_t GetRand(uint64_t nMax) noexcept;
+int GetRandInt(int nMax) noexcept;
+uint256 GetRandHash() noexcept;
/**
- * Add a little bit of randomness to the output of GetStrongRangBytes.
- * This sleeps for a millisecond, so should only be called when there is
- * no other work to be done.
+ * Gather entropy from various sources, feed it into the internal PRNG, and
+ * generate random data using it.
+ *
+ * This function will cause failure whenever the OS RNG fails.
+ *
+ * Thread-safe.
*/
-void RandAddSeedSleep();
+void GetStrongRandBytes(unsigned char* buf, int num) noexcept;
/**
- * Function to gather random data from multiple sources, failing whenever any
- * of those sources fail to provide a result.
+ * Sleep for 1ms, gather entropy from various sources, and feed them to the PRNG state.
+ *
+ * Thread-safe.
*/
-void GetStrongRandBytes(unsigned char* buf, int num);
+void RandAddSeedSleep();
/**
* Fast randomness source. This is seeded once with secure random data, but
- * is completely deterministic and insecure after that.
+ * is completely deterministic and does not gather more entropy after that.
+ *
* This class is not thread-safe.
*/
class FastRandomContext {
@@ -71,10 +121,10 @@ private:
}
public:
- explicit FastRandomContext(bool fDeterministic = false);
+ explicit FastRandomContext(bool fDeterministic = false) noexcept;
/** Initialize with explicit seed (only for testing) */
- explicit FastRandomContext(const uint256& seed);
+ explicit FastRandomContext(const uint256& seed) noexcept;
// Do not permit copying a FastRandomContext (move it, or create a new one to get reseeded).
FastRandomContext(const FastRandomContext&) = delete;
@@ -85,7 +135,7 @@ public:
FastRandomContext& operator=(FastRandomContext&& from) noexcept;
/** Generate a random 64-bit integer. */
- uint64_t rand64()
+ uint64_t rand64() noexcept
{
if (bytebuf_size < 8) FillByteBuffer();
uint64_t ret = ReadLE64(bytebuf + 64 - bytebuf_size);
@@ -94,7 +144,7 @@ public:
}
/** Generate a random (bits)-bit integer. */
- uint64_t randbits(int bits) {
+ uint64_t randbits(int bits) noexcept {
if (bits == 0) {
return 0;
} else if (bits > 32) {
@@ -109,7 +159,7 @@ public:
}
/** Generate a random integer in the range [0..range). */
- uint64_t randrange(uint64_t range)
+ uint64_t randrange(uint64_t range) noexcept
{
--range;
int bits = CountBits(range);
@@ -123,19 +173,19 @@ public:
std::vector<unsigned char> randbytes(size_t len);
/** Generate a random 32-bit integer. */
- uint32_t rand32() { return randbits(32); }
+ uint32_t rand32() noexcept { return randbits(32); }
/** generate a random uint256. */
- uint256 rand256();
+ uint256 rand256() noexcept;
/** Generate a random boolean. */
- bool randbool() { return randbits(1); }
+ bool randbool() noexcept { return randbits(1); }
// Compatibility with the C++11 UniformRandomBitGenerator concept
typedef uint64_t result_type;
static constexpr uint64_t min() { return 0; }
static constexpr uint64_t max() { return std::numeric_limits<uint64_t>::max(); }
- inline uint64_t operator()() { return rand64(); }
+ inline uint64_t operator()() noexcept { return rand64(); }
};
/** More efficient than using std::shuffle on a FastRandomContext.
@@ -178,7 +228,12 @@ void GetOSRand(unsigned char *ent32);
*/
bool Random_SanityCheck();
-/** Initialize the RNG. */
+/**
+ * Initialize global RNG state and log any CPU features that are used.
+ *
+ * Calling this function is optional. RNG state will be initialized when first
+ * needed if it is not called.
+ */
void RandomInit();
#endif // BITCOIN_RANDOM_H