diff options
author | Amiti Uttarwar <amiti@uttarwar.org> | 2020-07-20 14:24:48 -0700 |
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committer | Amiti Uttarwar <amiti@uttarwar.org> | 2020-08-07 17:18:16 -0700 |
commit | 2f2e13b6c2c8741ca9d825eaaef736ede484bc85 (patch) | |
tree | 225aa16a085f9bc34a6e96653bec35da60853270 /src/net.h | |
parent | 7f7b83deb2427599c129f4ff581d4d045461e459 (diff) |
[net/refactor] Simplify multiple-connection checks
Extract logic that check multiple connection types into interface functions &
structure as switch statements. This makes it very clear what touch points are
for accessing `m_conn_type` & using the switch statements enables the compiler
to warn if a new connection type is introduced but not handled for these cases.
Diffstat (limited to 'src/net.h')
-rw-r--r-- | src/net.h | 15 |
1 files changed, 15 insertions, 0 deletions
@@ -789,6 +789,21 @@ public: std::atomic_bool fPauseRecv{false}; std::atomic_bool fPauseSend{false}; + bool IsOutboundOrBlockRelayConn() const { + switch(m_conn_type) { + case ConnectionType::OUTBOUND: + case ConnectionType::BLOCK_RELAY: + return true; + case ConnectionType::INBOUND: + case ConnectionType::MANUAL: + case ConnectionType::ADDR_FETCH: + case ConnectionType::FEELER: + return false; + } + + assert(false); + } + bool IsFullOutboundConn() const { return m_conn_type == ConnectionType::OUTBOUND; } |