diff options
author | Daniel Kraft <d@domob.eu> | 2014-10-29 18:08:31 +0100 |
---|---|---|
committer | Daniel Kraft <d@domob.eu> | 2014-11-04 16:01:09 +0100 |
commit | af82884ab7c485c8b4c5ac93c308127c39c196be (patch) | |
tree | 766428da14b53e4902c87fd3fb05a1c0d1acd87a /src/init.cpp | |
parent | be32b5212b6ab4460080ec5ff55e2bf882259e5e (diff) |
Add "warmup mode" for RPC server.
Start the RPC server before doing all the (expensive) startup
initialisations like loading the block index. Until the node is ready,
return all calls immediately with a new error signalling "in warmup"
with an appropriate status message (similar to the init message).
This is useful for RPC clients to know that the server is there (e. g.,
they don't have to start it) but not yet available. It is used in
Namecoin and Huntercoin already for some time, and there exists a UI
hooked onto the RPC interface that actively uses this to its advantage.
Diffstat (limited to 'src/init.cpp')
-rw-r--r-- | src/init.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/init.cpp b/src/init.cpp index d622af69ef..fe58c68fda 100644 --- a/src/init.cpp +++ b/src/init.cpp @@ -752,6 +752,17 @@ bool AppInit2(boost::thread_group& threadGroup) threadGroup.create_thread(&ThreadScriptCheck); } + /* Start the RPC server already. It will be started in "warmup" mode + * and not really process calls already (but it will signify connections + * that the server is there and will be ready later). Warmup mode will + * be disabled when initialisation is finished. + */ + if (fServer) + { + uiInterface.InitMessage.connect(SetRPCWarmupStatus); + StartRPCThreads(); + } + int64_t nStart; // ********************************************************* Step 5: verify wallet database integrity @@ -1248,8 +1259,6 @@ bool AppInit2(boost::thread_group& threadGroup) #endif StartNode(threadGroup); - if (fServer) - StartRPCThreads(); #ifdef ENABLE_WALLET // Generate coins in the background @@ -1259,6 +1268,7 @@ bool AppInit2(boost::thread_group& threadGroup) // ********************************************************* Step 11: finished + SetRPCWarmupFinished(); uiInterface.InitMessage(_("Done loading")); #ifdef ENABLE_WALLET |