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authorGavin Andresen <gavinandresen@gmail.com>2012-12-21 14:41:48 -0500
committerGavin Andresen <gavinandresen@gmail.com>2013-01-23 10:42:46 -0500
commitb1024662eafddd5560fbfbac29333e5e967ca0f8 (patch)
treea8bdd5a1adf525847c8f7df4b2b62268f8d0a738 /src/leveldb/include
parent8aef119f43ee3b4e75e0f3bd7ea28cf7b29bb582 (diff)
downloadbitcoin-b1024662eafddd5560fbfbac29333e5e967ca0f8.tar.xz
Port leveldb to MinGW32
Several changes to make the native windows leveldb code compile with mingw32 and run on 32-bit Windows: * Remove -std=c++0x dependency (modified code to use NULL instead of nullptr) * Link with -lshlwapi * Only #define snprintf/etc if compiling with Visual Studio * Do not link against DbgHelp.lib (wrote a CreateDir instead of using DbgHelp's MakeSureDirectoryPathExists * Define WINVER=0x0500 so MinGW32 can use the 64-bit-filesystem Windows api calls * Define __USE_MINGW_ANSI_STDIO=1 to use MinGW's printf (which supports %ll) I also cleaned up makefile.mingw, assuming that dependencies would be in the standard /usr/local/{include,lib} by default but allowing overriding with make DEPSDIR=... etc
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