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authorMarcoFalke <falke.marco@gmail.com>2018-02-07 16:15:16 -0500
committerMarcoFalke <falke.marco@gmail.com>2018-02-07 16:15:28 -0500
commit0277173b1defb63216d40a8d8805ae6d5d563c26 (patch)
treec5e92d61ab80f40c7b31c36976c5ccb729198a8f /src/qt/splashscreen.cpp
parent1462bde767a121233118c04c5629bd9de1ba0f16 (diff)
parent9ad6746ccd6dc31141fd0144686b641e31bf626b (diff)
downloadbitcoin-0277173b1defb63216d40a8d8805ae6d5d563c26.tar.xz
Merge #10498: Use static_cast instead of C-style casts for non-fundamental types
9ad6746ccd Use static_cast instead of C-style casts for non-fundamental types (practicalswift) Pull request description: A C-style cast is equivalent to try casting in the following order: 1. `const_cast(...)` 2. `static_cast(...)` 3. `const_cast(static_cast(...))` 4. `reinterpret_cast(...)` 5. `const_cast(reinterpret_cast(...))` By using `static_cast<T>(...)` explicitly we avoid the possibility of an unintentional and dangerous `reinterpret_cast`. Furthermore `static_cast<T>(...)` allows for easier grepping of casts. For a more thorough discussion, see ["ES.49: If you must use a cast, use a named cast"](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#es49-if-you-must-use-a-cast-use-a-named-cast) in the C++ Core Guidelines (Stroustrup & Sutter). Tree-SHA512: bd6349b7ea157da93a47b8cf238932af5dff84731374ccfd69b9f732fabdad1f9b1cdfca67497040f14eaa85346391404f4c0495e22c467f26ca883cd2de4d3c
Diffstat (limited to 'src/qt/splashscreen.cpp')
-rw-r--r--src/qt/splashscreen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/qt/splashscreen.cpp b/src/qt/splashscreen.cpp
index fa3bd18d5a..5df1282f73 100644
--- a/src/qt/splashscreen.cpp
+++ b/src/qt/splashscreen.cpp
@@ -38,7 +38,7 @@ SplashScreen::SplashScreen(Qt::WindowFlags f, const NetworkStyle *networkStyle)
float fontFactor = 1.0;
float devicePixelRatio = 1.0;
#if QT_VERSION > 0x050100
- devicePixelRatio = ((QGuiApplication*)QCoreApplication::instance())->devicePixelRatio();
+ devicePixelRatio = static_cast<QGuiApplication*>(QCoreApplication::instance())->devicePixelRatio();
#endif
// define text to place