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authorPieter Wuille <pieter.wuille@gmail.com>2015-04-08 11:20:00 -0700
committerPieter Wuille <pieter.wuille@gmail.com>2015-12-11 22:20:38 +0100
commit5400ef6bcb9d243b2b21697775aa6491115420f3 (patch)
treebb8bb37f0db1e2a48318f64fb42de0a95d5f997b /src/main.h
parent9ee02cf564d1ce79d2981899cb4d38c914210dc7 (diff)
Replace trickle nodes with per-node/message Poisson delays
We used to have a trickle node, a node which was chosen in each iteration of the send loop that was privileged and allowed to send out queued up non-time critical messages. Since the removal of the fixed sleeps in the network code, this resulted in fast and attackable treatment of such broadcasts. This pull request changes the 3 remaining trickle use cases by random delays: * Local address broadcast (while also removing the the wiping of the seen filter) * Address relay * Inv relay (for transactions; blocks are always relayed immediately) The code is based on older commits by Patrick Strateman.
Diffstat (limited to 'src/main.h')
-rw-r--r--src/main.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/main.h b/src/main.h
index 19623f4d96..25a0063873 100644
--- a/src/main.h
+++ b/src/main.h
@@ -87,6 +87,14 @@ static const unsigned int DATABASE_WRITE_INTERVAL = 60 * 60;
static const unsigned int DATABASE_FLUSH_INTERVAL = 24 * 60 * 60;
/** Maximum length of reject messages. */
static const unsigned int MAX_REJECT_MESSAGE_LENGTH = 111;
+/** Average delay between local address broadcasts in seconds. */
+static const unsigned int AVG_LOCAL_ADDRESS_BROADCAST_INTERVAL = 24 * 24 * 60;
+/** Average delay between peer address broadcasts in seconds. */
+static const unsigned int AVG_ADDRESS_BROADCAST_INTERVAL = 30;
+/** Average delay between trickled inventory broadcasts in seconds.
+ * Blocks, whitelisted receivers, and a random 25% of transactions bypass this. */
+static const unsigned int AVG_INVENTORY_BROADCAST_INTERVAL = 5;
+
static const unsigned int DEFAULT_LIMITFREERELAY = 15;
static const bool DEFAULT_RELAYPRIORITY = true;
@@ -197,9 +205,8 @@ bool ProcessMessages(CNode* pfrom);
* Send queued protocol messages to be sent to a give node.
*
* @param[in] pto The node which we are sending messages to.
- * @param[in] fSendTrickle When true send the trickled data, otherwise trickle the data until true.
*/
-bool SendMessages(CNode* pto, bool fSendTrickle);
+bool SendMessages(CNode* pto);
/** Run an instance of the script checking thread */
void ThreadScriptCheck();
/** Try to detect Partition (network isolation) attacks against us */