diff options
author | Matt Corallo <git@bluematt.me> | 2017-02-02 13:51:57 -0500 |
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committer | Matt Corallo <git@bluematt.me> | 2017-02-02 13:51:57 -0500 |
commit | 885cfdd2179a2aae733d0690f5a2ef23d181768e (patch) | |
tree | e7ccb13171258fa0d9736c27dd713836fb17e8b9 /src/net.cpp | |
parent | 1c2edd9f6707d16c03ecfba094b1cfec2ddc4dce (diff) |
Fix super-unlikely race introduced in 236618061a445d2cb11e72
Once the CNode has been added to vNodes, it is possible that it is
disconnected+deleted in the socket handler thread. However, after
that we now call InitializeNode, which accesses the pnode.
helgrind managed to tickle this case (somehow), but I suspect it
requires in immensely braindead scheduler.
Diffstat (limited to 'src/net.cpp')
-rw-r--r-- | src/net.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net.cpp b/src/net.cpp index df88b12c76..35d3348adc 100644 --- a/src/net.cpp +++ b/src/net.cpp @@ -1833,11 +1833,11 @@ bool CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFai if (fAddnode) pnode->fAddnode = true; + GetNodeSignals().InitializeNode(pnode, *this); { LOCK(cs_vNodes); vNodes.push_back(pnode); } - GetNodeSignals().InitializeNode(pnode, *this); return true; } |