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authorfanquake <fanquake@gmail.com>2019-11-18 09:58:10 -0500
committerfanquake <fanquake@gmail.com>2019-11-18 10:22:08 -0500
commit461e547877da0c04db69e067c923cc4540aab03a (patch)
tree9fc7a9230c7dac91475ac98b91f614f6d4a9c1f5 /src/random.cpp
parent6fde676f647e3b43cf0f5b242a00896f361ea385 (diff)
downloadbitcoin-461e547877da0c04db69e067c923cc4540aab03a.tar.xz
doc: correct random.h docs after #17270
Diffstat (limited to 'src/random.cpp')
-rw-r--r--src/random.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/random.cpp b/src/random.cpp
index 3e6398f7b4..c78a34ea45 100644
--- a/src/random.cpp
+++ b/src/random.cpp
@@ -182,7 +182,7 @@ static uint64_t GetRdSeed() noexcept
/* Access to other hardware random number generators could be added here later,
* assuming it is sufficiently fast (in the order of a few hundred CPU cycles).
* Slower sources should probably be invoked separately, and/or only from
- * RandAddSeedSleep (which is called during idle background operation).
+ * RandAddPeriodic (which is called once a minute).
*/
static void InitHardwareRand() {}
static void ReportHardwareRand() {}