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authorPieter Wuille <pieter.wuille@gmail.com>2013-11-16 19:28:24 +0100
committerPieter Wuille <pieter.wuille@gmail.com>2014-01-27 21:20:41 +0100
commit75f51f2a63e0ebe34ab290c2b7141dd240b98c3b (patch)
treeed9be9e3acbcd9d9df9f67264042109b8cd7db98 /src/mruset.h
parent0ec16f35d6b8d9f1fe876f1405f105f6e5aa0933 (diff)
Prepare block connection logic for headers-first.
This changes the block processing logic from "try to atomically switch to a new block" to a continuous "(dis)connect a block, aiming for the assumed best chain". This means the smallest atomic operations on the chainstate become individual block connections or disconnections, instead of entire reorganizations. It may mean that we try to reorganize to one block, fail, and rereorganize again to the old block. This is slower, but doesn't require unbounded RAM. It also means that a ConnectBlock which fails may be no longer called from the ProcessBlock which knows which node sent it. To deal with that, a mapBlockSource is kept, and invalid blocks cause asynchronous "reject" messages and banning (if necessary).
Diffstat (limited to 'src/mruset.h')
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