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author | Gavin Andresen <gavinandresen@gmail.com> | 2012-12-21 14:41:48 -0500 |
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committer | Gavin Andresen <gavinandresen@gmail.com> | 2013-01-23 10:42:46 -0500 |
commit | b1024662eafddd5560fbfbac29333e5e967ca0f8 (patch) | |
tree | a8bdd5a1adf525847c8f7df4b2b62268f8d0a738 /src/leveldb/Makefile | |
parent | 8aef119f43ee3b4e75e0f3bd7ea28cf7b29bb582 (diff) | |
download | bitcoin-b1024662eafddd5560fbfbac29333e5e967ca0f8.tar.xz |
Port leveldb to MinGW32
Several changes to make the native windows leveldb code compile
with mingw32 and run on 32-bit Windows:
* Remove -std=c++0x dependency (modified code to use NULL instead of
nullptr)
* Link with -lshlwapi
* Only #define snprintf/etc if compiling with Visual Studio
* Do not link against DbgHelp.lib (wrote a CreateDir instead of using
DbgHelp's MakeSureDirectoryPathExists
* Define WINVER=0x0500 so MinGW32 can use the 64-bit-filesystem Windows
api calls
* Define __USE_MINGW_ANSI_STDIO=1 to use MinGW's printf (which supports
%ll)
I also cleaned up makefile.mingw, assuming that dependencies would be in
the standard /usr/local/{include,lib} by default but allowing overriding
with make DEPSDIR=... etc
Diffstat (limited to 'src/leveldb/Makefile')
0 files changed, 0 insertions, 0 deletions