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authorCory Fields <cory-nospam-@coryfields.com>2016-12-31 02:05:30 -0500
committerCory Fields <cory-nospam-@coryfields.com>2017-01-12 23:05:47 -0500
commitc6e8a9bcffe4c0f236e27c663f08785d1a0a783b (patch)
treeb622192961f036991f6de2ceea0d483931a78eca /src/net.h
parent4d712e366ca7fffaf96394ef01c9246482c0d92e (diff)
net: add a flag to indicate when a node's process queue is full
Messages are dumped very quickly from the socket handler to the processor, so it's the depth of the processing queue that's interesting. The socket handler checks the process queue's size during the brief message hand-off and pauses if necessary, and the processor possibly unpauses each time a message is popped off of its queue.
Diffstat (limited to 'src/net.h')
-rw-r--r--src/net.h11
1 files changed, 2 insertions, 9 deletions
diff --git a/src/net.h b/src/net.h
index 21864e73d1..0eb430a8bf 100644
--- a/src/net.h
+++ b/src/net.h
@@ -610,6 +610,7 @@ public:
CCriticalSection cs_vProcessMsg;
std::list<CNetMessage> vProcessMsg;
+ size_t nProcessQueueSize;
std::deque<CInv> vRecvGetData;
std::list<CNetMessage> vRecvMsg;
@@ -650,6 +651,7 @@ public:
const NodeId id;
const uint64_t nKeyedNetGroup;
+ std::atomic_bool fPauseRecv;
protected:
mapMsgCmdSize mapSendBytesPerMsgCmd;
@@ -744,15 +746,6 @@ public:
}
// requires LOCK(cs_vRecvMsg)
- unsigned int GetTotalRecvSize()
- {
- unsigned int total = 0;
- BOOST_FOREACH(const CNetMessage &msg, vRecvMsg)
- total += msg.vRecv.size() + 24;
- return total;
- }
-
- // requires LOCK(cs_vRecvMsg)
bool ReceiveMsgBytes(const char *pch, unsigned int nBytes, bool& complete);
void SetRecvVersion(int nVersionIn)