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authorJohn Newbery <john@johnnewbery.com>2019-09-30 16:25:04 -0400
committerJohn Newbery <john@johnnewbery.com>2019-10-10 11:17:01 -0400
commita1a07cfe99fc8cee30ba5976dc36b47b1f6532ab (patch)
tree36a7d2b8821a1dbc2169c0fa21086899a7934550 /src/net_processing.cpp
parentceecefe0b0e1595e3397e7523a5749e114304d28 (diff)
[validation] Fix peer punishment for bad blocks
Because the call to MaybePunishNode() in PeerLogicValidation::BlockChecked() only previously happened if the REJECT code was > 0 and < REJECT_INTERNAL, then there are cases were MaybePunishNode() can get called where it wasn't previously: - when AcceptBlockHeader() fails with CACHED_INVALID. - when AcceptBlockHeader() fails with BLOCK_MISSING_PREV. Note that BlockChecked() cannot fail with an 'internal' reject code. The only internal reject code was REJECT_HIGHFEE, which was only set in ATMP. This change restores the behaviour pre-commit 5d08c9c579ba8cc7b684105c6a08263992b08d52 which did punish nodes that sent us CACHED_INVALID and BLOCK_MISSING_PREV blocks.
Diffstat (limited to 'src/net_processing.cpp')
-rw-r--r--src/net_processing.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/net_processing.cpp b/src/net_processing.cpp
index b6839dcf21..8d5cccc7ff 100644
--- a/src/net_processing.cpp
+++ b/src/net_processing.cpp
@@ -1234,11 +1234,12 @@ void PeerLogicValidation::BlockChecked(const CBlock& block, const CValidationSta
const uint256 hash(block.GetHash());
std::map<uint256, std::pair<NodeId, bool>>::iterator it = mapBlockSource.find(hash);
- if (state.IsInvalid()) {
- // Don't send reject message with code 0 or an internal reject code.
- if (it != mapBlockSource.end() && State(it->second.first) && state.GetRejectCode() > 0 && state.GetRejectCode() < REJECT_INTERNAL) {
+ // If the block failed validation, we know where it came from and we're still connected
+ // to that peer, maybe punish.
+ if (state.IsInvalid() &&
+ it != mapBlockSource.end() &&
+ State(it->second.first)) {
MaybePunishNode(/*nodeid=*/ it->second.first, state, /*via_compact_block=*/ !it->second.second);
- }
}
// Check that:
// 1. The block is valid